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Not really a huge tutorial, no. I think it's more a matter that instead of giving you everything within the first 10 to 15 hours of the game, Hogwart's Legacy drip-feeds some new items, systems, and abilities over the "school year," which progresses via the main quest. It can make wandering the world before you've done X% of the main quest a bit frustrating, since you'll miss a bunch of locked areas and will have to come back later.
But... I learned to be okay with it. Meant that I kept "learning new stuff" over the school year and I just put off conquering the open world until I was far enough in the main quest to trigger Gladwin Moon.
The mini game isn't hard, but it gets so tedious.
Still a little dumb, so .. err .. there's a mod I think called autohamora that just removes the minigame.
It is very intentional. The core story is very short with incredible amounts of padding. However, the developer decided to have Ubisoft hold its bear while it shows them next-gen padding.
Thus we get the following loop:
> Literal tutorial > Free roam exploration but you can't access some things because not far enough in story. This also means some mechanics like "traits" system, "room of requirements", "potion brewing", etc.
> Progress far enough to get stealth > Now re-explore free roam, literally, the entire game to unlock all eyeball chests missed
> Unlock Merlin puzzle mechanic > Re-explore open world regions to do puzzles
> Unlock lock picks > Re-explore world > fire > Re-explore world > blah blah > Re-explore world > you see where I'm going with this yet?
Bolster this by locking equipment and character level ups behind said exploration mechanic system. Further bolster it by making stuff less visible unless you use the search spell, especially literal invisible stuff.
Yay. Game successful uber padded.
Ubisoft has left the chat.
Fun stuff...
Just an FYI, just beat the game and do everything in a single go instead of playing to their absurd manipulative designs. You miss nothing and you don't need those extra levels/exp, either, as you can progress fine holding off on the extra exploration. If you somehow progress far enough to a point it requires you to level up, assuming you aren't already high level from unintentional exploration in the route of the core story, then you have more mechanics due to being further to level up faster. Enjoy. Same for side quests. Just do a single clean sweep all at once IF you even care to 100% the game by that point. The combat has no need for you being leveled significantly or even well geared due to the poor EZ mode combat, even on hard, unless you're genuinely insanely bad at dodging and combos. Then you don't really have a choice.
:)