Hogwarts Legacy

Hogwarts Legacy

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Hogwarts Legacy only deals in Galleons.
Maybe I am a lone in thinking this, but having only Galleons makes the currency feel less interesting. While Knuts and Sickles are mentioned, we never use anything but the galleon.

Maybe it is a bit late for a change in Hogwarts Legacy, but maybe future games or even a DLC can introduce the full wizarding currency. I would personally like this more.
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Showing 1-15 of 16 comments
Moga CMDR Feb 16, 2023 @ 9:46am 
This is one of those asks, that really don't add up. The game's economy is flat and doesn't need more currencies. It would serve no benefit.

In reality, the are enough "currencies" as it is.

Adding knuts or whatever would not make the game more interesting.
Last edited by Moga CMDR; Feb 16, 2023 @ 9:47am
Originally posted by Moga CMDR:
This is one of those asks, that really don't add up. The game's economy is flat and doesn't need more currencies. It would serve no benefit.

In reality, the are enough "currencies" as it is.

Adding knuts or whatever would not make the game more interesting.
This is not something that would dynamically change the game, but would give the currency more of a legitimate feel. It is like having different broom sticks or appearance of gear. It is not necessary, but adds a dimension to the gaming experience. Each with their own weight, granted.
2A Feb 16, 2023 @ 9:53am 
1 Sickle = 29 Knuts
1 Galleon = 17 Sickles

Please don't.
Originally posted by 2A:
1 Sickle = 29 Knuts
1 Galleon = 17 Sickles

Please don't.
Maybe it is too granular for some. Was just a thought.
Kritter Feb 16, 2023 @ 10:08am 
the 'economy' is batcr*p crazy anyway. adding more denominations ain't the way to fix it. They'd need to start by making things in any way tied to their worth or effort first.

e.g. Why is a unicorn and a puffskein 'worth' the same? Why is a potion 'worth' about a tenth of the price of the ingredients you'd need to make it yourself, if you were buying them? Why are upgrades and traits entirely worthless? Why do clothing only have a few basic 'tiers' of sell prices, when vastly different? etc.
Drakenfel Feb 16, 2023 @ 10:11am 
Personally I would like this to make the currency feel more real though most games ignore this due to the difficulty in coding in multiple coinages compared to the vastly more simple 'game gold' that basically exists in every game.

With that said I doubt the devs would do something like this especially with the limited purchasing power you have in game so I think if it is to be added you would have to wait for or make a mod.
Army of Optimists Feb 16, 2023 @ 10:31am 
Originally posted by Drakenfel:
Personally I would like this to make the currency feel more real though most games ignore this due to the difficulty in coding in multiple coinages compared to the vastly more simple 'game gold' that basically exists in every game.

With that said I doubt the devs would do something like this especially with the limited purchasing power you have in game so I think if it is to be added you would have to wait for or make a mod.

There's no vast difficulty in coding in different coinages. You just save everything as the lowest denomination and perform a few easy divisions when it has to display it. In this case, you'd save everything as knuts, then run Wallet/493 to get galleons, Wallet % 493 to get the remainder, remainder/29 to get sickles, remainder % 29 to get the leftover knuts. It sounds complicated, but it's just four extra lines of code. Maybe add in a few functions to help the designers not have to convert anything themselves.

It's less than a day of work for one person.

The reason it's not done often is that it doesn't add anything except interface bloat. You have to display three totals to the player, the UI needs to be clear what coins are what*, and if you're using odd denominations it can really confuse players. HP fans might like 29 knuts to a sickle but less dedicated players would find it a pain to figure out how much money they had.

*World of Warcraft had an scam early on where people would auction items for a value in copper coins, then put one cheeky listing in there for gold. Since the game didn't show the coin if the amount was zero (e.g. a price of 1g 0s 0c displayed as 1g, easily confused for 1c) people were accidentally buying the overpriced one and donating gold to the seller.
Last edited by Army of Optimists; Feb 16, 2023 @ 10:38am
Cuddle_Rat Feb 16, 2023 @ 10:32am 
It doesn't matter what the currency is if there's nothing interesting to buy. I've sold more clothing than any major apparel retailer as a High School student, and probably have enough gold galleon's to buy myself a position at the ministry of magic.
Old Man Gamer (OMG) Feb 16, 2023 @ 10:48am 
Originally posted by Kritter:
the 'economy' is batcr*p crazy anyway. adding more denominations ain't the way to fix it. They'd need to start by making things in any way tied to their worth or effort first.

e.g. Why is a unicorn and a puffskein 'worth' the same? Why is a potion 'worth' about a tenth of the price of the ingredients you'd need to make it yourself, if you were buying them? Why are upgrades and traits entirely worthless? Why do clothing only have a few basic 'tiers' of sell prices, when vastly different? etc.
I wholeheartedly agree. I imagine that it was something they did not consider worth the time invested in making complex. With the success of Hogwarts Legacy, we might get a more elaborate followup. something that has an economy that makes sense, rather than just present.
Old Man Gamer (OMG) Feb 16, 2023 @ 10:50am 
Originally posted by Drakenfel:
Personally I would like this to make the currency feel more real though most games ignore this due to the difficulty in coding in multiple coinages compared to the vastly more simple 'game gold' that basically exists in every game.

With that said I doubt the devs would do something like this especially with the limited purchasing power you have in game so I think if it is to be added you would have to wait for or make a mod.
Indeed. There is potential to a vastly more expansive and detailed addition on this. Imagine having more than the three primary power cores, the option to buy cauldrons and more.

My idea is simply to be more immersive in the lore, but it could be so much more.
returnUndefined Feb 16, 2023 @ 10:51am 
The only thing worse than imperial units is Galleon/Sickle/Knut conversion. I beg you, no.
Old Man Gamer (OMG) Feb 16, 2023 @ 10:51am 
Originally posted by Cuddle_Rat:
It doesn't matter what the currency is if there's nothing interesting to buy. I've sold more clothing than any major apparel retailer as a High School student, and probably have enough gold galleon's to buy myself a position at the ministry of magic.
Indeed. I ended my first play through, nearing 10,000 galleon, before I just started buying ingredients that I did not really need, just to see if I could find a limit.
The Minted Lady Feb 16, 2023 @ 10:53am 
I wouldn't mind it if the currency was updated, if that also meant more items were free to sell. I am currently maxed out on Wiggenweld potions and some plants because I just can't get rid of them. I hope they make it possible to sell more items in the future.
Old Man Gamer (OMG) Feb 16, 2023 @ 10:59am 
Originally posted by The Minted Lady:
I wouldn't mind it if the currency was updated, if that also meant more items were free to sell. I am currently maxed out on Wiggenweld potions and some plants because I just can't get rid of them. I hope they make it possible to sell more items in the future.
I agree. This would be a welcome addition/change.
Moga CMDR Feb 16, 2023 @ 11:01am 
Originally posted by The Minted Lady:
I wouldn't mind it if the currency was updated, if that also meant more items were free to sell. I am currently maxed out on Wiggenweld potions and some plants because I just can't get rid of them. I hope they make it possible to sell more items in the future.
They wouldn't bother doing that because they know you make enough money without selling more items. Adding more currency denominations doesn't change anything.

It's not relevant to the issues people mention.

The fact you get a flat rate for saving animals is not a currency limitation. Its an intentional design choice. And the reason you can't sell potions and stuff is because we would make money too easily. And we don't really have much to spend the money on, frankly.
Last edited by Moga CMDR; Feb 16, 2023 @ 11:02am
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Date Posted: Feb 16, 2023 @ 9:43am
Posts: 16