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报告翻译问题
I think that this game is good, but not really what a lot of people where hoping for, which made a lot of people disappointed. People, like me, LOVE Harry Potter. And would love a chance to fill a fantasy of living a life in a fantasy world.
What I think people would love to see, is a alternative universe Hogwarts game. Like The world is the same, but Harry and Voldemort never happen. No cannon characters. And make a slice-of-life game. Have the player have a character for all the years of Hogwarts, with romance, Quidditch, ect. I think that would fill of huge want in the community. But because some people knew that is not what this game was, were not as disappointed as other people.
1. I can agree with that to an extent that I still haven't completed the game fully. Still: the dialogue options upon fullfilling the quests does give you an option to set the mc's character as either good or bad.
2. Sounds like an overall HP problem. While main characters were deeply developed, side, not so much. But then again: MC does have characteristics which are your own (see point 1). The professors do have their backstories as well, as in case of Professor Hecate to point an example, or Professor Black. No character in those two? Gimme a break. Have you actually listened to the dialogue?
3. The books never described Hogwarts to be enormous, just that it had a lot of mysteries to uncover. I don't think its smaller than HP5' rendition too, or that its too small; maybe you were touched by the hype hand too much..?
I agree that the interactions with the environment should be more developed, and if you take Assassin's creed Odyssey as an example, this is a current problem within open-world games. Less interactive play and too many features. What we have are collectibles tossed at us en masse, leaving out the ideal place for peer-to-peer action in a school setting. Yeah, that one I'm disappointed with as well. Why couldn't they give us an option to become a school prankster, or a prefect, or just make miscellaneous class sessions we could attend..? Why remove point system and make it ambigous? Why remove school life altogether and turn it into "you gotta go to class to progress through the story or get an X spell"? I suppose the game's goal was to introduce the wizarding world, though still: those points should be adressed with a massive update.
The thing with the Grand Staircase also boggled my mind until I figured they opted out to make the game more casual for.. well, the casual gamers. If you take notice, even on the highest difficulty, the game isn't that hard at all. The game practically holds your hand too. Sadly, I presume Portkey wanted to reach as many an audience as possible and from all age groups, hence the simplified setting. Maybe some modder groups will enhance the environment to be more lore-friendly and actually challenging in the future..? We can hope.
4. I think you adressed that problem right there: time to program it. The due date to release the game, especially for AAA games is important to the faith of the investors, so opting out to cut some content in exchange for faster release date is understandable. A shi* move to make for the fans, yeah, but everything is money first. Again - I don't see Quidditch being released in a future update as something of a mystery or a theory at this point since brooms are still there to be used. We just gotta wait for it, is all. And think this way: if they released that content along with the game, buggy and unfinished, would you be happy it was there? On the other hand: would you be willing to wait even longer until that was finished? The answers are easy, please be an adult and answer them in such a manner.
5. See point 3. Its to make the game easier for the casuals. Modders, assemble, I guess.
6. You can have friends. You have side-missions that develop with certain characters. True, they cannot "join your party" and that's annoying for sure, though, isn't the premise supposed to be a "your story"..? At any rate, who knows what will they add in the future? Maybe a coop multiplayer where you and your friends join in together?
The romance stuff is sure a thorn. It is a school setting after all with tons of hormone-driven teenagers who are known to be a rather flirtatious speciemen. Then again - the woke agenda and the fear-stricken publishers.. eh, let's hope that pathetic era where a tiny group of individual of just as equally pathetic people ends soon and for good. It's becoming an annoyance.. then again - modders. They did make quite a lot of romance mods in the past, Morrowind's one to be a good example here. Maybe they'll also make a "remove woke-trash" mod as well while they're at it? Hopefully they will.
7. See point 6.
Yeah, I also grew up with the books (got my first as a 7 yo, over 23 years ago) and preffer them over the movies too, and although the movies were good on their own, they do not depict the WW all too well anyway, even though they're very good.
Think of this game, I'd advise, as a new section in the WW altogether, same as the books vs the movies. Or, keep complaining on the forums that the devs will never read, because why should they..? They made the money in abundance from the game, and even deflected the woke trash with some finely-threaded simplified doublespeak innuendos like: instead of MC being "he, she" it's "they.." of my, how inclusive, there are also students and Professors from abroad, how inclusive indeed! And in the 1800s, too, might it be that the WW was never similar to the muggle world in that regard..? Might it.. be not correlated to the real-life ideologies, oh my?!
At any rate: at least its not a bad game, alas, as with every new release of an over-hyped title, threads like this only serve to prove that most people are too impatient. You can guess from a few moments of gameplay that the upcoming updates/DLCs will fill-in what is missing, and I can only guess we'll receive more content than the devs are letting on, especially since the game is as elastic as it is with modding-availability.
Edit:
Btw, I haven't played either Red Dead or Elden ring, but from what I know of these two games only Red Dead is a good comparison when it comes to open-world setting, while ER is... a very bad example to put against Hog's. Like.. one is a boss-simulator, the other is.. a traditional open-world with normal char progression, actually populated world, non-amibguous linear plot and all of that which RPG includes. Why compare these two..? Why not use the usual Skyrim, just as a throw title of "well, this game had this and that, and this one doesn't, I'm upset because A-reason."
Btw, I do enjoy pointing out the obvious as it is so obviously glaring with the simplicity of the problem, here it being: "waah, waah, I expected it to be just as I dreamed!"
The reality is different, and all children and wokists should take note of it: it isn't as you imagine it but, as the word should suggest: it is the reality with its own understandable limits. Eg.: men cannot bear children because we aren't at that technological level and, or, it is biologically impossible. Or, as it is in case of the video games: we are still long ways behind unlocking the true potential of video game technologies of, say, .hack-esque neural reality (neural link, maybe..?) or games that have everything we dream they could have within them, like plausible and realistic environments (say, plants being polluted by bees, growing naturlly out of pollen and seeds, animals having their own cycles of birth and death with apex predators at the top..) or settings (like fully fullfilled school-life). This should be understood, btw.
Edit2: and don't take that "children and wokists.." part as an attack or offense. Just a figure of speech :P
This is an exceptionally generous take.
The illusion of choice, the suggestion of morality, does not imply choice or morality.
You can steal Zenobia's gobstones; you can extort Cressida for money after returning her diary; you can withhold the knowledge behind the moth frames from Lenora; you can learn and wantonly use the Unforgivable Curses with impunity; you can choose to open the final repository; you turn your best friend into Azkaban.
None of it matters, because you're ultimately always the good guy at the end of the game, and everyone loves you.
Please do not suggest for a moment that you can dictate whether or not your character is discernibly and tangibly 'good' or 'evil' in this game, outside of roleplaying that decision in your own mind. The game world does not play out around you any differently, regardless which options or route you take.
There you have it. Reasons? I don't need to defend any of that, because that's my taste and only I can decide if I like it or not. I don't need any wall of text.
Simple as that...
Oh well, I did write I still haven't completed the game. I stand corrected over this issue then, and take your side on it. It does grinds my gears that you cannot truly become evil in video games, most of the times. I think its either woke agenda at play or a big omission here. Hopefully that will be adressed in the future.
RDR2, Witcher 3 had much better story arcs, and the gameplay loop for Elden Ring was much more diverse