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Choose if he either gets expelled or not. And you won't actually ever see him again if you choose the former.
That choice also affects true ending. Which some choices as well. SPOILER. Ending is not an actual ending there is also True ending whether you are on bad side or good side but it changes things.
Those choices you make changes house point ending.
All the devs needed to do was drop the House winning scene - give it someone else - and show Professor Weasley start an inquiry into our behaviour. She could even threaten us with expulsion and Askaban.
The lack of impactful decisions kills any chance of a repeat playthrough.
It is an RPG i mean you can choose not to give treasures you find on sidequest's and so on i just find it lacking actual RP elements. Its more like Assasins Creed level RPG.
For example: try solving a quest to return someones errant 'pet' and then keeping the pet.
/tip_hat to @Dankrat
Was really a trivial thing, ultimately.
Which isn't enough and not everyone is going to notice. That's the issue.
I mean its still affects things so. Like i said its like AC level if anything. But we wont know until DLC's appear.
I'm probably still going to play it 4 times though. Definitely not back to back but in between waiting for other things and when more mods comes out.
Most people basically say the same thing. But yet people say the lack of respec makes the game unplayable. I don't get it.
But maybe its because I'm the type that doesn't instantly spend talent points, or skill points, or whatever as soon as I get them. I don't do that in any game. It's a lot harder to make mistakes when you consider your options thoroughly before making decisions.
And I think it's hard to make a big enough mistake in this game to make it unplayable or unbeatable. And honestly, I think part of the fun is when you do make a mistake and have to live with it. It's part of what makes your play unique. Oh wells.
There was this one quest where this woman wanted a particular Diricrawl for feathers and to get out of the hands of the poachers. I first said I would return it to her but she seemed more interested in the feathers than the birds safety. She want the birds feathers for her clothing business.
She ended calling me something like foul snapper or something when I said I was going to keep it. I brought it back to the virarium and let it roam free with the unicorns that I collected.
Buying and Selling?
That matters. :)
I am the same when it comes to character development. I like to save a few points to distribute later when I can make an informed decision as to what I want or need.
As much as I would love to think that I WANT "choices matter", when faced with locking me out of sections of the game or locking me out of other options, I find myself metagaming and reading about all my actions before I do them. Thus, I don't enjoy the game as much as I should. It is a very rare game that does "choices matter" well enough for me to just roll with my mistakes.