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What happens at the Preparing Shaders screen is loading these compiled shaders into RAM from disk and then sending them to the GPU. You can tell that this is not when the shaders are being compiled because the CPU load is low.
WorkerProcessPriority=-1 is below normal. Some are set to 0 for normal priority.
PercentageUnusedShaderCompilingThreads is another and lower values increase thread usage. Probably other settings as well.
If the game can't start because cpu overheats when compiling just change your power plan options/cpu/max%=80% or some such. Preferably make the changes to Balanced or power saver plan. Then switch back and forth between performance and whichever of the other 2 you changed before and after compiling.
Absoutly detroit become human did NOT do this, because I beat that game. I cannot stand this just like OP.
Are you kidding dude? This just does not need to happen. Plus it is not covered anywhere letting the customer know that this will happen.