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i5 12400f
32gb ram
2tb nvme
I've not tried 1440p as I'm using dual 1080p monitors but the game is 60fps for me on a medium/high mix.
The above helped me a lot. Honestly Ambient Occlusion you can barely notice, and reflections often don't look very good IMO.
i7 8700
16gb
same
WTF
Depending on your preference I would suggest using rivatuner to apply an fps limit that you can reach consistently based on the 100%, 50% and 25% rule of your monitors refresh rate.
e.g 120hz monitor should be locked to 120fps (100%), 60fps (50%) or 30fps (25%).
I have a gsync monitor so I've been locking the game to 40fps which automatically adjusts my monitors refresh rate to 80hz.
Frametimes are just as important as framerate and are often extremely overlooked as most people only think of fps being the biggest factor for a smooth gaming experience.
If you'd like to learn more on this info, google "blurbusters". They do a great job at explaining all of this much better than I can haha.
Hope this helps! :)
I did use the .ini edit to increase the streaming limit, though.
The fog, used excessively in this game (including- for some reason- indoors...) is a real resource hog, but if removed completely makes the game look a bit ugly.
Here's the things I've tried so far:
https://wccftech.com/hogwarts-legacy-tweaks
https://www.techpowerup.com/download/nvidia-dlss-dll/
https://gamerant.com/hogwarts-legacy-pc-stuttering-fix/
The best gains I've seen were in updating the DLSS DLL to 3.0, that was just released yesterday, but it also introduced visual artifacts and made it crash so I rolled that back. Sure seemed to help with FPS though. Raytracing remains too heavy of a load to bother with vs. the visual improvements, so I leave that disabled. Still muddling around with the GPU pool size allocation in the .ini file, but doesn't seem to do much really. I've also toyed with the FPS caps, and 60 seems to be the least stuttery of 60-75-120. 75 is super smooth when it's good, but the FPS dips seem worse in contrast.
I use Process Lasso religiously, setting the CPU priority to high and power plan to Bitsum Highest for all games once installed, and this really has been a game changer for me regardless of title. Also, streamlining my Win11 build by disabling everything that's non-essential for gaming (notifications, anonymous performance feedback, ad targeting, indexing, etc.) But, despite all this, it's still stuttering quite often due to the FPS dips.
Like most others, my GPU utilization is strangely low for the FPS I'm seeing... Have read many users suspecting poor optimization, which is mostly out of our hands. Let's hope they patch this thing up soon!
In support of what you're saying re. ultra settings, seems confirmed by another graphics tweak guide I read a couple days back... The article recommended these settings:
Effects - High
Material - Medium
Fog - Low
Foliage - Medium
Post-process - High
Shadows - Medium
Texture - Low
View Distance - Medium
Population - Medium
I haven't done any before/after comparisons, but used this as a baseline and then nudged my own preferences (textures, foliage, material) up a bit. Still not quite sure what material is, and the low fog setting looked kind of weird so nudged that up as well.