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https://www.nexusmods.com/hogwartslegacy/mods/297
And where would that location be?
Town center?
I understand what you are saying. If you are skilled with a three, then why not open a one.
This is not a role-playing game. You are not a rogue. I'm sure that you realize that. It's an action/adventure.
In a RPG you open everything at your level and below.
Because it's a role-playing game.
There are a lot of games with lockpicking, and it's like they were trying to copy some of them, but didn't understand what they were doing. If they didn't want it to be a challenge, just have the lock open. If they wanted it to be a minigame, actually make it a minigame. Because there's currently no game to it. It's the equivalent of opening a door by turning the knob. Yay, you did it! You turned the knob! Here's an animation that lasts longer than it took to complete the task~!
I agree 100%. Too trivial to be any kind of challenge, too common so it gets bloody annoying. It irritates me as much as the constant nattering of the Floo lady and Deek, who luckily are now permanently silenced.
I initially figured that once I had level 2, level 1 locks would just fall off like when everyone else in the game casts it - when I had level 3; both 1 & 2 levels would just fall off, and then there'd be a mastery talent somewhere up the tree to make it so the minigame just is no longer necessary.
It feels like someone on the dev team made it in their spare time and was just so proud of it they shoved it in there... I wouldn't be surprised to find out it was intended for some other project altogether that got scrapped.
This game has plenty of little quirks and strange choices made throughout, but this one truly just does not belong.
Not 100% sure why everyone hates it THAT much, but yea; I'd rather see it just open doors too.
Thanks mate , i will download this thing to get past the situation. :)
And yet they're using lots of things from RPGS (level and experience, random gear with differing qualitys and slots to customize, upgrading spells through perks, quests and dialogue options to pick even though they don't matter...)
But even disconsidering that fact, it's a game about magic, you say i'm no rogue, fine, i'm a freaking wizard using a freaking spell that's supposed to unlock things (magical or not), it's even worse when you put it like that, cause a rogue would need skills in picking locks, but dude... its ACTUAL MAGIC... wtf?
So a rogue don't need to go through a freaking minigame, but a wizard doing magic have to? how did you even come by that logic? And why it being a RPG or not does even matter? We're talking about a game that's all about magic, or you're telling me that the wizard doing Alohomora have to know how to pick locks so he can cast that spell at all?
Damn...
Sorry if all of that sounded like a run-on sentence.