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4) is just a terrible idea, I think. Just hurts the fun and flow of combat. The best I can think of would be a shared mana as in "Spells per time". Then again: If you're juggling your spell slots properly, you are already doing a perfect play. Isn't the game supposed to be easy when you play perfectly?
2) If the camera would be better, then maaaybe. The spells of wrong colour are already beeing deflected in random directions and could hit you. Wonky camera and too punishing fail mechanics lead to frustration and a sense of "unfair" rather than a hard game. The big fights are just too messy and you *cannot* do anything about it -> don't punish that
The dark souls games are super hard, but in a fair way. That's why they're fun.
In my opinion: Reducing the number of enemies in parallel, removing the glowing dodge or block now tells above your head, reducing the enemies cast cooldown would be far better options, to make the game harder in a actual fun way. Now you'd have to read the movements / listen to spell chants instead of just reacting to red or yellow lights above your head :D. (Only in hard mode tho.. )
If they made spells on cooldown grey and they regained color when they are up then this wouldn't be an issue. As it is, even I sometimes cast a spell that looks like it's not on cooldown, but it actually was for half a second longer, lol.
Well I think the lock-on needs to be improved and also not just randomly stop working when an enemy is directly behind you, but yeah, the camera's definitely one of the strongest bosses in the game.
Removing the indicators completely would probably make people just always dodge - after all, dodge works on everything so you don't have to think whether you should block or not. I agree about enemy cast cooldowns, some seem to just stand there practicing their Lumos cast or sth.