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I wouldnt spend 5 minutes sitting down, eating or using a studying animation, it doesnt add anything. To me that is wasted fluff. That doesnt add immersion, its just nonsense. That is of course MY OPINION. Im not saying I am right, its just my opinion.
I do agree there should be more house competition though, thats valid. It does feel like everyone is friends and there really isnt a lot of house competition and that was prevalant in the HP books. I didnt think of that but i do agree with you on it.
Me neither I also don't mind the waiting in a space until the right time for a quest.
Witcher does the same thing, but he goes and Meditate, sure lets meditate in front of the monsters cave until the moon is in the right spot. And yet OP seems to love the Witcher...
How did the mod steal anything - as far as ive seen in the video it seems as if it just took the animations already in the game and gave them to the player with an interface - why didnt the DEVs just do that themselves?
I also am pretty sure that its different peopel - the guys making the character models aren the same as the guys doing the animations or creating the interactions.
But yes to me it is an indicator of low quality or not caring if i can just run trough NPCs, or if the wait mechanic is the player dropping dead randomly on the floor waking up and nobody even comments on that.
I get that its one of their first big projects - but this obvoiusly is a AAA title with a huge budget. And while i agree that obviously not every small detail can be perfect or even added things like the waiting mechanic to me is low quality - thats something i dont even expect in an indie game.
I never said witcher is perfect - it also has lots of flaws. But it does some things in a very good way - while it still fails at others.
If i had to rate this game:
- Art Direction 9/10
- Graphics 8-9/10
- Sound 9/10
- NPC Interaction 2/10
- immersive world 4/10
- Combat 7-8/10 (fun but a bit too basic)
It just feels like there is a lot of wasted potential - what i find interresting is how many people dont seem to care about actual RPG elements in a RPG. I understand that each individual action doesnt do a lot - but its a completely different feel of immersion if the world feels interactive.
With stealing I mean they don't have to code anything themselves like you said just asset usage. But where I'm coming from sitting down, may not have been a priority in the grand scheme of things with development issues they may have been facing. Look i'm on the its not a big deal in the grandschem of things they pulled of.
Its by far the best Potter game we have, and really pulls of the living Harry Potters world, is its a perfect 10, no of course not. Like I mentioned hearing the same speech line every time gets to you. But I just have not missed the ability to sit down or eat. Or wanting to bump into NPC's (GTAV's street NPC are notoriously annoying in their own right as an example)
I get what you mean i still think its something basic i expect in a good RPG game. And i also dont miss the ability to bump into people but i miss the interactivity of the gameworld and that NPCs react to the player to some extent - and yes i think that even when there are other priorities things like having the player pass trough NPCs is a complete no go - not only in RPG games.
Its not a bad game - its also as you said probably the best Harry Potter game - still to be honest without the harry potter theme i would rate this game pretty medicore - the only things that stand out are:
- the harry potter franchise
- the graphics to some extent (excluding interactivity)
- the animations arent bad aswell - way above average compared to other open world games
- the combat system is good (i would like it to be a bit more complex but its a good system for an open world RPG)
And yes most of the mechanics are way better than the typical ubisoft open world. I am seriously glad that Ubisoft didnt make this game.
Immersion aside, anyone else not really enjoying exploring the open world that much? Overall it's a good game but I feel like the world is missing something. I just find myself going straight to quest objectives rather than going out and exploring like I did in the AC games (especially odyssey), rdr2, witcher 3, cyberpunk.
Ive had a lot of fun exploring personally. Just like i did in witcher and cyberpunk. Its just a smaller world.
its what i do in every open world game, i do every side quest and explore everywhere i can and then i quit playing before ever doing the main story, lol.
In this case im doing the main story though. If i had done it again i would have started there given how it unlocks everything.
no real immersion possible
only simulation feels
Yes but the question is why wasnt this just added. Looking at the NPCs the animations etc. for all of those actions already exist so i doubt it would be much work. To me interaction is what creates immersion in the world - at least in games.
I do realize it doesnt seem like a big thing - but interaction creates immersion. For example - games that have physics for almost all objects and a player running into something and the object reacting by something falling down the table etc. to me creates a ton of immersion even tough most people dont do it on purpose and wont use it often - on the other hand a game where everything seems to be glued instantly loses a lot of its immersione the first time you realize that.
But looking at this topic obviously there are also people that dont feel that way?
Another thing that also seems weird to me in an RPG is not only there not beeing a system that reacts to stealing - but the game actually wanting the player to open chests by breaking into houses? The first time i walk into a new store/house in this game there is always a chest waiting for me in a private room - and none of the NPCs even bats an eye i can even sell their stuff back to them and i am pretty sure not opening those chests would actually be a huge disadvantage in the game.
That I wager is why Bethesda hasn't made a real new Elder Scrolls game in a decade. Because that game is going to be compared to Skyrim and fail in every department but the graphics.
That said, this game has only surface level immersion. IE it looks realistic so long as you don't do anything more than look.
To be honest - i think Skyrim wasnt a good game at all - Bethasda games in general are medicore with a lot of good ideas and mechanics - what makes them the some of the best games is the modding. Story NPCs etc. couldnt be more generic - even the combat isnt good in vanilla.
And yes - thats the main issue of this game - but i think a lot of those problems could have been fixed with not much work.