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Might be a bug. I'm near the end of the game and regular enemies stop giving me circles.
Game devs. Making the final boss tanky and repetitive af is not a good way to design him. Please stop doing this. It leaves a sour taste in my mouth!
Not gona deny that i found the boss fight to be kinda dull as others mentioned though, visually it was something but mechanically it was kinda simple, repetetive and felt like hitting a punching bag.
While it does tie in nicely to his backstory it also feels like it clashes a fair bit with his ideology, all this endless preaching about goblin superiority only to.....morph into a dragon?
Also, why did he not show up for the big fight with his army vs professors? Just leaving all his followers to get massacred? Or did the professors miss him swaggering in there? He could fly? Why can all the bad guys, even the minions, fly&teleport around as they please but we gotta dramatically walk&crawl?
The game does suffer from writing that.......leaves a lot open to interpetation and "because we said so" which to me hurts the flow a lot at times. Like the random "no flying (at this time)" zones or when followers like Natsai cant jump on a box but professor Fig could X_X
perhaps ranrok could've been a goblin with dragon wings or something haha, would fit better with his goblin supremacist beliefs
also ranrok had some of his loyalists and some trolls deployed in the repository area, we had to fight those
also poor natsai, lol *hugs her*