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Good to know that turning of fsr doesn't work, was going to try that next.
Maybe try all low setting see if it plays longer? Haven't had chance to try that yet.
Save you trying that
Though it could be a random coincidence.
In the windows task manager you see two different memory amounts. Under "in use" you see how much memory is activily being used by the system. Under "commited" you will see the so called commit charge. This is the total amount of memory that is actually being allocated. VRAM has a huge impact on the commit charge.
I'm playing this game with a 4090 and 32GB of RAM. While the active memory usage usually doesn't get higher than 16GB, the commit charge can reach a whopping 37GB at times. Without a pagefile, the game would crash the moment the commit charge gets over 32GB. Once there is no memory left, the Kernel will block of all memory requests.
What I'll do later is keep an eye on the "committed" amount of RAM in Task Manager while I play the game. Then I'll lower the settings to see if anything changes. I'll post an update on whether or not anything has changed after this.
Have you checked the windows logbooks to see if there is an error message?
Path:
"C:\Users\USERNAME\AppData\Local\Hogwarts Legacy\Saved\Crashes"
The CrashUserData.json file will tell you exactly why the crash happened according to the game.