Hogwarts Legacy

Hogwarts Legacy

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ratingcrib Feb 22, 2023 @ 7:59am
imperio doesnt make sense
i feel like imperio is useless, you have a enemy fight for 10 seconds, and then for some reason they stop fighting and forget everything happened, I think they need to make imperio victims keep fighting untill they die, it would make more logical sense
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Showing 1-13 of 13 comments
x.god.of.hate.x Feb 22, 2023 @ 8:07am 
I totally get your point, I find the invincibility between spells kinda silly and how the ai all just stand there ontop of the OP healthbar because of the imperio curse when you use it.

Last edited by x.god.of.hate.x; Feb 22, 2023 @ 8:08am
ratingcrib Feb 22, 2023 @ 8:10am 
Originally posted by x.god.of.hate.x:
I totally get your point, I find the invincibility between spells kinda silly and how the ai all just stand there ontop of the OP healthbar because of the imperio curse when you use it.
i also think you should be able to attack people under imperio, they are still enemys, just with a curse
x.god.of.hate.x Feb 22, 2023 @ 8:21am 
Originally posted by ratingcrib:
Originally posted by x.god.of.hate.x:
I totally get your point, I find the invincibility between spells kinda silly and how the ai all just stand there ontop of the OP healthbar because of the imperio curse when you use it.
i also think you should be able to attack people under imperio, they are still enemys, just with a curse

Yea I found that stupid too, its only after you killed off an entire group do they become target-able but at that point they have the OP healthbar so its just weird. The ai could be a bit more aware to say the least....
Zeypher Feb 22, 2023 @ 10:25am 
You can Petrificus Totalus an imperiused target.
ratingcrib Feb 22, 2023 @ 11:16am 
Originally posted by Zeypher:
You can Petrificus Totalus an imperiused target.
ya for a split second after they get out of imperio, that doesnt seem very intentional
Zeep Feb 22, 2023 @ 11:38am 
There are so many things in this game that in my opinion don't make sense.
- The trans bartender doesn't add anything to the story. It's tossed in there for the sake of wokeness.
- Imperio as you said, that you cannot attack them if they're under effect of it.
- No Quidditch game.
- Not many spells to learn. In comparison how big the game is.
- The game feels like Assassin's Creed with the amount of collectable chests & pages.
- Since it's a school themed thing. They could let you follow more lessons and actually learn spells in the natural way. Now you just get a short cutscene of you and your classmates following class. And with assignments you learn a new spell.
- No morale system. Which could improve the game if it had one.
You can basically just alohomora every house and just rob people of their precious possessions without consequences.
- After completing the game it feels empty. They could let bosses respawn so you can still challenge yourself in a way. At the end it's just an empty map with low levelled enemies and nothing much to gain.
- In between you do the quest 'summoner's court'. That could be a minigame instead of a quest. So you can do some others things in between. Chess for example in the houses common room with a fellow classmate. I'm just making this up.

These are just a few examples.
But I like to end on a good note. I enjoyed the game.
Still had fun despite the things that's lacking.
Last edited by Zeep; Feb 22, 2023 @ 11:40am
x.god.of.hate.x Feb 22, 2023 @ 11:56am 
Originally posted by Zeep:
There are so many things in this game that in my opinion don't make sense.
- The trans bartender doesn't add anything to the story. It's tossed in there for the sake of wokeness.
- Imperio as you said, that you cannot attack them if they're under effect of it.
- No Quidditch game.
- Not many spells to learn. In comparison how big the game is.
- The game feels like Assassin's Creed with the amount of collectable chests & pages.
- Since it's a school themed thing. They could let you follow more lessons and actually learn spells in the natural way. Now you just get a short cutscene of you and your classmates following class. And with assignments you learn a new spell.
- No morale system. Which could improve the game if it had one.
You can basically just alohomora every house and just rob people of their precious possessions without consequences.
- After completing the game it feels empty. They could let bosses respawn so you can still challenge yourself in a way. At the end it's just an empty map with low levelled enemies and nothing much to gain.
- In between you do the quest 'summoner's court'. That could be a minigame instead of a quest. So you can do some others things in between. Chess for example in the houses common room with a fellow classmate. I'm just making this up.

These are just a few examples.
But I like to end on a good note. I enjoyed the game.
Still had fun despite the things that's lacking.

Yeap, Once you get past like lvl 30 really all the enemies are 1 Tap, trolls are almost too easy and combat gets yawn inspiring. But my biggest grip is not being able to hold spells down and being locked into a cut scene during those curses, it forces the camera position in a certain way which throws a wrench into the game-play for me personally. Id like the option to hold spells for longer duration's and or cancel a spell mid cast entirely.
Zeep Feb 22, 2023 @ 11:58am 
Originally posted by x.god.of.hate.x:
Originally posted by Zeep:
There are so many things in this game that in my opinion don't make sense.
- The trans bartender doesn't add anything to the story. It's tossed in there for the sake of wokeness.
- Imperio as you said, that you cannot attack them if they're under effect of it.
- No Quidditch game.
- Not many spells to learn. In comparison how big the game is.
- The game feels like Assassin's Creed with the amount of collectable chests & pages.
- Since it's a school themed thing. They could let you follow more lessons and actually learn spells in the natural way. Now you just get a short cutscene of you and your classmates following class. And with assignments you learn a new spell.
- No morale system. Which could improve the game if it had one.
You can basically just alohomora every house and just rob people of their precious possessions without consequences.
- After completing the game it feels empty. They could let bosses respawn so you can still challenge yourself in a way. At the end it's just an empty map with low levelled enemies and nothing much to gain.
- In between you do the quest 'summoner's court'. That could be a minigame instead of a quest. So you can do some others things in between. Chess for example in the houses common room with a fellow classmate. I'm just making this up.

These are just a few examples.
But I like to end on a good note. I enjoyed the game.
Still had fun despite the things that's lacking.

Yeap, Once you get past like lvl 30 really all the enemies are 1 Tap, trolls are almost too easy and combat gets yawn inspiring. But my biggest grip is not being able to hold spells down and being locked into a cut scene during those curses, it forces the camera position in a certain way which throws a wrench into the game-play for me personally. Id like the option to hold spells for longer duration's and or cancel a spell mid cast entirely.

Let's just pray that they make some changes in the next coming months. Game is still fresh.
Adam__86 Feb 22, 2023 @ 12:00pm 
imperio seems more utility
dustin1280 Feb 22, 2023 @ 12:02pm 
Imperio is actually rather good

It's CC, its a indirect DoT, and it works on ANY unit...

Yeah when you are down to one guy, Imperio loses it's usefulness, but until that point it is excellent.
Last edited by dustin1280; Feb 22, 2023 @ 12:20pm
Hawk Feb 22, 2023 @ 12:13pm 
Out of hundreds of pages of innane nonsense, finally somebody posts something that makes sense.


I agree, Imperio does feel a bit too short-lived for any sort of viability.l


♥♥♥♥ it, Crucio crucio Incendio
Moga CMDR Feb 22, 2023 @ 12:19pm 
I think it works well and it doesn't need to last longer.

Also, I like the fact you don't accidentally kill the person you just zapped with it. That is a QoL thing. However, you certainly can eventually kill them, so it's a non-issue.

Originally posted by dustin1280:
Yeah when you are down to one guy, Imperio loses it's usefulness, but until that point it is excellent.
I think its great even when you only have one person left. You tap them with it, and sip some tea.
ratingcrib Feb 22, 2023 @ 1:43pm 
Originally posted by Moga CMDR:
I think it works well and it doesn't need to last longer.

Also, I like the fact you don't accidentally kill the person you just zapped with it. That is a QoL thing. However, you certainly can eventually kill them, so it's a non-issue.

Originally posted by dustin1280:
Yeah when you are down to one guy, Imperio loses it's usefulness, but until that point it is excellent.
I think its great even when you only have one person left. You tap them with it, and sip some tea.
i didnt say last longer, it should wear off, but they shouldnt stop fighting, it makes 0 sense for them to stop fighting
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Date Posted: Feb 22, 2023 @ 7:59am
Posts: 13