Hogwarts Legacy

Hogwarts Legacy

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combat could have been much better with a tactical pause
right now it's just frenetic dodging when someone's about to attack you from behind, and spamming the most reductionist 1-2 combos. *or* sitting back and watching the mobs kill each other once you get imperio.
with a tactical pause you'd be able to look around and select spells with more deliberation, not being hampered by limited spell slots (which becomes cumbersome after 2 sets you have to scroll through). as it is now, does anyone ever use those 6-10 casts combos they teach you during the training, or specific counters like pulling the tongue of a dugbog?
Originally posted by Liewec:
there is a pause mod on nexus if you want one, or you can even download the UETools mod and slow time to whatever factor you like and feel like batman
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Showing 1-15 of 18 comments
datCookie Feb 17, 2023 @ 4:19am 
A "tactical pause" is extremely cheesy gameplay. Instead of live reactions to threats in combat, players would just be pausing at every moment they can to dodge/block all incoming spells/attacks, then counter them with no issues.

It would take the skill out of the combat completely.

So no, thank you.
Klappspaten Feb 17, 2023 @ 4:24am 
Yes, I use those combos and duelling feats because it's actually fun being on a roll and pulling them off.
With tactical pause the entire combat system would lose its appeal to me.

I couldn't imagine games like KotoR or Dragon Age without it but Hogwarts fine as is.
rumpelstiltskin Feb 17, 2023 @ 4:27am 
Originally posted by datCookie:
A "tactical pause" is extremely cheesy gameplay. Instead of live reactions to threats in combat, players would just be pausing at every moment they can to dodge/block all incoming spells/attacks, then counter them with no issues.

It would take the skill out of the combat completely.

So no, thank you.
well it'll replace it with a different kind of skill. more tactics, less spinal cord reflexes. besides, the pause can be only for casting, not for dodging. right now i'm pretty sure spell combo gameplay potential is severely underutilized due to how cumbersome switching slots is (and how fast the enemies are).
Revanov Feb 17, 2023 @ 4:27am 
You need to be put in a room naked and alone with Malenia, it'll stop all your complaining and make you a man.
Green Gnoblin Feb 17, 2023 @ 4:32am 
Originally posted by rumpelstiltskin:
Originally posted by datCookie:
A "tactical pause" is extremely cheesy gameplay. Instead of live reactions to threats in combat, players would just be pausing at every moment they can to dodge/block all incoming spells/attacks, then counter them with no issues.

It would take the skill out of the combat completely.

So no, thank you.
well it'll replace it with a different kind of skill. more tactics, less spinal cord reflexes. besides, the pause can be only for casting, not for dodging. right now i'm pretty sure spell combo gameplay potential is severely underutilized due to how cumbersome switching slots is (and how fast the enemies are).

how is it cumbersome to switch slots? you can just use your mouse wheel to change the set. How is it cumbersome to use your mouse wheel?

you also have potions and plants that help you with in combat. If you are only spamming one spell then yes, it comes cumbersome. There are more than 16 spells, 3 friendly plants and 6 different potions. You also can go sneaky and take some enemies silently if there are too many.

The options are there, if you take bad options that is not the game's fault.
Last edited by Green Gnoblin; Feb 17, 2023 @ 4:34am
Dreadstone Feb 17, 2023 @ 4:46am 
I would recommend early on attempting the Duelling Feats achievements to help get better. Also, learn the difference between when to dodge and when to shield. (Cough self-own cough).

If a particular boss fight is giving you trouble, try lowering the difficulty.

A lot of the videos on YT are on either story-mode or easy.
Dreadstone Feb 17, 2023 @ 4:48am 
Originally posted by Green Gnoblin:
Originally posted by rumpelstiltskin:
well it'll replace it with a different kind of skill. more tactics, less spinal cord reflexes. besides, the pause can be only for casting, not for dodging. right now i'm pretty sure spell combo gameplay potential is severely underutilized due to how cumbersome switching slots is (and how fast the enemies are).

how is it cumbersome to switch slots? you can just use your mouse wheel to change the set. How is it cumbersome to use your mouse wheel?

you also have potions and plants that help you with in combat. If you are only spamming one spell then yes, it comes cumbersome. There are more than 16 spells, 3 friendly plants and 6 different potions. You also can go sneaky and take some enemies silently if there are too many.

The options are there, if you take bad options that is not the game's fault.

Absolutely hilarious watching Cabbages go after things. Potions (imo) make a significant difference.
rumpelstiltskin Feb 17, 2023 @ 4:51am 
Originally posted by Green Gnoblin:
Originally posted by rumpelstiltskin:
well it'll replace it with a different kind of skill. more tactics, less spinal cord reflexes. besides, the pause can be only for casting, not for dodging. right now i'm pretty sure spell combo gameplay potential is severely underutilized due to how cumbersome switching slots is (and how fast the enemies are).

how is it cumbersome to switch slots? you can just use your mouse wheel to change the set. How is it cumbersome to use your mouse wheel?

you also have potions and plants that help you with in combat. If you are only spamming one spell then yes, it comes cumbersome. There are more than 16 spells, 3 friendly plants and 6 different potions. You also can go sneaky and take some enemies silently if there are too many.

The options are there, if you take bad options that is not the game's fault.
yes, scrolling is cumbersome after 2 slots. now i have 3 and scrolling to the required slot is already taxing in a fast-based combat. you can also switch slots with f1-f4 keys, but pressing 2 keys to cast a single spell is a definition of cumbersome. i just feel that spell combo potential is buried under the interface limitations, as people are pushed toward combat styles with the optimal action economy.
Kai Feb 17, 2023 @ 5:05am 
When you stop attacking you will notice they too will be slower in attacking.

When you stun or juggle a enemy that is currently tasked with attacking you, another enemy is given the task, and if you keep cancelling all these attacks on you rapidly, the next enemy starts the next phase over and over again.

So in a way let the enemy attack but you go after the vulnerable targets first, but make sure they aren't successful by your dodge or your protego, as only 1 enemy can initiate an attack at a time.

If you prematurely cause the enemy's attack phase to be cancelled, you could get further initiation of attacks by more enemies nearby.
Last edited by Kai; Feb 17, 2023 @ 5:08am
Tenshin51 Feb 17, 2023 @ 5:25am 
The game tells you how to easily defeat mobs in the game. Regardless of difficulty hard to story mode you can instant kill most of the mobs in the game.

If you wanna do tactical pause build just invest on Room of Requirements talent tree bunch of broken build created on this talent tree.

Invest on gear traits that improve plant damage. Mandrake build is quite powerful.
Green Gnoblin Feb 17, 2023 @ 5:25am 
Originally posted by rumpelstiltskin:
Originally posted by Green Gnoblin:

how is it cumbersome to switch slots? you can just use your mouse wheel to change the set. How is it cumbersome to use your mouse wheel?

you also have potions and plants that help you with in combat. If you are only spamming one spell then yes, it comes cumbersome. There are more than 16 spells, 3 friendly plants and 6 different potions. You also can go sneaky and take some enemies silently if there are too many.

The options are there, if you take bad options that is not the game's fault.
yes, scrolling is cumbersome after 2 slots. now i have 3 and scrolling to the required slot is already taxing in a fast-based combat. you can also switch slots with f1-f4 keys, but pressing 2 keys to cast a single spell is a definition of cumbersome. i just feel that spell combo potential is buried under the interface limitations, as people are pushed toward combat styles with the optimal action economy.

"pressing 2 keys to cast a single spell"

Idk how you have your keyboard, but to cast a spell you only press one button. Would have been better to assign a spell to a specific key? yes. But it is not cumbersome to change skillset. You can do it while you are dodging, blocking, usinga potion or a plant. You can still change spellset while your character is during an animation. Even if you could use spells the most efficient as possible, you wouldn't be able to use it because your character is doing an animation. So why not use that short window where you can't attack to change your spellset?

You keep focusing on one little aspect. The game gives you multple ways to solve the problem but you get fixated because you want to solve the problem on ONE specific way.

PS: I forgot to mention all the traits that you can upgrade your clothing and the skill tree. There is more than enough to find a way to beat your enemies. Even your collection book explains the weakness of each enemy.

IMPROVISE, ADAPT, OVERCOME.
Last edited by Green Gnoblin; Feb 17, 2023 @ 5:31am
Green Gnoblin Feb 17, 2023 @ 5:33am 
(Example): Spell 1 -> spell 2 -> block -> spell 3 -> change spellset -> dodge -> repeat.

you changed spellset so now you have 4 other spells.
The author of this thread has indicated that this post answers the original topic.
Liewec Feb 17, 2023 @ 5:38am 
there is a pause mod on nexus if you want one, or you can even download the UETools mod and slow time to whatever factor you like and feel like batman
rumpelstiltskin Feb 17, 2023 @ 5:48am 
Originally posted by Green Gnoblin:
Originally posted by rumpelstiltskin:
yes, scrolling is cumbersome after 2 slots. now i have 3 and scrolling to the required slot is already taxing in a fast-based combat. you can also switch slots with f1-f4 keys, but pressing 2 keys to cast a single spell is a definition of cumbersome. i just feel that spell combo potential is buried under the interface limitations, as people are pushed toward combat styles with the optimal action economy.

"pressing 2 keys to cast a single spell"

Idk how you have your keyboard, but to cast a spell you only press one button. Would have been better to assign a spell to a specific key? yes. But it is not cumbersome to change skillset. You can do it while you are dodging, blocking, usinga potion or a plant. You can still change spellset while your character is during an animation. Even if you could use spells the most efficient as possible, you wouldn't be able to use it because your character is doing an animation. So why not use that short window where you can't attack to change your spellset?

You keep focusing on one little aspect. The game gives you multple ways to solve the problem but you get fixated because you want to solve the problem on ONE specific way.

PS: I forgot to mention all the traits that you can upgrade your clothing and the skill tree. There is more than enough to find a way to beat your enemies. Even your collection book explains the weakness of each enemy.

IMPROVISE, ADAPT, OVERCOME.
i never said it was "too hard". it's not. just that its spell combo potential is wasted as it pushes for the most reductionist approaches.
rumpelstiltskin Feb 17, 2023 @ 6:38am 
Originally posted by Liewec:
there is a pause mod on nexus if you want one, or you can even download the UETools mod and slow time to whatever factor you like and feel like batman
are you sure though? looks like there are currently 16 HL mods on nexusmods.com, and none of them looks like it's in any way related to pausing.
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Date Posted: Feb 17, 2023 @ 4:16am
Posts: 18