Hogwarts Legacy

Hogwarts Legacy

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Holy Feb 26, 2023 @ 5:59pm
i m lvl 21 and i still cant open a single lock .....
it not funny
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Showing 1-12 of 12 comments
Father Prometheus Feb 26, 2023 @ 6:11pm 
there's a quest with one of the staff at hogwarts
Bob Gnarly Feb 26, 2023 @ 6:14pm 
Do the Hogwarts caretaker questline, Gladwin Moon.
tempast2003 Feb 26, 2023 @ 6:24pm 
Originally posted by Holy:
it not funny
they are both correct the caretaker gives you a side mission just scan Hogwarts map for the marker to appear, you may have to progress the story some.
Viper Feb 26, 2023 @ 6:40pm 
Its a quest...
Holy Feb 26, 2023 @ 7:30pm 
So the main quest isn't the purpose of thise game right? The main quest is like a huge tutorial?
Ingel Riday Feb 26, 2023 @ 7:56pm 
Originally posted by Holy:
So the main quest isn't the purpose of thise game right? The main quest is like a huge tutorial?

Not really a huge tutorial, no. I think it's more a matter that instead of giving you everything within the first 10 to 15 hours of the game, Hogwart's Legacy drip-feeds some new items, systems, and abilities over the "school year," which progresses via the main quest. It can make wandering the world before you've done X% of the main quest a bit frustrating, since you'll miss a bunch of locked areas and will have to come back later.

But... I learned to be okay with it. Meant that I kept "learning new stuff" over the school year and I just put off conquering the open world until I was far enough in the main quest to trigger Gladwin Moon.
roguesy07 Feb 26, 2023 @ 10:13pm 
I can't believe they made us do a stupid minigame for EVERY DAMN LOCK. That got repetitive real fast with the sheer number of them in the game. Just wanted it over and done with by the end. Really could have done with just flicking the lock off the doors.
Essence of Zem Feb 26, 2023 @ 11:09pm 
Originally posted by roguesy07:
I can't believe they made us do a stupid minigame for EVERY DAMN LOCK. That got repetitive real fast with the sheer number of them in the game. Just wanted it over and done with by the end. Really could have done with just flicking the lock off the doors.
This. So much this. Would have been nice if the mini game went away as you increased your Alohomora Spell skill. Or something, like, if you had gotten it up to Level 3, you'd only have to do the mini game on level 3 locks, but it'd be an automatic lock opening with a button press on the level 1 and 2 locks.

The mini game isn't hard, but it gets so tedious.
Danceofmasks Feb 26, 2023 @ 11:12pm 
If you're just going around doing a bunch of break-ins, turn the difficulty down to story so that you get the auto solve prompt.
Still a little dumb, so .. err .. there's a mod I think called autohamora that just removes the minigame.
Xengre Feb 26, 2023 @ 11:21pm 
Originally posted by Holy:
So the main quest isn't the purpose of thise game right? The main quest is like a huge tutorial?
Kind of, yeah actually.

It is very intentional. The core story is very short with incredible amounts of padding. However, the developer decided to have Ubisoft hold its bear while it shows them next-gen padding.

Thus we get the following loop:
> Literal tutorial > Free roam exploration but you can't access some things because not far enough in story. This also means some mechanics like "traits" system, "room of requirements", "potion brewing", etc.

> Progress far enough to get stealth > Now re-explore free roam, literally, the entire game to unlock all eyeball chests missed

> Unlock Merlin puzzle mechanic > Re-explore open world regions to do puzzles

> Unlock lock picks > Re-explore world > fire > Re-explore world > blah blah > Re-explore world > you see where I'm going with this yet?

Bolster this by locking equipment and character level ups behind said exploration mechanic system. Further bolster it by making stuff less visible unless you use the search spell, especially literal invisible stuff.

Yay. Game successful uber padded.
Ubisoft has left the chat.

Fun stuff...

Just an FYI, just beat the game and do everything in a single go instead of playing to their absurd manipulative designs. You miss nothing and you don't need those extra levels/exp, either, as you can progress fine holding off on the extra exploration. If you somehow progress far enough to a point it requires you to level up, assuming you aren't already high level from unintentional exploration in the route of the core story, then you have more mechanics due to being further to level up faster. Enjoy. Same for side quests. Just do a single clean sweep all at once IF you even care to 100% the game by that point. The combat has no need for you being leveled significantly or even well geared due to the poor EZ mode combat, even on hard, unless you're genuinely insanely bad at dodging and combos. Then you don't really have a choice.
Tolfdir Feb 26, 2023 @ 11:26pm 
This is a MAGES college, not a thieves den!

:)
Holy Feb 27, 2023 @ 3:13am 
Originally posted by Xengre:
Originally posted by Holy:
So the main quest isn't the purpose of thise game right? The main quest is like a huge tutorial?
Kind of, yeah actually.

It is very intentional. The core story is very short with incredible amounts of padding. However, the developer decided to have Ubisoft hold its bear while it shows them next-gen padding.

Thus we get the following loop:
> Literal tutorial > Free roam exploration but you can't access some things because not far enough in story. This also means some mechanics like "traits" system, "room of requirements", "potion brewing", etc.

> Progress far enough to get stealth > Now re-explore free roam, literally, the entire game to unlock all eyeball chests missed

> Unlock Merlin puzzle mechanic > Re-explore open world regions to do puzzles

> Unlock lock picks > Re-explore world > fire > Re-explore world > blah blah > Re-explore world > you see where I'm going with this yet?

Bolster this by locking equipment and character level ups behind said exploration mechanic system. Further bolster it by making stuff less visible unless you use the search spell, especially literal invisible stuff.

Yay. Game successful uber padded.
Ubisoft has left the chat.

Fun stuff...

Just an FYI, just beat the game and do everything in a single go instead of playing to their absurd manipulative designs. You miss nothing and you don't need those extra levels/exp, either, as you can progress fine holding off on the extra exploration. If you somehow progress far enough to a point it requires you to level up, assuming you aren't already high level from unintentional exploration in the route of the core story, then you have more mechanics due to being further to level up faster. Enjoy. Same for side quests. Just do a single clean sweep all at once IF you even care to 100% the game by that point. The combat has no need for you being leveled significantly or even well geared due to the poor EZ mode combat, even on hard, unless you're genuinely insanely bad at dodging and combos. Then you don't really have a choice.
thanks, that what I thought, i m lvl 21 and i feel like im still in tutorial :D !! love the game so far btw
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Date Posted: Feb 26, 2023 @ 5:59pm
Posts: 12