Hogwarts Legacy

Hogwarts Legacy

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Yakito Feb 22, 2023 @ 11:42am
Using Swift (long dodge) doesn't work on trolls
Hey

I think this is a bug.
When you dodge with Swift and gain considerable distance from a troll, the troll will teleport to you anyway and hit you. Does not matter if you're 20 meters from it. I think Swift is bugged.
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Showing 1-15 of 25 comments
Gremlin Feb 22, 2023 @ 11:51am 
It's completely normal, you have to dodge twice to actually escape the locked attack they do.

Once you roll away, there is a little one-two second window where you can actually see the troll teleport to you mid swing, as he's swinging you dodge again.
Last edited by Gremlin; Feb 22, 2023 @ 11:52am
Yakito Feb 22, 2023 @ 12:23pm 
Originally posted by Gremlin:
It's completely normal, you have to dodge twice to actually escape the locked attack they do.

Once you roll away, there is a little one-two second window where you can actually see the troll teleport to you mid swing, as he's swinging you dodge again.

Cheers. I do not have the issue with actually dodging. That bit is fine.
I just do not like that trolls teleport to you if you use swift. Ignore the timings and the windows for dodging.
I think trolls should not teleport like that. They just get locked in their 3 swing sequence and the game does not understand what to do when you're no longer near that sequence. The troll is glued to you during it.
Bassilth Feb 22, 2023 @ 12:28pm 
Some people will tell you it is totally intended and is meant as an anti-spam feature (in a single player game...) and to not make it too easy in a fight.

But obviously it was an oversight from the developers, absolutely not intended and will need to be patched eventually to make the supposedly advanced dodge actually worth getting. I am avoiding it like the plague.

OH and some people will tell you that it is not a dodge feature (it is).
dustin1280 Feb 22, 2023 @ 12:34pm 
Originally posted by Bassilth:
Some people will tell you it is totally intended and is meant as an anti-spam feature (in a single player game...) and to not make it too easy in a fight.

But obviously it was an oversight from the developers, absolutely not intended and will need to be patched eventually to make the supposedly advanced dodge actually worth getting. I am avoiding it like the plague.

OH and some people will tell you that it is not a dodge feature (it is).
I honestly think that the way troll swings work are intentional.

The long dodge DOES help you get away from just about everything else (though some of them teleport to attack, like goblins).
I suspect the reason it doesn't work on trolls is they would ridiculously easy without super tracking teleport attacks.

There combo is SLOW and wouldn't have huge range without the teleport thing.

I think trolls were a conscious and intentional decision because of how their swings work.
Last edited by dustin1280; Feb 22, 2023 @ 12:35pm
Bassilth Feb 22, 2023 @ 12:37pm 
But they bit hard in return. Miss one dodge and it is over. Hitting hard is more than a compensation for slow hits. Teleporting is bs for any game. I think something is wrong with the tracking of melee attacks that causes NPCs to teleport with the player once they targeted them. They are kind of locked on in a distance.
DarkGTX Feb 22, 2023 @ 12:39pm 
I don't think it's a bug but it IS kind of obnoxious. LOL
dustin1280 Feb 22, 2023 @ 12:40pm 
Originally posted by Bassilth:
But they bit hard in return. Miss one dodge and it is over. Hitting hard is more than a compensation for slow hits. Teleporting is bs for any game. I think something is wrong with the tracking of melee attacks that causes NPCs to teleport with the player once they targeted them. They are kind of locked on in a distance.
It's definitely possible, I am not a fan of teleporting attacks either, but trolls would be otherwise worthless if they didn't.

Just about every other charging attack creature (wolves, spiders, dugbogs, etc.) doesn't have the same behavior.

The only things that very obviously teleport are trolls and melee goblins (off the top of my head) So yeah, for better or worse I think it's intentional behavior.
Last edited by dustin1280; Feb 22, 2023 @ 12:41pm
Bassilth Feb 22, 2023 @ 12:43pm 
But dont trolls appear with other enemy types? I have not yet gone that far in the game but the troll I met had goblins around him. Which means it is a balanced fight without teleporting. The swifter enemies keep you occupied while the slow lumbering troll tries to get a strong hit in. No need to teleport for balance. It is bs.
Lucien Lachance Feb 22, 2023 @ 1:32pm 
Originally posted by Yakito:
Originally posted by Gremlin:
It's completely normal, you have to dodge twice to actually escape the locked attack they do.

Once you roll away, there is a little one-two second window where you can actually see the troll teleport to you mid swing, as he's swinging you dodge again.

Cheers. I do not have the issue with actually dodging. That bit is fine.
I just do not like that trolls teleport to you if you use swift. Ignore the timings and the windows for dodging.
I think trolls should not teleport like that. They just get locked in their 3 swing sequence and the game does not understand what to do when you're no longer near that sequence. The troll is glued to you during it.
Yeah I 10000% agree with you trolls snapping to your location on the 2nd hit is INCREDIBLY cheap and looks wonky af. It's looks incredibly unnatural.
Last edited by Lucien Lachance; Feb 22, 2023 @ 1:35pm
Lucien Lachance Feb 22, 2023 @ 1:35pm 
Originally posted by Yakito:
Originally posted by Gremlin:
It's completely normal, you have to dodge twice to actually escape the locked attack they do.

Once you roll away, there is a little one-two second window where you can actually see the troll teleport to you mid swing, as he's swinging you dodge again.

Cheers. I do not have the issue with actually dodging. That bit is fine.
I just do not like that trolls teleport to you if you use swift. Ignore the timings and the windows for dodging.
I think trolls should not teleport like that. They just get locked in their 3 swing sequence and the game does not understand what to do when you're no longer near that sequence. The troll is glued to you during it.
Yeah the no shielding red thing above your head doesn't appear for the 2nd swing if you swift dodge the first attack of the trolls combo.
dustin1280 Feb 22, 2023 @ 1:36pm 
Originally posted by Lucien Lachance:
Yeah the no shielding red thing above your head doesn't appear for the 2nd swing if you swift dodge the first attack of the trolls combo.
Because of how troll swings work, I normal dodge > normal dodge > just guard 3rd attack > stupefly
Lucien Lachance Feb 22, 2023 @ 1:53pm 
Originally posted by dustin1280:
Originally posted by Lucien Lachance:
Yeah the no shielding red thing above your head doesn't appear for the 2nd swing if you swift dodge the first attack of the trolls combo.
Because of how troll swings work, I normal dodge > normal dodge > just guard 3rd attack > stupefly
Yeah that's what I've been doing now but I think the point people are trying to make is the dodge symbol not showing up on the 2nd swing after a swift dodge is not an intended feature and needs to be fixed.
Last edited by Lucien Lachance; Feb 22, 2023 @ 1:54pm
Yakito Feb 22, 2023 @ 4:21pm 
Originally posted by Lucien Lachance:
Originally posted by dustin1280:
Because of how troll swings work, I normal dodge > normal dodge > just guard 3rd attack > stupefly
Yeah that's what I've been doing now but I think the point people are trying to make is the dodge symbol not showing up on the 2nd swing after a swift dodge is not an intended feature and needs to be fixed.

I think it does show, but the point is that the troll is glued to you during the animation and it will teleport to you during the second swing no matter how far you run away with Swift.
stretch Feb 22, 2023 @ 4:37pm 
The trolls are so easy they probably had to give them some way of hitting you. I don't mean easy as in face to face fight. I mean easy as in stand on a ledge and just shoot them to bits type easy. Get them on the other side of a treeline and pelt them from max range.
They are so broken is it any surprise their attack might be glitched? These aren't the only signs of broken pathing or poor AI though. Most things do this I guess. Still needs a lot of work.
r3v4n Mar 1, 2023 @ 8:35am 
Originally posted by Lucien Lachance:
Originally posted by Yakito:

Cheers. I do not have the issue with actually dodging. That bit is fine.
I just do not like that trolls teleport to you if you use swift. Ignore the timings and the windows for dodging.
I think trolls should not teleport like that. They just get locked in their 3 swing sequence and the game does not understand what to do when you're no longer near that sequence. The troll is glued to you during it.
Yeah I 10000% agree with you trolls snapping to your location on the 2nd hit is INCREDIBLY cheap and looks wonky af. It's looks incredibly unnatural.

You have to think of it as a long jump which just isn't animated properly :P
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Date Posted: Feb 22, 2023 @ 11:42am
Posts: 25