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I'm chalking it up to being on hard.
Short dodges when they throw multiple quick attacks, long dodges when they throw single large/heavy attacks.
The worst thing is that the game input reads you to the point where it could be considered abusive. With the default controls you have to pull your finger away from the dodge button to cast an ability, but every time you cast an ability the enemy attacks immediately with like a .5 second window for you to transition back to the dodge button. Fighting lots of melee enemies at once can be really frustrating.
Of course the fact that you can carry and spam an insane amount of health potions with 0 animation lock for using them is what makes the game easy regardless.
Currently plaything through the Mass Effect series
I had this issue in the 2nd game also, but its more profound in the 3rd game
Jump, Interact, Run, Hiding, Dodging AND leaping over barricades are ALL done with the space button, that's 5 crucial actions bound to 1 button and you can not rebind these actions individually.
You think the dodge in Hogwarts is frustrating? try running away to have your character crouch behind something in plain sight, or you try hide behind something and your character dodge rolls out into the open, you're trying to dodge roll and suddenly your character decides to jump over a wall...
I actually like the dodge from Hogwarts, though I agree the teleporting trolls are quite annoying but I went through the entire game barely using pretago and primarily just dodging everywhere, you've got to get used to the timing with the trolls, if you see them go for that attack pattern you gotta just keep dodging, it will miss you if you do like 2 or 3 dodges in a row, personally I like how far the dodge goes, how fast it is and the fact that you actually still have directional control whilst dodging, I thought it really sped up the pace of fights, looked great and was alot of fun, It's a nice change from your character just straight up doing the wrong things let me tell you.
basically my point is, this is far from the worst dodge design ever, and your issues seem to come from the enemies and not the dodge its self, which I can understand, I do agree, especially with the trolls, its weird, but it for sure is not the worst.
Exactly. You can turn the camera around and actually watch the troll SLIDE ALONG THE GROUND AT WARP SPEED and smack you. This is far from intended and even farther from a 'git good' issue as most people are pointing at. Imagine being so brain-dead that you just regurgitate the previous comment because you have 0 input to add past being a douche.
Thanks for actually knowing what I'm talking about and commenting about it.
The only way to get away is either not having said talent or not using it.
It's a bug and if I remember right there is at least one bug report here :
https://hogwartslegacy.bugs.wbgames.com/
Don't hesitate to upvote it so dev can have a better idea of how much it impact players.
That explains it. I was wondering why the trolls always seemed to teleport across entire areas.
I like how people are putting this on "Oh it's probably a hard thing" Buddy. There is no way in hell a troll just slide to the other side of an arena just to smack your head in. It's a bug, it's not supposed to do that, but It has intergrated targetting and it needs to be near you to activate it. Since it's just about 50% done, It will correct it position to you close.
The only way you can dodge this is by using the small tap of a dodge roll and one dodge roll again. The weapon will fly right by you, but atleast it won't hit you (somehow?)