Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
don't take offense
It'd take a much smarter person, and I'm using the term "person" very freely, to offend me. ;)
I'm not familiar with computer knowledge, I can only show you my wrong
1 ,"SessionId": "062B78EA4FC71FD5A129C4B178E74C66",
"ErrorMessage": "Aftermath GPU Crash dump Triggered",
"NumStackFramesToIgnore": "4",
"EngineVersion": "4.27.2",
"ConfigName": "Shipping",
"GameName": "Phoenix",
"Branch": "//stream/Main_TeamCity_Code",
"Changelist": "1121649",
"ComputerName": "DESKTOP-KFSHQ81",
"UserName": "user",
"ConsoleId": "",
"PlatformModel": "Intel(R)_Core(TM)_i7-4790_CPU_@_3.60GHz",
"GPUModel": "NVIDIA_GeForce_GTX_980",
"PlatformName": "Steam",
"CrashType": "GPUCrash",
"CrashDumpType": "steamcrashdump",
"Mode": "Client",
"FATSymbolServerUrls": "",
"ProcessId": "5716",
"HydraURI": "https://phoenix-api.wbagora.com",
"HydraAPIKey": "d7283c4777f944538ea2005cf7695b5d",
"HydraForceCrashSlug": "",
"RuntimeHash": "TVNz/5tpkKaVQKpiLaQHqw==",
"IPAddress": "",
"PlatformType": "Steam",
"BuildNumber": "1121649"}
2, "ErrorMessage": "LowLevelFatalError [File:Unknown] [Line: 772]
3, "ErrorMessage": "LowLevelFatalError [File:Unknown] [Line: 192]
Most of them are "Aftermath GPU Crash dump Triggered" errors
followed by 772 192
Aftermath (nVidia Nsight Aftermath) is nVidia's crash dump recorder - a piece of software that records additional details when a crash happens. That's what it refers to here, as in "Crash Dump (was) Triggered". Typically the condition that triggers this is "Timeout Detection & Recovery" (TDR). TDR is a feature in Windows that detects response problems from a graphics card, and recovers to a functional desktop by resetting the card.
Have you ever seen your desktop go black for a moment, then flicker, and come back after the Windows toolbar and icons seemed to have refreshed? That's what happens when TDR kicks in - it releases hung-up video drivers and reloads them.
Usually it's a sign that something went wrong and the drivers got stuck on it. With Unreal Engine and other 3D intensive apps it's probably a signal that the card is trying to perform above its normal use (not my words, a UE developer's).
The Aftermath should record a file containing more details about what happened, maybe you could learn more from that. Unfortunately I don't know where it's located; also it should be a developer tool, not a tool for the common user. It's supposed to help the developer debug issues.
Wish I could help more.
The solution is simple: have enough memory and swap space. If you have a machine with 16 GB of RAM, you need to enable at least 32 GB of swap, or allow Windows to manage the pagefile size itself and make sure the drive(s) it is using have enough free space.
This game is still using up or even overloading my graphics card ?
thanks , looks like 16GB-RAM is my main problem
That's the fun part - I have more than enough memory. 48GB , and Windows manages the pagefile (around 120GB), and 1.52TB free space on the drive with pagefile.
Good point about stripping the debug symbols.
In my case, with 16 GB RAM and a 1080 Ti with 11 GB of VRAM, I saw the crash in the intro when the dragon attacked with my initial settings which only allowed 16 GB of swap. I increased that to 24 GB of swap allowed, and I made it until the end of the sorting ceremony when I got another OOM after choosing my house.
Increasing swap to 32 GB allowed resulted in a stable game which I've played through the endgame. Nothing else I've run into has needed so much virtual memory as this game, but someone playing at higher resolution or settings than I do-- 2560x1440, ray tracing off-- might need more VM swap available than 32 GB.
Leave the page file alone.