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It would take the skill out of the combat completely.
So no, thank you.
With tactical pause the entire combat system would lose its appeal to me.
I couldn't imagine games like KotoR or Dragon Age without it but Hogwarts fine as is.
how is it cumbersome to switch slots? you can just use your mouse wheel to change the set. How is it cumbersome to use your mouse wheel?
you also have potions and plants that help you with in combat. If you are only spamming one spell then yes, it comes cumbersome. There are more than 16 spells, 3 friendly plants and 6 different potions. You also can go sneaky and take some enemies silently if there are too many.
The options are there, if you take bad options that is not the game's fault.
If a particular boss fight is giving you trouble, try lowering the difficulty.
A lot of the videos on YT are on either story-mode or easy.
Absolutely hilarious watching Cabbages go after things. Potions (imo) make a significant difference.
When you stun or juggle a enemy that is currently tasked with attacking you, another enemy is given the task, and if you keep cancelling all these attacks on you rapidly, the next enemy starts the next phase over and over again.
So in a way let the enemy attack but you go after the vulnerable targets first, but make sure they aren't successful by your dodge or your protego, as only 1 enemy can initiate an attack at a time.
If you prematurely cause the enemy's attack phase to be cancelled, you could get further initiation of attacks by more enemies nearby.
If you wanna do tactical pause build just invest on Room of Requirements talent tree bunch of broken build created on this talent tree.
Invest on gear traits that improve plant damage. Mandrake build is quite powerful.
"pressing 2 keys to cast a single spell"
Idk how you have your keyboard, but to cast a spell you only press one button. Would have been better to assign a spell to a specific key? yes. But it is not cumbersome to change skillset. You can do it while you are dodging, blocking, usinga potion or a plant. You can still change spellset while your character is during an animation. Even if you could use spells the most efficient as possible, you wouldn't be able to use it because your character is doing an animation. So why not use that short window where you can't attack to change your spellset?
You keep focusing on one little aspect. The game gives you multple ways to solve the problem but you get fixated because you want to solve the problem on ONE specific way.
PS: I forgot to mention all the traits that you can upgrade your clothing and the skill tree. There is more than enough to find a way to beat your enemies. Even your collection book explains the weakness of each enemy.
IMPROVISE, ADAPT, OVERCOME.
you changed spellset so now you have 4 other spells.