Hogwarts Legacy

Hogwarts Legacy

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Steve Feb 13, 2023 @ 7:09am
I have a 3060ti...
anyone else on this card able to get the game playing with out it looking like its running at 20fps when its actually saying its running in 80-144fps?

I7 8700k
RTX 3060TI
16GB RAM
SSD
1440P
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Showing 1-15 of 34 comments
Raze Feb 13, 2023 @ 7:12am 
What graphics preset are you using, and is Ray tracing on, which ray tracing options if so, and what quality preset is RT set to?
Steve Feb 13, 2023 @ 7:13am 
I have an rtx 3060ti in my month old pc
i5 12400f
32gb ram
2tb nvme

I've not tried 1440p as I'm using dual 1080p monitors but the game is 60fps for me on a medium/high mix.
ease Feb 13, 2023 @ 7:14am 
i have same problem as well i have 3060 and i am getting maximum 40 fps
Raze Feb 13, 2023 @ 7:15am 
Personally I disabled all RT options except Shadows. I found that Ambient Occlusion, and Reflections caused a huge performance dip as opposed to just having shadows on.

The above helped me a lot. Honestly Ambient Occlusion you can barely notice, and reflections often don't look very good IMO.
Bruch Feb 13, 2023 @ 7:16am 
Remember that the game itself is not perfectly optized yet and Denuvo eats a great chunk of performance... Hope they'll remove it sooner or later.
Judeau 伊弉諾 Feb 13, 2023 @ 7:17am 
3060
i7 8700
16gb
same
Caduryn Feb 13, 2023 @ 7:19am 
Originally posted by Bruch:
Remember that the game itself is not perfectly optized yet and Denuvo eats a great chunk of performance... Hope they'll remove it sooner or later.
1% or less you call a "GREAT" chunk...?

WTF
ACCESS_DENIIED Feb 13, 2023 @ 7:21am 
It's the frame pacing and frametimes that's the issue rather than the fps itself in this case.
Depending on your preference I would suggest using rivatuner to apply an fps limit that you can reach consistently based on the 100%, 50% and 25% rule of your monitors refresh rate.

e.g 120hz monitor should be locked to 120fps (100%), 60fps (50%) or 30fps (25%).
I have a gsync monitor so I've been locking the game to 40fps which automatically adjusts my monitors refresh rate to 80hz.

Frametimes are just as important as framerate and are often extremely overlooked as most people only think of fps being the biggest factor for a smooth gaming experience.

If you'd like to learn more on this info, google "blurbusters". They do a great job at explaining all of this much better than I can haha.

Hope this helps! :)
halfmonkey Feb 13, 2023 @ 7:26am 
I have the 3060 16gb laptop version and 32gb RAM. I am getting (mostly) stable 60 fps with all ray tracing off and everything else on 'High' with textures and materials set to 'Ultra' and Fog and Post Processing on 'Low.' *
I did use the .ini edit to increase the streaming limit, though.

The fog, used excessively in this game (including- for some reason- indoors...) is a real resource hog, but if removed completely makes the game look a bit ugly.
PewPr Feb 13, 2023 @ 7:27am 
Running a Corsair One i60 from a few years back... GeForce RTX 2080ti and nvme through my TV at 1920x1080, raytracing off, DLSS balanced, standard settings are a mix of high/ultra. With the FPS cap off, on average I'm seeing around 70ish with dips down to 45 and constant stutters when changing direction quickly or moving into different rooms in Hogwart's. Rooms with fog and/or a lot of floor reflections seem to be the worst, but despite all the twiddling I've done this is the best it gets until they do some performance patching.

Here's the things I've tried so far:

https://wccftech.com/hogwarts-legacy-tweaks
https://www.techpowerup.com/download/nvidia-dlss-dll/
https://gamerant.com/hogwarts-legacy-pc-stuttering-fix/

The best gains I've seen were in updating the DLSS DLL to 3.0, that was just released yesterday, but it also introduced visual artifacts and made it crash so I rolled that back. Sure seemed to help with FPS though. Raytracing remains too heavy of a load to bother with vs. the visual improvements, so I leave that disabled. Still muddling around with the GPU pool size allocation in the .ini file, but doesn't seem to do much really. I've also toyed with the FPS caps, and 60 seems to be the least stuttery of 60-75-120. 75 is super smooth when it's good, but the FPS dips seem worse in contrast.

I use Process Lasso religiously, setting the CPU priority to high and power plan to Bitsum Highest for all games once installed, and this really has been a game changer for me regardless of title. Also, streamlining my Win11 build by disabling everything that's non-essential for gaming (notifications, anonymous performance feedback, ad targeting, indexing, etc.) But, despite all this, it's still stuttering quite often due to the FPS dips.

Like most others, my GPU utilization is strangely low for the FPS I'm seeing... Have read many users suspecting poor optimization, which is mostly out of our hands. Let's hope they patch this thing up soon!
HoboOfSerenity Feb 13, 2023 @ 7:29am 
Got a 3060ti and it runs completely stable for me at 60 fps with ray tracing off and everything on high. I did play just fine on everything with ultra but I see no visual difference that's overly noticable when I turned it down to high so I did it just because the fan on my 3060ti is loud and now it's not. GPU utilization (alt+r) is around 40-60% at all times with a jump to 100% when the game does it's memory dump cycle or denuvo scan or whatever else that brief FPS drop that everyone has is.
PewPr Feb 13, 2023 @ 7:35am 
Originally posted by HoboOfSerenity:
Got a 3060ti and it runs completely stable for me at 60 fps with ray tracing off and everything on high. I did play just fine on everything with ultra but I see no visual difference that's overly noticable when I turned it down to high so I did it just because the fan on my 3060ti is loud and now it's not. GPU utilization (alt+r) is around 40-60% at all times with a jump to 100% when the game does it's memory dump cycle or denuvo scan or whatever else that brief FPS drop that everyone has is.

In support of what you're saying re. ultra settings, seems confirmed by another graphics tweak guide I read a couple days back... The article recommended these settings:

Effects - High
Material - Medium
Fog - Low
Foliage - Medium
Post-process - High
Shadows - Medium
Texture - Low
View Distance - Medium
Population - Medium

I haven't done any before/after comparisons, but used this as a baseline and then nudged my own preferences (textures, foliage, material) up a bit. Still not quite sure what material is, and the low fog setting looked kind of weird so nudged that up as well.
NikolA Feb 13, 2023 @ 7:38am 
I see many people with nvidia having problems with running this game, my few years old rx 5700xt runs ar 1440p on high settings with stable 60fps
Brahson Feb 13, 2023 @ 7:39am 
i run 3060ti all on high, textures ultra, dlss on quality very smooth 4 fps
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Date Posted: Feb 13, 2023 @ 7:09am
Posts: 34