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I'd count a lot of point-and-click adventures as RPGs, not to mention most visual novels.
https://www.youtube.com/watch?v=BkHCO8f2TWs
So let's have an honest conversation, we have to admit that what is being sold to us as RPG today pales in comparison of what once was. And so to call any modern game an RPG is to not know your history. You can run covering fire for the industry by arguing irrelevant semantics, but for a RPG to be a RPG, one player must be able to impact the narrative different from another at the very minimum. It's the one thing that all RPGs have in common.
This game is a RPG in the same way the breadcrumbs are a meal. You're not qualified to discuss food if you think that breadcrumbs are a meal. And you're allowed to tell me that breadless bread is bread, but you'll have to be real clever to make it work.
https://www.youtube.com/watch?v=4m6YYAXqwXk
This game is not clever. This game is neither bread or not bread, it is a failure at delivering either. It's an idiot sandwich at best. It has no redeeming qualities.
There are still true RPGs being made, they're just mostly smaller budget or indies. The CRPG genre had a huge renaissance and I would definitely consider those true RPGs.
Pretty much everything that isn't something like Solasta is a genre mix of some kind. Even real-time with pause RPGs like Baldur's Gate are to some extent a genre mix with RTS. Still they are close enough I think anyone rational would say they're true RPGs.
Fallout 3? Witcher 3? Diablo? Far Cry? All varying stages of genre mixing. Hogwarts is in there somewhere.
That pun being (re)made ...
For an honest conversation based on facts and not just confronting opinions you'll have to explain "minimum". What is "minimum" ?
Without that base, that little detail, well, we can tie together lot of fine words but it will stay opinions on a subject were there is so much sub-genres to qualify the mix of genres that we can go around for all eternity.
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[At that point otter was in pains and all filters came loose. Normally the otter try to not put her opinion too much, easily doubting, asking or joking... Well, after this, it will not be the case, it will be an unfiltered flow of thoughs, opinions and experiences. Sorry.]
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If we've sub-genre it's because games tend to not follow only on genre, one set of rules, but to more or less mix them all. For simplicity the industries and normal people don't quantify "the genre". You don't say "it's a 10% adventure 30% action 60% survival game dear". You don't say for a battle royal in fps playing in a modern time with a gestion of an inventory and skills that you're playing a modern-survival-FPS-battle royal-RPG. (and that's how we ended with "-like", doom-like, rogue-like, diablo-like ... But that's something else)
For RPG (our subject) we've quite a lot of subgenre, ARPG, JRPG, rogue-like, MMORPG (where, the story don't care at all about your choices, maybe not true with recent one, but MMORPG isn't a recent term), TRPG ect.
An RGP subgenre pretty much mean "that genre with RPG elements".
All those subgenres have one thing in common : Skills, level, progression of a character and such. That's also what put them apart from a fighting game, race game, shooting game, sport game (here again, except recents ones, hear me out : I don't care about moderns thingies, those terms, those genres, those mechanics, are old, unless you're born before them, I don't care, I don't go around renaming things just because I think a dog should be called a pooping-machine, it was called dog before I was born, I accept, even if it's wrong and they're pooping-machines)
So based on this, what is the trade-making of an RPG and is even common with tabletop ? Character sheet, leveling, progression.
Here, now I give my opinion, an RPG have a character progression, HL have a character progression, leveling and talent tree (poor one, but still) so it's also an RPG, it's oriented adventure so ARPG.
Does it answer OP ? No. OP just made the mistake to put three poor letters together and we all focused on that.
So, OP, if you hear me (I doubt) :
Yeah HL is an (A)RPG but your title should be changed.
Does HL give you the ability to roleplay ? No, not really, it would have been better on that part if it was a sandbox game, or a school life simulation, but it's not made for that, not made for roleplaying, it's an adventure game and it's mean to be played like a tomb raider, uncharted, GoW, Witcher or whatever.
Were we (you, me and maybe others) waiting for a more immersive, free experience that would make us feel part of a school, a house, a universe where we woul've have been able to play whatever we wanted ? Yes, but that's on us, the game never said that in any way.
Will they make that for a sequel ? I don't know, I doubt it actually. In lot of way this game feel like Shadow of mordor, they just stay in known lands.
Chapter 2 : Extensions
No, I'm joking, there is no chapter 2 (... For now...) I'll try to stop reading here. Have a good evening, day, month, life, hoping you'll be able to share opinions with respect and intelligence (unlike me that bore you to death with walls of texts).
My small back yard has more life than the world here.
Putting wheels on my grandma doesn't make her a wheelchair, even if all wheelchairs have wheels.
Every A can be B without every B being A.
I didn't understand the points you were trying to make with everything else. HL is not a RPG. It's an action/adventure/shooter. Hard to say as I haven't played it. But you are always Gordon Freeman. Unless, of course, Gordon Freeman is always the player, which then it may be a RPG? Hard to say. From what I understand, the HL story is pretty linear.
I could strip skills, level and progression and still be making a RPG. I could copy/paste Elden Rings, remove combat, and it wouldn't be souls-like anymore. Combat is what defines souls-like, the minimum for a game to be considered souls-like is to have unforgiving combat encounters.
Edit: realized that HL = Hogwart's Legacy, not Half-Life. Yes, I agree that it's a RPG but barely. I think, if there was more meaningful player choices, it could've been decent.
The only thing a game needs is a dodge, a parry and a bonfire mechanic. Duh! /s
https://www.youtube.com/watch?v=OeH59yPQc7c&ab_channel=PrizzaaGamingChannel