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Yes it's a good game, does the minimum but does it well.
I think it's just because it was developed by "Avalanche Software".
Looking at their history, to their credits, they really went out of their comfort zone and pretty much nailed it.
But again, true, it could have been better. Let's just hope the positive returns the game have will motivate them to release DLCs, there is room for them, story, mini-games, Quidditch why not (...if they manage to improve the broom controls)
All the things that you mentioned that are good about the game are things that were made outside Unreal Engine, that's why they are good.
If you look at the previous games they have always used Unreal Engine and that's why i don't understand why Warner Brothers asked them to create a game on this big of a scale. Rockstar would've done amazingly with a game like this (implementing parts of Bully + RDR2) and even CDPR would've done amazingly if they would've taken elements from the Witcher 3. Alas, both these companies have their own engine, which is also why they were allowed to create a more immersive open-world experience.
Unreal Engine is a great tool for indie devs, but for a project as big as this.. well... this is what you get.
It's decent, but lacks substance.
Talents are also very lacking and majority only affect the combat, with just a few exceptions that are utilities (like being able to run while invisible)
The dialogue options also don't really matter. All those options to be a rebel and dare to do this or that...only change 1 line of the next dialogue with this or that teacher and the result is the same either way. As OP said, this lacks a Karma system and the option to be "good" or "bad". I would have love something like the old Jedi Knight Academy, for instance.
There's little exciting levelling up, choosing a talent (i am not even using them, i just keep them because i do not want the combat to be even easier), making a decision while in a quest or getting new gear.
The world is great (in details, it lacks immersion to make you feel like a real scholar in a "real" school, it's all occasional linear quests+results and npcs that keep at the same place doing the same again and again, day and night) but i totally agree, it lacks substance.
The game is ok tier to me. Graphics are really good, but the rest is really lacking a whole lot of things, half baked mechanics and overall gaming experience to me. But still, it is a base for what's to come if they plan something. I just hope they'll work on some really big dlc's, adding mechanics that should have been core to the actual game.
Indeed. It would have given us the possibility to really handle the game the way we want to play it.
But then, the "karma" system, needs many implementation. We'd have an alternate story progression, issues with the school, etc. A mechanic like that would have been the mechanic to implement, to make that game a great RPG (if of course, the core lore, and side characters would have been way more baked).
Exact.
Graphcis are good, but the rest is just half baked.
Exact, the karma system is really missing, plus something more than the hard progression (corridor one). They should really inspire themselves from games like elder scroll's franchise about "free roaming", knowing what gives gameplay possibilities to players, and so giving the game a real long gameplay capacity and replayability capacity.
As you said, there are stuff, but everything is half baked. Some sort of bitter taste once you passed 10h of gameplay (max), as you start to understand how empty the game really is.
The game feels like it has gone through numerous iteration, until one just felt like it will meet ends.
And their dev cycle has been rather eventful at the end there is only so much you can do to delay release.
It's not all that different from pretty much every AAA title.
wouldn't be the first time where something that 100% should have been at release got pulled out of the game just to sell DLC later.
Yes, i agree that the quidditch will probably come as a DLC. The rest of the points are more difficult to get at any point, because that's how they decided to design the game, is not extra content, i mean.
As you said, others points will hardly make it in dlc form. They should rework many things and put to much into developpement. If they plan into implementing any karma system, they'll need to think about consequences, therefore, story progression alteration, therefore, creating different consequences, therefore, students and teachers shouldn't be only decorative element with which we can't interact with. And so adding new enemies also, to be consistent, such as dementors, minister's aurors (that's just an example).
For everything that is missing, they'll have to rework deeply most of the existing mechanics.
Even if we can fly, if they'd add quidditch, the way flying work would need some hard rework. May it be camera management, interactions while mounted, etc etc.
As they didn't even take 2 seconds caring explaining us why our char enter at 5th year in Hogwart, we only imagine why the MC may, but we don't have any clue about it ( That's one of the majore flaw related to the storyline present in the game).
It's sad somehow. On the right hand, they've got top tier world design, graphics, sound design, but on the other, all the rest is just low tier.