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Een vertaalprobleem melden
To do things that are technically not forbidden and so I wont get a penality for it or that its technically a grey area so i can abuse it.
But complaining about a morality aspect yet DONT value dialog much is sort of condescending .. no?
Why are guns banned in some countries and not all sharp utensils / objects used on the daily basis?
And I'm in agreement with the OP that there should be penalties for using the three curses, would make the game that much more interesting.
The Unforgivable Curses tend, on aggregate, to rob people of their dignity, their agency and/or free will, or their lives. The only object of those three curses are people.
In contrast, Accrio, or Flippendo, or even Incendio have uses outside of harming others. I'd still argue that using those spells to inflict pain and harm is also a nasty choice, though again intention matters in my view. Dispatching Dark Wizards who seek to plunge all of wizardkind into war seems more forgivable than just walking up to someone and blowing them up -- and I'd argue that using an Unforgivable Curse to spare wizardkind from that war in some way is more nebulously gray, morally, too.
Killing someone with avada kedavra = instant death
Killing someone with say incendio = death by burning which is quite a prolonged and painful affair.
Sorry but it would seem to me that the swift death of avada kedavra should be more morally acceptable.
If anything even out of the context of the game if the intent of the wizard is to kill any method of killing is at best on same moral level or at worst like my exemple darker depending on the amount of needless pain you inflict.
I agree though, this questline was for me the best one in the game, as it had the most interesting character development and moral choices...but there was ultimately a missed opportunity to really Implement player choice consequence into the game when it comes to using the curses/dark magic. The protagonist themselves can learn all the same spells, and never has to sacrifice any relationships or consequences for it, which makes it jarring when it's such a big deal lore wise.
Reminds me a lot of the situation with Blood Magic in Bioware's Dragon Age series. Like Unforgivable curses, Blood Magic was outlawed and controversial according to the lore. The devs never really figured out a believable way to implement consequences for being a Blood Mage, while it was such a big deal in the lore, so eventually they decided it couldn't be treated as just another spell set specialization and took out the ability to even learn those spells in later games. They don't necessarily need to do the same here. Just add some meaningful consequences someplace for making that choice.
Why are you so stuck on the Player being evil?
And no since incendio would be reversable by using a rain spell or glacious maybe on yourself to extinguish the fire.
You know incendio isnt being cast inside of the "victim".. right? Its like throwing a burning log onto someone with increased speed.
But I suppose a fanboy or girl will always try to defend whatever they're a fan of no matter how retarded it is
My contention is that a "desire to to hurt or cause harm" is not the same thing as enjoying that harm.
You can want to hurt someone without finding amusement in that pain, I think, depending on your motives.
EDIT: And to clarify, Ominis never said you have to want to actually hurt someone, simply that you have to "mean it." And I can't find a single source that insists you have to deeply revel in the pain that is wrought.
Aurors were permitted during the First Wizarding War to use the Unforgivable Curses. To immediately imply that they all quickly shifted to having evil designs, or to be inherently evil themselves and to revel in their targets' pain, is conflating two ideas that are otherwise mutually exclusive.
and
To successfully perform this curse, simply uttering the incantation was not enough; the wizard or witch had to possess a deep desire to cause the victim pain and to take great pleasure in their suffering.
As for the unforgivables corrupting the user i don't believe it is actually explained or presented in the game. maybe it's the case in the books in this case ok it's a somewhat valid argument.
However if it's just a case of power corrupts and absolute power corrupts absolutely then i maintain that the unforgivables do not present enough of a difference with regular magic to merit the distinction and consequences. (Again regular magic can do all the things unforgivables do and with creativity worse, much worse)