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https://steamcommunity.com/app/990080/discussions/0/3761105130205355339/
https://steamcommunity.com/app/990080/discussions/0/3773490215215482855/
If you want 'hard', go fight 2 trolls and 5+ goblin/mages at the same time, without Unforgivables, and maybe without vegetables. Can't even Protego because blocking 1 attack meant getting guard breaked by whatever follows.
Erdurus imo is the biggest crutch that mitigates a lot of the difficulty.
This games version of grenades.
Tap protego, don't hold, your vulnerable during the bubble drop and stupefy animation. Even if the block prompt doesn't show, if your taping protego it will block the second/third/fourth attack in a chain even if you don't see (or more often, don't get at all) the follow up block notifications.
This game really needs to display as many block notifications with individual timers as there are people attacking, just put the symbols in a line in the center of the screen.
The single block notification and timer on the character does not cut it and is *constantly* wrong or doesn't show up at all.
EDIT: I realize this might be interpreted as push protego once, it was meant as "continue to click it" while defending. Instead of click and hold, wait, attack... use click, click, click, click, attack. It is far more reliable. Getting greedy for stupefy casts gets me killed constantly in big group combat.