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^THIS
right, because disagreeing with a post must mean we're all offended by it. *facepalm*
D-L-C.
Honestly though, I think I'm just an easy mark for the game, I'm having a blast. I see the weaknesses, and *man* I can't tell you how much I've gone on with friends about "what if" or what each of us thinks would be the best way to have done a Hogwarts-focused "grow your own wizard" story.. particularly disappointed at the lack of any meaningful choices for dialogue, but I'm having a lot more fun than I did with something like Fallout 4, which had similar weaknesses. That said, FO4 *did* let you align with different factions at the expense of others, so yeah.
First thing that made me a bit disappointed is customization bc it was promised like you can create exact copy of yourself. Well...
Dialog options are either being very mean or very kind. Seems like no choices "i got this thing of yours that you asked for but I'll leave it with myself". No narrative choices and consequences at all
Almost no interaction with npc and no reaction from them on any case. Spiders in village? Avada in a class room? Meh.
I even miss lines like "how are you today, my npc friend? - good. -okay, see you in school" or "how's you study going? - good. -okay, see you in my class", no, instead listen to miss floo powder's and that elf in RoR's 3 lines for 100th time.
All interactions in common room are eating a muffin or spinning a globe. Yes it's excellent done and very detailed but I was here once and don't want really to come back and have no reason actually
Choosing house doesn't matter despite color on clothes. And yes we need some house special quests or even npcs one from each house.
Even in HP2 game was that competition between houses
Why do I need all these chairs and benches in RoR I can't even sit here enjoying the view or invite my npc friends?!?!
Since level ~10 the class is just "make this potion, use it in battle, come here to watch 10seconds cutscene of students studying, learn new spell by pushing 2 buttons".
Map is giving me skellige islands question marks flashbacks.
Very few types of enemies.
Also have you ever experienced that thing when you're in battle and it lasts pretty long and in one moment enemy stops to attack and is like "okay I'm tired, I nvm you, I will just casually walk here and there" but it's still battle?
I don't like potion and ingredients system at all :c Would be better not making seeds infinite and give an opportunity to sell plants.
Well, otherwise the game is very good itself and positive things about it are way more than negatives and I still enjoy it. But the more I play the more I notice such things listed above
Maybe I was expecting too much after watching advertising streams and listening to promises about living life here, making friends, doing what you can and so on. I had in mind Stardew Valley as an example of all these actions and thought that triple A project and magic world setting will do so much better. Now I see Hogwarts just pretends to be roleplaying.
Despite gameplay moments in the end the game in so many aspects just doesn't feel alive and there's almost nothing behind stunning visual side and so well-made designs and locations moving with so many animations. I'm definitely not "living my life in Hogwarts". So much wasted potential
I really hope they will give modders all the tools, it's in their interest despite the greed
What incorrect expectations? Game was advertised as rpg with choices and such. Even days before the premiere there were interviews with devs about how our choices will have consequences, affect the endings and such.
So it's not OPs fault, or anyone else's, that we were lied to about those things.
+1
I have to comment that what they did get right that gives the game life, is the people and constant things happening around the world. The ghosts, the armor talking. I saw a pair of suits of armor get into a fight and it took over 20 hours for it to happen. Students on brooms flying overhead. Myriad sounds, effects and music playing in probably one of the best and most seamless ways I've seen in a game.
On the other hand, all your points are right. All of those people you see can't be interacted with. Many real life interactions are missing.
But here's the thing; I don't know that that will ever happen. Some of my favorite games that I consider the best of all time don't do any of those things very well. Take a game like Skyrim or Fallout New Vegas. You can talk to people, but it means nothing most of the time. It's all designed to give the impression of life. It's a carefully crafted ruse to immerse the player. Considering what this game does well, I can forgive what it lacks.
Put another way, if this game had all the things you want on top of what it already has, it would instantly be the best game of it's genre ever. That would not be a bad thing, but it's a lot to expect and frankly probably won't happen for a long time, if ever. It is what we all want. We want a game that has everything so much so that there is content that no one cares about. But who has the time and resources to make such a game?
I'd suggest you join the ranks of the Star Citizen crowd if you haven't already, and throw money at them for years in hopes of getting that ultimate game. I am very skeptical that it will ever happen. It's a very, very tall order.
I saw really little place who felt copy/pasted. It was mostly little ruins with the same corridor, the same statue and the same chest at the end. The rest was mostly pretty unique.
Even simple things like the ability to go to sleep in your bed in the dormitories, to trigger the wait till day function would have gone a long way. It may be very minor, but there are tons of little things throughout the game that really detract from being immersed in the setting and world that I'm very surprised the devs didn't think were worth including.
I've read about sleeping from others. Is the option to wait until day/night in the map not good enough because it's not a role-play type of choice? Or are people unaware that there is a wait option?
The option to sleep in the dorm would be important if the changing of the days meant anything, but it doesn't. Classes don't run on a clock, they happen when you choose to start the quest. Otherwise, I like the option of waiting until the next day/night cycle without having to change maps, especially since changing maps takes quite a lot of time with the technical issues of the game.
This feature exist in the map.
At least, play the game before posting.