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All ultra including rt, ini tweaks for better rt etc. Dlss and frame gen on, performance is excellent although I have disabled Ray traced shadows as I found through thorough testing that it was this setting that caused poor frame times.
It doesn't matter what settings either, med, low, ultra. Doesn't matter if you just turn reflections on and leave the others off, Having RT on in any capacity results in crazy drops in fps and increased latency.. Shame.
i9 9900k@5.1 all core
32GB 3600MHz cl14 ram
4070ti 1440p g-sync
Set fps cap in nvcp to something reasonable.
If that doesn't completely work look at my last posts before this one in my profile. Look at the engine.ini edits. I was seeing and saying exactly the same thing about my 3070\5800X3D\32GB system days ago, but the ini edits in my last post fixed them for me... I would just use it as a reference, but maybe something about it will fix it for you.
I can play all ultra+ high rtx all on 1440p DLSSp on 3070 60fps. Before I got exact same result, I could have all low in quality... still any rtx option killed it in places like that circle bush outdoor area outside hogwarts entrance, and inside that door it was terrible... now its gone, and that is the only spot I see any fps drop in now (because its heavy area).
*You must cap with nvcp, do not use in game cap leave at uncapped. The limiter is terrible.
Yes RT is Heavily broken, for me RT works decntly, if I put texture quality to low or medium, everything above just breaks it. I've noticed it is bcs of the HUGE amounts of Vram this game takes in. I hope they are able to fix this so i can run this on ultra textures while RT'ed.
Also have an 4070 TI + AMD 5600x + 32GB 3600mhz cl14 ram