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They probably allowed it in testing, because it'd make sense for Hogsmeade, and it probably crashes the game unless pop density is set low.
Well, we can chalk it up to poor quest design. They wanted to force the player to do certain quests certain ways...like how you can't use your broom when you go on the mission to rescue the hippogryph.
I mean, I do that anyway, I just have to get off my broom when I arrive. Call me weak, but if you give me a convenience mechanic, I'm going to use it.
Yeah, you gotta walk though that tunnel to get to the south east part of the map. But at least it isn't quest locked; you can go do it whenever you want (and are able to fight your way through).
I think it strikes a pretty good balance between completely locking an area and just letting you cheese it all. I'd be pretty sad as a developer to work so hard on creating a beautiful map only to see it all skipped to achievement hopping, haha.
Yeah, that. I think the devs meant to quest lock certain progression...but then didn't. You can walk through and then once you've unlocked a floo location you can teleport while still on your broom. It's a little silly.
I got to level 38 with a 95% completion but had only done just over half of the "story" missions. It's clear they probably had a couple of competing ideas about how game progression was going to be structured, but the open-world devs won the argument. Which is fine, but them not refining the game FOR that choice isn't. It's why it's silly that there are certain mountains you can't fly over. I guess they were not implemented to save on space? Dunno.
For some of the interior blocked off areas, it just feels like laziness. Or maybe just some old school gaming logic that they didn't think about in the context of this game. In many RPGs, mountains cannot be traversed, so they just set it that way here. Immediately forgetting you're a person who can fly.
I realize this is not the main problem in the game, but small things like that really reduces the enjoyment you get from playing.