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Ein Übersetzungsproblem melden
I read somewere, that Denuvo 17 could be the reason, but it's weird that the game itself doesn't get hit on fps a lot same time the OBS if basically dying. All the temps are fine in the system also. And yeah, OBS works just fine with other games so basically: DEVS, FIX the GAME and remove the f'n Denuvo. ALSO UPDATE the DSLL version of the game (yeah it can be done with DLSS Swapper, but it shoudn't be customers job)!
EDIT: After the latest small patch there's lot of improvement on the long framedrops on game itself and sometimes pressing "Windows"-key and then clicking back to game brings the FPS back up, sometimes not. OBS (29.0.2) not crashing so much but if I try to use context menus on capture sources when the game capture freezes instantly OR at any point when the capture isn't frozen, OBS will hang and needs to be closed with the right click. Times when there's basically were OBS hang and stream video freeze_everytime_ was the dueling challenge club fights . This right click hang&freeze behaviour is constant only with Hogwarts Legacy. Still noteworthingly that the OBS isn't even encoding anything, just being a "relay" through NDI to actual streaming PC and it's OBS which does the actual encoding.
Nope, I use dual pc setup. Even when there's no actual encoding on Gaming PC's OBS, the OBS either lags as snail or crashes. Or both.
Intel 9900K and 2080S OC. 32gb ram, Nvme and trad. SSD's. However I got the things working with the engine.ini modifying (found on internet) and with the eXputers recommended Nvidia and ingame settings.
2 hours in
1070
same pc
https://i.imgur.com/tdmf1f1.png