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Alienware R10 - AMD
3700x
5700Xt 8GB
16GB-OEM HyperfuryX 2666
dual 1440p dell 34"curved monitors
default game settings - 1440p HIGH
antialaising off
upscaling off
HDR on
initially - game was playable, worked fine, fps were low 40supto60s, loading screens slow and dropped to single digits, occassion game stuttering, laggin, and general low frames
game was using all 8gb of video memory and 14gb of RAM.
then switched to 32gb cosair vengence lpx 2666 -
better frames, stuttering gone, 50-60 fps, loading screens still in single digits, menus were 80s 90fps, game was much more stable, and playable.
game was using 8gb video ram and 16 up to 20gb RAM
then switched to gskill rip jaws 64gb 3200
MASSIVE improvement - gameplay 70-90fps solid, menus 120fps, loading screens 20s and 30s , game was fast and reliable, no performance issue or loading delays between areas.
game was using 8gb vram and rock solid 18-20gb of RAM!
it happens to us all as we get older.
Most of the 'this game got memory leak' topics are made by people with 16GB of RAM. Keep in mind that RAM are at all times shared with everything else on the system, which includes Windows 10/11 that usually hogs up at least 3GB by itself, programs like Spotify, Discord, OBS and who knows how many browser tabs a sh*t ton of people tend to run in the background. That at most leaves 9-10GB for the game itself. Not to mention if the GPU runs outta VRAM the game will also draw from the RAM pool.
This is why folks with 32GB or more of RAM seem to have an entirely different experience so far, and inclined to also have a better GPU. Having that said, it remains arguable that HL may not need to draw this much amount of RAM for the visual quality it's offering. After all, 2021/2022 triple A titles are doing with a 16GB requirement just fine and suddenly it's become a problem for big 2023 games, namely Forspoken(sh*tty game) and HL, and we're barely 2 months in. HL doesn't even necessarily look or play any better than those we've seen in the last couple of years? The devs have nowhere else to put the blame really.
Patch notes today mention global lighting memory leak is fixed :)
nope
Checked taskmgr after the game locked up while flying and watched it until it finally crashed. Game was only running less than an hour after having been restarted from an earlier crash.
Windows 10 Pro 21H2
i9-10850K @ 4.8 GHZ
128GB ram
RTX 3080 Ti
1TB NVME SSD OS / 2TB SSD for Steam
Using 528.49 Studio Drivers which have yielded fewer crashes than Game Ready drivers, but crashing quite frequently still. Using Geforce Experience to run everything on the lowest settings possible (no RTX, DLSS, etc...), which the game still looks and feels good in 4K, but the constant crashes are frustrating.
Also, disabled Steam overlay, AV, and other potentially conflicting software, etc... not my first rodeo with this stuff.
Friend with a less beefy machine has no issues at all with the game, so I do believe people who have no issues at all, while others like myself, have had nothing but problems since launch. Unfortunate, but it is what it is.
Uh huh! You just gave full reason why it needs to be fixed. Don't get defensive. LoL.