Hogwarts Legacy

Hogwarts Legacy

View Stats:
Memnock Feb 22, 2023 @ 3:01am
Suggestion for Alohomora
As the title says , without giving spoilers to people , at some point in the story you will get a spell called alohomora , which is basically a lockpicking minigame , it has 3 levels , and since there are dozens if not hundreds of locks in the game i think that it would be a QOL improvement if once you unlock the level 2 of the spell , the level 1 locks automatically open when the spell is used , same for level 3 , all the below level locks open automatically , so we dont have to go through that tedious minigame every time we need to use it , there are areas where there are like 8-9 locks within a few meters of eachother , so it kind of becomes tedious , at least for me.
Originally posted by Tachyon:
For the very reason you mention, and because the lockpick mini-game is so simple yet so incredibly tedious after the first few dozen locks, I use a mod that, as long as you have the required level of Alohomora, will automatically unlock things for you. I wouldn't have minded if we had to start out using actual lockpicks and doing the mini-game, but a spell to open locks should bloody well open the locks! So far almost 34,500 people have downloaded it, so we're not alone in being bored rigid by a game mechanism that adds neither challenge, a sense of accomplishment or fun to the game.

https://www.nexusmods.com/hogwartslegacy/mods/297
< >
Showing 1-15 of 15 comments
The author of this thread has indicated that this post answers the original topic.
Tachyon Feb 22, 2023 @ 3:19am 
For the very reason you mention, and because the lockpick mini-game is so simple yet so incredibly tedious after the first few dozen locks, I use a mod that, as long as you have the required level of Alohomora, will automatically unlock things for you. I wouldn't have minded if we had to start out using actual lockpicks and doing the mini-game, but a spell to open locks should bloody well open the locks! So far almost 34,500 people have downloaded it, so we're not alone in being bored rigid by a game mechanism that adds neither challenge, a sense of accomplishment or fun to the game.

https://www.nexusmods.com/hogwartslegacy/mods/297
Last edited by Tachyon; Feb 22, 2023 @ 7:45am
katzenkrimis Feb 22, 2023 @ 3:31am 
Originally posted by Memnock:

There are areas where there are like 8-9 locks within a few meters of each other.


And where would that location be?

Town center?

I understand what you are saying. If you are skilled with a three, then why not open a one.

This is not a role-playing game. You are not a rogue. I'm sure that you realize that. It's an action/adventure.

In a RPG you open everything at your level and below.

Because it's a role-playing game.
Baphled Feb 22, 2023 @ 3:45am 
I don't know who thought up the minigame, or who signed off on it, but it's a mess. This game has a lot of weird qualities, such as being rated teen but having all of the puzzles and challenges set to toddler.

There are a lot of games with lockpicking, and it's like they were trying to copy some of them, but didn't understand what they were doing. If they didn't want it to be a challenge, just have the lock open. If they wanted it to be a minigame, actually make it a minigame. Because there's currently no game to it. It's the equivalent of opening a door by turning the knob. Yay, you did it! You turned the knob! Here's an animation that lasts longer than it took to complete the task~!
Why not Zoidberg? Feb 22, 2023 @ 4:58am 
the lockpicking mini-"game" is the worst i have ever seen ever. It's just there to waste your time
Tachyon Feb 22, 2023 @ 5:55am 
Originally posted by Why not Zoidberg?:
the lockpicking mini-"game" is the worst i have ever seen ever. It's just there to waste your time

I agree 100%. Too trivial to be any kind of challenge, too common so it gets bloody annoying. It irritates me as much as the constant nattering of the Floo lady and Deek, who luckily are now permanently silenced.
Zyfer Feb 22, 2023 @ 6:08am 
My main issue with it is they went out of their way in one of the community streams to talk about how they wanted the killing curse to kill and not just do damage so it didn't break the immersion. But then when it comes to opening locks you need a mini game? Just doesn't match the game design of other spells imo.
Luvac Zantor Feb 22, 2023 @ 6:08am 
I had wonderd why with the three levels, the lock pick minigame didn't change. I expected level 2 locks to have an additional mechanic, but they don't. So I agree that it's just tedious.
theaaronone Feb 22, 2023 @ 7:27am 
Agree. This minigame is out of place, what is the point of casting the spell and then basically doing a manual lockpick minigame wherein we 'solve' a - I hesitate to call it a "puzzle"... but certainly the easiest (and impossible to fail) lockpicking mechanic I've ever seen.

I initially figured that once I had level 2, level 1 locks would just fall off like when everyone else in the game casts it - when I had level 3; both 1 & 2 levels would just fall off, and then there'd be a mastery talent somewhere up the tree to make it so the minigame just is no longer necessary.

It feels like someone on the dev team made it in their spare time and was just so proud of it they shoved it in there... I wouldn't be surprised to find out it was intended for some other project altogether that got scrapped.

This game has plenty of little quirks and strange choices made throughout, but this one truly just does not belong.
Supgad Feb 22, 2023 @ 7:29am 
I'll never understand why they even added this mini-game to the game. We cast a magical spell that is specifically to unlock doors, but for some arbitrary reason we have to effectively pick the lock after we cast it? Bollocks.
Tachyon Feb 22, 2023 @ 7:45am 
Thank the gods for the mod Is all I can say. 😀
Snobby Hobo Feb 22, 2023 @ 7:50am 
Originally posted by Supgad:
I'll never understand why they even added this mini-game to the game. We cast a magical spell that is specifically to unlock doors, but for some arbitrary reason we have to effectively pick the lock after we cast it? Bollocks.
Change of pace presumably. Unfortunately it's a bit of a pointless minigame as there is no fail state. In games like Oblivion you would spend a finite resource (not to mention their lock picking system is actually an accurate analogy to real life). In HL it's literally just "waste a bit of time".

Not 100% sure why everyone hates it THAT much, but yea; I'd rather see it just open doors too.
Memnock Feb 25, 2023 @ 11:19am 
Originally posted by Tachyon:
For the very reason you mention, and because the lockpick mini-game is so simple yet so incredibly tedious after the first few dozen locks, I use a mod that, as long as you have the required level of Alohomora, will automatically unlock things for you. I wouldn't have minded if we had to start out using actual lockpicks and doing the mini-game, but a spell to open locks should bloody well open the locks! So far almost 34,500 people have downloaded it, so we're not alone in being bored rigid by a game mechanism that adds neither challenge, a sense of accomplishment or fun to the game.

https://www.nexusmods.com/hogwartslegacy/mods/297

Thanks mate , i will download this thing to get past the situation. :)
Noite Feb 25, 2023 @ 11:28am 
Originally posted by katzenkrimis:
Originally posted by Memnock:

There are areas where there are like 8-9 locks within a few meters of each other.


And where would that location be?

Town center?

I understand what you are saying. If you are skilled with a three, then why not open a one.

This is not a role-playing game. You are not a rogue. I'm sure that you realize that. It's an action/adventure.

In a RPG you open everything at your level and below.

Because it's a role-playing game.

And yet they're using lots of things from RPGS (level and experience, random gear with differing qualitys and slots to customize, upgrading spells through perks, quests and dialogue options to pick even though they don't matter...)

But even disconsidering that fact, it's a game about magic, you say i'm no rogue, fine, i'm a freaking wizard using a freaking spell that's supposed to unlock things (magical or not), it's even worse when you put it like that, cause a rogue would need skills in picking locks, but dude... its ACTUAL MAGIC... wtf?

So a rogue don't need to go through a freaking minigame, but a wizard doing magic have to? how did you even come by that logic? And why it being a RPG or not does even matter? We're talking about a game that's all about magic, or you're telling me that the wizard doing Alohomora have to know how to pick locks so he can cast that spell at all?

Damn...
Player Zer01 Feb 25, 2023 @ 11:39am 
my thing is the locks are really not needed to begin with. you dont get into trouble using the spell. people dont report you for using it in broad daylight to walk into someones home. there is zero point for the spell to be in the game.
paladin765 Feb 25, 2023 @ 12:39pm 
If you set the games difficulty to story mode you get the option to auto unlock all of the locks when you start the mini game by pressing F. Story mode also helps make capturing the magic critters easier as well, and when you are done you can reset the difficulty back to whatever you had it on with no problem. There are no achievements for completing it on higher difficulties from what I've seen so if you just want the combat challenge this method makes it easier to breeze through the tedious and get back to the action, if that is what you want to do.
Sorry if all of that sounded like a run-on sentence. :FFVIimp: :FFVheart:
< >
Showing 1-15 of 15 comments
Per page: 1530 50

Date Posted: Feb 22, 2023 @ 3:01am
Posts: 15