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Im even using a mod now that supposedly makes hard even harder and its still very easy.
throw in a few extremely easy to get for free potions or enchantments and you are basically immortal.
That is not completely true. There are certain attacks (like the thunder attack) that will instantly kill you if you happen to stay in it. Sure it is telegraphed attack so mostly easy to avoid.
I play it mostly for the atmosphere and the immersion. And I kind of feel overpowered, and I like that.
If I wanted to punish myself I would dive into the Dark Souls Series.
I like it the way it is.....
I would however agree with the fact that difficulty could be an option.
And you know what? Its quite possible that the game is popular exactly because its easy. It is after all a singleplayer action RPG power fantasy.
and then under hard we have normal...easy...AND story mode.
as if hard wasnt laughably easy to begin with idk why anyone would want to play on story mode. I can only imagine that mode is the game just doing combat for you automatically as you sit there and watch.
dont get me wrong I looooove this game. but the in depth systems they have that are cool mostly regarding the room of requirement are ALL for nothing if there is no reason to do them at all is what im saying.
I have little to no reason to increase the dmg of incendio on all my armor if by default incendio already destroys everything rather easily. yknow?
i like to play games for fun. i dont know where this 'muh challenj' rubbish came from where game playing is supposed to be better if its frustrating as hell and too hard to do except with pure luck or some glitch. not everyone has time to play games 24/7 and some of us want to enjoy and have fun, not be made to feel like having brain surgery without anaesthetic, as well as having teeth and nails pulled out at the same time.
it proves to me some people mistake pain and frustration for pleasure!
on a more serious note, maybe another difficulty for the people who didnt find the game hard at all should be every enemy has 50 times the players health and one shots them. something like that. im not sure they can make a new harder enemy AI without breaking the game for the silent majority of casual players.
also, those question the difficulty hard existing 'when it is easy': you fell into the usual trap of assuming everyone is as hardcore and competent a gamer as you. a lot more people than you realise will find hard mode much harder (even too hard) than the people who are complaining its too easy. the devs of all games need to balance the difficulty levels to maximise the appeal across the widest market possible - or they dont make money and go out of business.
and it is possible to kill these franchises by getting it wrong. halo seems to be dead now, and george lucas himself said that it was possible if he got the prequel movies wrong he could kill the star wars franchise.
for the record, i only play the game on story mode. my main gripes with the game are the unavoidable sallow storyline, which is all i will say to avoid further spoilers.
nothing is stopping you from enjoying the game casually and easy. but nothing is allowing us to have an actual in depth challenge.