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You don't need to touch the page file, ever.
If you're using a HDD for gaming, you're doing it wrong.
There are various mostly common sense things to do to improve performance on lower end /older machines, but the loading stutter /fps dips in Hogsmead or the castle are a game /engine issue.
Go to Hogsmead. If you say its perfectly smooth, you're lying.
I don't know if you read my post, but I freed more than 50gb from my SSD.
The only thing I touched on pagefile is that I told Windows to stop using my (slow) hard drives for pagefile and only use my SSD.
This is not perfect but my game was unplayable after the latest update.
Of course everyone is having issues because of bad engine optimization...
This is something that worked for me, dont need to call anyone a liar.. Jesus christ, I spent almost an hour writing this post to help someone and I get called a liar.
"If you're using a HDD for gaming, you're doing it wrong." I can use whatever I want for gaming.. Not everyone has a 1TB m2 ssd laying around.
80+ fps inside of a dungeon. First time since I bought it, that my game goes over 60fps consistently without sttutering ANYWHERE (i meant that even if I go to room that has nothing it never stayed consistently over 60fps) in the game.
First, English is not my native language. What I meant is that since I bought the game, I have never consistently achieved over 60fps in the game, regardless of where I am (whether inside a closed room with nothing inside, or in the middle of Hogsmeade). Even with the Engine.ini fix, prior to the last patch, it only maxed out around 45fps. I even specified that I was inside a dungeon and not outside.
Secondly, I never stated in my original post that the game goes above 60fps in exterior locations (including Hogsmeade). If you read my original post, I said I currently get around 50fps, with those settings, on a 4k monitor and a 6 years old GPU, without stuttering. Of course, when changing zones I have stuttering, but nothing compared to before.
I never claimed that this solution will work for everyone. I only said that it worked for me, and that I hoped it would work for someone else. Most people who are experiencing issues have lower/older machines, and not everyone is as "tech savvy" as you. I made it clear that this solution worked for me, and I created this guide by compiling some information I found online in different places.
Virtual memory usage is not something that everyone is familiar with. In my searches for a fix, I didn't even see a post mentioning it. I may experience the worst stuttering, but my GPU usage is at 50%, CPU at 40%, and memory at 60%. It is not immediately apparent that the game is reserving over 20gb of virtual memory. The pagefile settings were not configured this way before (with the system controlling the page file for all drives and dividing usage between two hard drives).
When I searched online, I only found people complaining and hating, but no solutions. This possible fix is for people that, like me, had a completely unplayable game. And I'm not even talking inside Hogwarts or Hogsmead, I'm saying anywhere in the game, specially after the latest patch.
At least, now, the game is playable for me. Obviously, would be better if Avalanche released a new patch fixing all these issues...
Next time, please try to be a little less rude when talking with people. Nothing that I stated in my post will harm other people's computer, and it might help someone with issues similar to mine... Messing with the pagefile system might bring issues only if people have super low disk space and low memory. But these people wouldnt be playing Hogwarts Legacy, would they?
At least this method can just help people who have this problem
good thing you said this lol cuz i read his post and was coming to say this same thing
Games like RDR 2, RE Village and Spiderman are way heavier than this game and I can run them on medium with a steady 60 fps frame rate. But this game? Oh this game... despite being way lighter than the previous ones continues with these unexplainable frame drops no matter the config you put.
Just for reference I have an i7 3770, GTX 1060 6 GB, 16 GB RAM.
RDR2, Spiderman, RE Villa, games used their own engine, not Unreal Engine like Hogwarts Legacy. Also, this game is not really light. It is a open world, very detailed game. Doesnt excuse the bad optimization, of course. I think it is worse inside the castle because it probably is loading a lot of assets by proximity. The castle has different floors and rooms, and it must be loading objects, even if its behind walls. When you get close to a door to a differnt zone (outside or another area inside the castle), even if you are not going to open it, it already is loading stuff.
-----
Just a little bit of more speculative info :):
If you have 16gb ram that means it probably is using mostly virtual memory. For me - and my settings - it peaks at around 28gb of total memory (around ~8gb physical and ~20gb virtual).
I can only assume some (not everyone with +16GB RAM is having issues) people with better RAM also has better hardware and uses higher settings.
Perhaps, it peaks higher and it has to use more than 32gb of memory, specially when loading a zone, i.e Hogsmead) causing the stutter.
Maybe this also happens because the game, on these peaks, suddenly has to write and load all this stuff on/from disk, since it wasn't using it because of higher ram capacity.
I can't be sure because I don't have a computer like that. For this kind of people, a possible fix is checking if it is using virtual memory, which disk is being used, check if its a ssd (doesnt mean that it is as fast as memory, but its way better than hd), try to free more memory, etc..
Some people said that increasing the amount of RAM solved their issue. Maybe these people are using lower settings (texture, view distance, pop quality, etc..), have higher RAM (64GB RAM, for example) or have a fast SSD with Windows correctly using it for pagefile (I say correctly in the context of gaming).
Usually, what causes this kind of stuttering, (moving the camera it stutters but if you stay still, it stops or at least improves - still has stuff hapening around you), is reading/loading and unloading from a hd/ssd (virtual memory or normal file reading).
Hogwarts Legacy has a lot going on all the times, it is a open, high detailed world, and a lot of these loading and unloading happens, or tries to happen, on memory because its faster..
Lower, "consistent", framerate usually happens because of insufficient system resources, badly optimized game thread, high settings, etc. CPU/GPU stuff.
Again just to be clear, this is all speculation of other people experiences and the way the game works. I haven't look it up properly.
Star Citizen went from stutter and crash 20fps to stable 60fps zero crashes by just changing to SSD
The thing is that it isn’t the rule, so to make an absolute statement like that is misleading
Cmon, 2000$ pc and freaking wait for patches for month