Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'm comparing quality and effort put into the game to the games in the same categories/genres.
Are people so starved for an HP game they're willing to pay full price for a mediocrity? Sure.
Does this put this game beside the giants of the industry? Hell, no.
"Over the years I've played many games of outstanding quality costing me <=$30.
To name some:
- Ori (1 and 2)"
You are the one that's not making any sense.
The first game you listed isn't even in the same genre or category. You made things confusing with your prev posts.
Anyways that's beside the point. No one is saying this is the GOY or anything. I thought we were talking about value here. Ppl play games for different reasons. I am saying its worth the money for HP fan because it does have that much value for those ppl. I don't think anyone is saying this is better than witcher 3 or elden ring in terms of gameplay mechanics or is even in the same level.
There is just a lore disconnect there. The reason why those curses in particular are considered unforgivable is because they require pure intent to work. As in, you can't cast a killing curse unless you want the person dead. Not stopped, not neutralized, not punished, just dead. It's first degree murder as a spell. That's why in a world where every random person carries a lethal arsenal in their pocket those spells are considered beyond the pale.
I'm looking at it from a different angle though. I'm looking at it picturing an effort/buck chart.
It's definitely not up there so it's not worth the price. The fact that the lazy developer is still asking for such a price is somewhat disingenuous at best.
Wish there was even a basic Mass Effect style Morality system too. Like I can be nice and give things back, or extort people for money/items. I steal money/items from shop owners and they don't care. Just learnt Alohamora(sp?) and I'm now breaking into homes and taking stuff sometimes even with the owners inside and no one cares.
So yeah, big drop of the ball there.
if you are judging purely on effort/buck then yea I agree with u. The game isn't long so u expect the content to be good, but been seeing a lot of fetch x or kill x. I think what they did put effort in was the world building (at least hogwarts castle) and the player home system (pretty good for "rpg" standards).
I mean its pretty common for AAA studios to charge over priced product so its not like they are particularly bad here. I have my fair share of triple A games and from my experience majority of them have horrible practices when it comes to pricing.
Learning may not be optional from what I can see, but practicing them or using them--I'm doing the same on this play through. After that I plan on being as wicked as possible (which isn't very, but still) as a Ravenclaw.
I was criticizing the "cut them some slack, it's their first open-world game" argument.
It's either "their first game" which warrants the price for some reason or it's the same old song and dance of """"""Triple A""""""" titles. No you can't have the cake and eat it too.
Would love to have had dementors and the ministry coming for you. Never mind I'll continue to curse and kill everything in sight while being a happy go larry chap!
Uncharted 2, Arkham City, Borderlands 2, Horizon Forbidden West, Resident Evil 2, Silent Hill 2, Tekken 2, Street Fighter 2, Half Life 2, God Of War 2, Mass Effect 2, Assassin's Creed 2,
The list goes on and on this is not something new asking for a developer to say lower their price just because it's a new genre to them and they were not able to fit all they wanted into the game because of deadlines really doesn't make sense.