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I mean. You could make an argument that this method of handling secret rooms is utterly boring. Your choices are basically either cast spells at every conceivable object until you discover a secret, or look it up and find out where they all are just to go into a tiny room and collect some beans. And you're kidding yourself if you believe the castle in Hogwarts Legacy feels more lifeless than the one in Prisoner of Azkaban. The two aren't even comparable.
Within the first 20 minutes of playing Hogwarts there's literally a side quest to find.. A SECRET ROOM! Wherein you are given clues to find a specific painting in the castle where you cast a spell at a painting and find a tiny room with a box full of loot (much like the Prisoner of Azkaban game, but better because you're not just mindlessly casting at everything to find the secret. You're given actual clues). And not just beans, actual gear you can use. There are quests like this all over the game, in and outside of the castle. This is a much better way of handling secrets around Hogwarts imo. Side quests that allow you to go hunting for them rather than you just running around guessing at everything.
Play the game a little bit more. There are a lot of assumptions in your original post that are just not correct. While I do agree they could have done more to bring everything to life a bit more, including NPC interaction, I don't think there's any shortage of "cool stuff" to find around the game. You just have to actually play the game and find them.
1. If you skip all cutscenes just to get to the (very limited) roaming part of a game, you are proving your entire goal was to be judgemental.
2. Hogwarts is literally full of many secrets, interactable objects, paths and hidden collectibles. If you played only one hour, even with skipping cutscenes, you probably barely have any spells so you don't even know past how many puzzles you just skipped simply because you didn't have the requires spell yet, or didn't use Revelio well enough.
I am all for constructive criticism but saying hogwarts is empty compared to old Harry potter games is just false information
Did you find out how to get to the Bell Tower (without referring to the map, disable the compass and HUD tracker) and then find out on your own how to repair the bells there?
Were you able to enter the room with a door that's high above a wall with no obvious way to get there?
Did you find out how to get one of the Legendary Chest in one of the towers?
Have you seen the book and quill that decides the students that are admitted to Hogwarts?
That's only a few of a good list stuff you can uncover.
Nowhere in the books did it say that Hogwarts has random areas with bottomless pits, floating moving Super Mario-ish platforms, etc.
Ooof. No wonder.
Anyway, I appreciate Hogwarts more because I disabled the minimap and HUD tracking icons. And don't use fast travel that often. I've managed to memorize how to get from point A to B on foot but I still have trouble remembering how to get to the Clock Tower. If I'm not mistaken there are only two paths that lead there -- from the Faculty area and the other from the DADA building.
Maybe if the game wasn't open world and mostly focused on just Hogwarts itself, or if the world was just smaller and tightened up to just a few key locations in the outskirts like the forest, hogsmeade, etc, I would have spent more time poking around the castle itself and wanting to solving puzzles there. But as it is, it felt like a lot.
I don't think I'd have patience for no fast travel system at all in an modern open world game like this, that just sounds painful to me at this point. Older games didn't used to have such large maps and areas. You already have to walk to all these places on the map at least once, in order to unlock the fast travel points.
He ignores everything that directly counters his "argument," if you can call it that and continues on as if he is still somehow right in this topic.
a side quest to find a "SECRET" room??? unreal handholding. That's not a SECRET in any meaning of the word.
Nah, i think HL is way more fun than the Last AC released and other Ubisoft Open World games
Maybe bethesda would have done a better job, but their game quality is droping since Fallout New Vegas
There isn't much AAA studios that make outstanding Open Worlds, and that kinda sad
any rockstar game
are great open world games