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RT on and I get horrible pixelated shimmering on some of the main hall doors in Hogwarts. There's other areas where the shadowing on the ground becomes a Square that shows clear clipping of the shadow as it covers one textured tile but fails to carry over onto the next tile.
I was liking RT reflections till I saw what it was doing to wood&stone walls looked like every inch of Hogwarts was painted with a layer of gloss paint and some things looked lije ants were moving such a shame because thing's on the ground looked really nice
Then I tried some optimized non RT settings during ~2h just to be locked 144Hz .
But no way, the game went from wow factor every corner to meh OK looking game
Tonight I'm back to the wow ultra maxed out settings and it's miles better. I don't care about the few (lot in few areas) shader compilation stuttering issues at this point.
(4090 owner ofc)
https://imgur.com/a/6kV5hx5
(HDR content can't be showed with screenshots)
This one it's working fine but if I move around it Freaks out like in the other screenshots