Hogwarts Legacy

Hogwarts Legacy

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erando Feb 15, 2023 @ 4:07am
Avada Kedavra, no crowd reaction?
I’ve only started playing it and just been watching videos about the spell and I feel like it lacks a bit of immersion, there should be consequences for that type of spell, I mean it’s forbidden to even learn it in the movies so they should have implemented something in the game to make people not want to cast it

I’m wondering if people think the same or is it just a non point and I’m nit-picking, although I don’t think it would have been hard to put something more immersive in the game.
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Showing 16-30 of 82 comments
SwaG Feb 15, 2023 @ 4:41am 
I think the developers thought this out at some point but ignored this aspect not to hurt the flow of gameplay.
Gønzö Feb 15, 2023 @ 4:42am 
Originally posted by erando91:
Originally posted by Gønzö:

I’m not a super Harry Potter lore nerd, but this game is set 100 years before voldemort who seemingly made the use of these “forbidden” curses infamous. Perhaps in this time it wasn’t as looked down upon.

In KOTOR you could become an evil Sith and the game never impeded you purposefully for choosing that path. You just couldn’t have certain followers. Same with BG series.
That’s also very true, the point about 100 years before Voldemort, maybe something as simple as initial shock from NPCs for a brief moment and then back to normality would have been enough, some sort of acknowledgment but again nothing major

I get what your saying, a “morality” spectrum where you visibly become more corrupt could be cool. And having people react would have been a nice touch. Maybe even prevent certain NPC students from helping you. I can get behind that.
erando Feb 15, 2023 @ 4:43am 
Originally posted by Hehe:
I think the developers thought this out at some point but ignored this aspect not to hurt the flow of gameplay.
More than likely yeah, I’m sure it’s not easy to implement
PsionicDiamond Feb 15, 2023 @ 4:44am 
Unforgivable curse is such an ironic name ‘cause it’s actually forgivable in this game
Gønzö Feb 15, 2023 @ 4:44am 
Originally posted by k3nny:
Originally posted by Gønzö:
Ahh yes, have a spell in game but actively discourage people from using it. Brilliant game design you proposed.

Actually, yes. Having negative consequences for using an overpowered ability makes sense game-design wise, and it makes a LOT of sense lore-wise in the context of this game.

No it doesn’t and its not fun not being allowed to use all the tools in your toolkit. I don’t want cop wizards flashing their red and blue lights chasing me around. This isn’t GTA.

I also don’t want to get sent to Azkabahn, which would be what would happen. You need to make some concessions for a video game vs other media.

Avada Kedavra is no different than the insta kill ancient magic malarky in the game it just lets folks RP as evil. Which is a severely lacking aspect in this game.

Perhaps if you could use these curses on fellow students and kill them then there should be consequences but how this game works you only fight “bad guys.”
Last edited by Gønzö; Feb 15, 2023 @ 4:51am
erando Feb 15, 2023 @ 4:44am 
Originally posted by Gønzö:
Originally posted by erando91:
That’s also very true, the point about 100 years before Voldemort, maybe something as simple as initial shock from NPCs for a brief moment and then back to normality would have been enough, some sort of acknowledgment but again nothing major

I get what your saying, a “morality” spectrum where you visibly become more corrupt could be cool. And having people react would have been a nice touch. Maybe even prevent certain NPC students from helping you. I can get behind that.
Morality spectrum would have been amazing, I’m sure that’s really complicated to put in though and have it effect storyline but yeah exactly just a reaction would have been a nice touch
Doctor Hades Feb 15, 2023 @ 4:45am 
I think the developers have done a wonderful job of capturing the look and atmosphere of the books and movies but the game is a bit lacking when it comes to NPC behaviour as they just go about their set paths and fail to react otherwise to anything you do even if you are firing destructive fire spells left, right and centre!

It's a shame that they aren't programmed to run away or something, like say the LEGO games, but it's only a minor issue for me and does not distract too much from what is otherwise a damn fine game!
Last edited by Doctor Hades; Feb 15, 2023 @ 4:46am
Kurogane79 Feb 15, 2023 @ 4:46am 
Originally posted by Gønzö:
Originally posted by LowIQ:
Isn't that a thing with all games that have a good and evil power though? evil is generally stronger but discouraged and it's the whole dilemma of "it's harder and less rewarding, but morally better, to be good than evil"? Like these spells are canonically strong but forbidden by society and seen as evil, to the point that they're illegal and carry prison sentences. That's harry potter, not the game design.

I’m not a super Harry Potter lore nerd, but this game is set 100 years before voldemort who seemingly made the use of these “forbidden” curses infamous. Perhaps in this time it wasn’t as looked down upon.

In KOTOR you could become an evil Sith and the game never impeded you purposefully for choosing that path. You just couldn’t have certain followers. Same with BG series. The way OP posed this, sounds like the mere utterance of “Crucio” would get you sent to Azkabahn which from a gameplay aspect doesn’t seem fun considering there’s like 30 total spells.
they would have been illegal for around 100years at this point in time...so there should have been a reaction from someone. but as far as i know
you are shoehorned into the goody goody two shoes role,.. regardless of how you behave and what dark deeds you do, you are going to be the Heroe in the ending.
so that could be why there are no reactions from npcs,.. because you are the good guy so "plotarmor"
Cactuar Feb 15, 2023 @ 4:49am 
Originally posted by erando91:
I’ve only started playing it and just been watching videos about the spell and I feel like it lacks a bit of immersion, there should be consequences for that type of spell, I mean it’s forbidden to even learn it in the movies so they should have implemented something in the game to make people not want to cast it

I’m wondering if people think the same or is it just a non point and I’m nit-picking, although I don’t think it would have been hard to put something more immersive in the game.

I had the same thing, but even "worse" when in endgame with all the professors withnessing me cursing all enemies and then taking them all out with Avada Kedavra and no one made a remark or batting so much as an eyelash.

"Unforgivable Curse" indeed, looks like no one actually cares.
erando Feb 15, 2023 @ 4:49am 
Originally posted by Doctor Hades:
I think the developers have done a wonderful job of capturing the look and atmosphere of the books and movies but the game is a bit lacking when it comes to NPC behaviour as they just go about their set paths and fail to react otherwise to anything you do even if you are firing destructive fire spells left, right and centre!

It's a shame that they aren't programmed to run away or something, like say the LEGO games, but it's only a minor issue for me and does not distract too much from what is otherwise a damn fine game!
You put it perfectly!
Caz Feb 15, 2023 @ 4:50am 
Originally posted by Gønzö:
Ahh yes, have a spell in game but actively discourage people from using it. Brilliant game design you proposed.
You mean like plenty of successful RPGs have done over the years? Yea, we wouldn't have to any RPG in our RPG now would we? :steamfacepalm:
Gønzö Feb 15, 2023 @ 4:53am 
Originally posted by Caz:
Originally posted by Gønzö:
Ahh yes, have a spell in game but actively discourage people from using it. Brilliant game design you proposed.
You mean like plenty of successful RPGs have done over the years? Yea, we wouldn't have to any RPG in our RPG now would we? :steamfacepalm:

You literally can only attack “bad guys” in this game. If you could use them against fellow students then you may have some merit. But you can’t and using Avada Kedavra is no different gameplay wise than using your ancient magic BS. If anything it allows players to RP in a system that is utterly devoid of RP.
Last edited by Gønzö; Feb 15, 2023 @ 4:54am
Caz Feb 15, 2023 @ 4:56am 
Originally posted by Gønzö:
Originally posted by Caz:
You mean like plenty of successful RPGs have done over the years? Yea, we wouldn't have to any RPG in our RPG now would we? :steamfacepalm:

You literally can only attack “bad guys” in this game. If you could use them against fellow students then you may have some merit. But you can’t and using Avada Kedavra is no different gameplay wise than using your ancient magic BS. If anything it allows players to RP in a system that is utterly devoid of RP.
None of which has anything to do with your original comment I replied to.
Jason Eroge Feb 15, 2023 @ 4:58am 
your classmates do comment on you using the spell when they travel with you for the quest thou
Arduous Wolf Feb 15, 2023 @ 6:15am 
Originally posted by Caz:
Originally posted by Gønzö:
Ahh yes, have a spell in game but actively discourage people from using it. Brilliant game design you proposed.
You mean like plenty of successful RPGs have done over the years? Yea, we wouldn't have to any RPG in our RPG now would we? :steamfacepalm:

Like the spell Armageddon in the Ultima series, which first appeared in Ultima VI back in 1990. You can learn it in game but it kills everything in the game world except yourself, if used. You can use it if you want, wouldn't recommend it though.
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Date Posted: Feb 15, 2023 @ 4:07am
Posts: 82