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"You, they/them, are a gentle*person* and a scholar." Wasnt in any books I ever read as a kid.
Hell, my school made me read the original huckleberry fin and nobody got offended by any word in that book which todays soft kids would unironically call terrorism. (I'm not even 30 yet. Christ.)
Anyway, as far as the dialogue goes, I'm more annoyed that the game hand holds you by giving you solutions to puzzles every 10 seconds instead of giving the player time to look around a room to figure it out.
Oh, and how they didn't bother to record any lines addressing the player as he, or she (which was dileberately to coddle and satiate the cry-bullies who hate the game anyway) is also dumb.
I loved the dialogue and enjoyed the main character. You get a few flavor moments to be naughty if you want (ask for more money, keep animals for yourself, etc.), but otherwise aren't too bad a person. Didn't mind it at all. This isn't the kind of game where I'd expect to be a sociopath fiend.
Only real grievance I had was that the developers reduced the number of potential voice lines by using third person plural at almost all times. "They did a good job. They are my student, and I'm quite proud of them."
I'm sure it saved some major cash. Record one voice line instead of two, hundreds of times, across 10 or so languages. Big savings, but... nobody talks like this. It's jarring and always will be. I'm literally standing next to Professor Fig and it's readily apparent that I'm a dude in wizard robes and formal slacks. I'd hope he'd be able to recognize that I'm a singular dude and not multiple people, given such overwhelming evidence. Nope.
But that's it. Small grumble about cost-savings taking precedence over proper dialogue. I can live with it. This was a good showing for the studio.
Never mind all the people you murder and animals needlessly killed. They should have gone the Dishonored route and had differences in the world caused by player behavior and choices. But I guess that level of design was too much.
Reminds me a little of the hollow morality of MechWarrior 5 where, in order to get revenge on the man who kills the protags father, you kill hundreds if not thousands of completely unrelated people cutting a swath to your dad's killer.
Face it, most games have pretty laughable morality and this one has the thinnest of veneers covering its lack of depth.