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One thing doesn't necessarily imply the other.
something that has been a norm in games like this for decades.
So many games have been ruined by devs forcing "end game content" or "live service" nonsense into them.
There is nothing wrong with a tight single-player experience with a clear end.
Avalanche Software doesn't have a long track record of post endgame content AFAIK. Compared to their other projects this game is already a pretty big leap forward.
atleast add in the mini games like summoners court, and wand duels to be repeatable for money or something in post game.
or at the very best a repeatable dungeon like bloodbornes cairn dungeons.
Because you can do things. You can finish the field guide and the merlin trials and capture beasts and explore treasure caves etc etc
Witcher 3
GTA 5
Batman Arkham City/Knight
Saints Row (all games)
Shadow of Mordor (and the other one)
Dragon Age Inquisition (and to a lesser degree Origins)
Assassin's Creed games
Genuine question btw. I don't have much experience with the above games (outside of Witcher 3, Dragon Age Origins and Saints Row 3&4).
do you see where im getting at?
sure those things are something but the point of them is moot if there is nothing to actually use the rewards for doing those on in the first place.
I have 100% the game and field guide before beating the story and now im here in post game with absolutely nothing to use my maxed out character and gear on.
I can run around for an hour and 1 shot a few underlevelled enemies. but that gets boring. etc
there is nothing wrong with having a defined end to a game. but it would be very nice to have atleast the bare minimum of basic end game repeatable content to make the post game actually something I would want to use. especially since a lot of the stuff that would allow that is already in the game and begging to be utilized.
summoners court for example could easily have say 10+ levels added to it. like a mini (story free) competition in hogsmead or something just to have fun with and have a little challenge. and let us replay it as much as we want.
or just wizarding duels at the fight club where we can fight some random npcs with random shields and spell combos with a partner for fun repeatably.
this would be very easy to implement and would flesh out the post game and make a complete character still a little fun to play with.
For those of you saying there's no endgame (another common word for it is post-game. I won't discuss which one fits more in with what but I honestly don't think there's a difference) in singleplayer games:
Basically all mainline pokémon games and most mystery dungeon ones
The World Ends With You
Astral Chain
Nier: automata (I mean like... if you know you know)
Monster Hunter Series
Nioh (and Dark Souls in some sense)
Dragon Quest series
Celeste
Red Dead Redemption
Disgea series (not played myself but it's engame content is known to be long and wild)
Most of Final Fantasy series
Super Mario Galaxy & Odyssey
Kingdom Hearts
Hades
Super Meat Boy
Hollow Knight (personal fave)
Remnant: From the Ashes
Danganronpa 1, 2 & 3
Xenoblade Chronicles 1, 2 & 3 (and maybe some of the other games in the series)
And I'm not feautring most online and/or singleplayer games like Destiny, WoW, Path of Exile etc. Mostly to prove a point but also because it's debatable wheter some of those titles should be included or not.
I personally don't care too much wheter a game has endgame or not. I'm a sucker for story games and that is often enough for me. Endgame content CAN be very (and I mean veeery) nice though.
What I'm trying to say is that endgame content isn't a must, definitely not. But a lot of endgame content in the earlier mentioned titles are really solid and fun. They also bring a lot of closure or more story content, even if it's sometimes behind some really frustrating stuff. Hogwarts Legacy had real good potential for some epic endgame content though, which I think is a shame. When I'm talking about potential I'm of course talking about things like the gear system, but mostly how the story could develop more and be even more epic.
There is this like... movement or whatever you could call it that games should have massive post- or endgame content. I think it's unreasonable to make every game have some form of endgame content, especially games where the main focus is the story. I must admit though that I can understand why people want endgame, probably because it's usually super fun. I love endgame content myself when I play it. In any case, I will come out and say that bashing a game for not having an endgame is just weird and wack to me. Enjoy the game for what it is and if by chance there's some endgame content that you want to play through after it's "ending" then that's just great! Have fun with games!!
Edit: Forgot to write RANT OVER!!! LETS GOOO