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Bit sad this hasn't been included in the first patch but patience is a virtue
Edit: If the argument developers have for implementing 'over the shoulder' camera positioning is making a more cinematic experience, then here is a suggestion. Have first person view, cinematic third person view (over the shoulder), standard third person view (centred camera). Done. Everybody's happy that way.
- Run the cheat table and select hogwartsLegacy.exe and select keep the current list code (when the game is running ofc..)
- Tick the box 'activation' in the bottom tab
- Tick the box 'scripts'
- scroll down and you will see FoV modifier. Modifying this value will also make your character zoom out unlike the in-game FoV settings. (I do keep the in-game fov settings at lowest before setting this, don't know if that really matters tho)
1) https://imgur.com/a/mEDshVo
2) https://imgur.com/a/wU3PnyM
3) https://imgur.com/a/KQ2r7Za
Bravo! MTE. Options are important. I really hope devs start paying as much attention to camera flexibility as other accessibility features like ability to invert controls, colour blindness options, pressing a button/repeated button taps, and subtitles. Apparently RE4 used the over-the-shoulder perspective? (haven't played it) The producer was quoted as saying: "To us, personally, we just thought that angle was better" which, again, is fine, but not all players will be ok with a sudden change in perspective. Complete dealbreaker for me. Btw, your screenshots are like HEAVEN to my eyes! My brain relaxes just looking at them. Exactly what the game should be.
This...need vertical offset, combat would be so much better with the ability to zoom out some in vertical. I tweak this in all the MMO's I play. I want to see everything that's attacking me ffs. Not full top down, just the ability to zoom out in vertical even just a little. As is, it's uncomfortable af.
Had it been made for PC first and foremost the entire model would not just fit, but also work better with a first person camera.
Following was written for posting in a different forum, but discusses these issues:
Title: The USUAL uproar over video seetings on ANY new Release
Unfortunately a lot of non-technical types have been throwing terms around as if they are synonymous!
The fight here IS NOT between First Person and Third Person.
The fight is between FIELD of VIEW (FOV) and POINT of VIEW (POV). These are two INDEPENDANT specifications. If you are not yet able to clearly and succinctly defne both of these terms, you could be more able to contribute in a meaningful way to this discussion.
FOV is the horizontal and vertical angles that subtend the view (screen image), usually stated in degrees of angle. Think wide/normal/narrow angle of view.
Please take note: for discussions of video games in general, you are usually interested in the horizontal angle. The choices commonly made by developers as to vertical FOV do not tend to cause any particularly limiting problems for the player.
POV (also commonly called Camera Position, etc.) is the LOCATION where the image being shown is recorded or generated FROM.
In some instances, you can actively change the "look" position while ingame.
In Hogwarts Legacy (for PC), you can change camera POV either (or for that matter, BOTH) by
Moving the mouse
Moving the (Xbox ONE controller in my case) Right Side Thumb Joystick
Note that the Character's POV and the CAMERA POV are two distinct and differnt things. As you change Camera POV, the character remains in the same location and position and Character POV would remain constant unless you provide other controller or keyboard inputs.
IMO, in a true FIRST Person View, you would be looking directrly from the eyes of the chaeracter. For a standing forward-looking position, you might see porttions of weapons, arms and other body parts, but you could only SEE the face or back of the character's head by using a ingame reflective surface of some sort. Think early DOOM-style video games.
As soon as you deviate from THAT, you are becoming involved to some extent (from from practically nill, to something like war correpondence newsreel video)
in the THIRD Person View.
The most common (and usually most practical) video game third person views are those where the camera is placed somewhat behind the character as well as being some amount higher than the character's left or right shoulder.
So, we need to adjust the following camera distances:
BEHIND the character,
to the RIGHT or LEFT of the character (usually character's SHOULDER), and
some amount ABOVE or BELOW some reference point on the character (usually slightly ABOVE said SHOULDER).
I have tried NOT to be confrontational or judgemental here, I'm merely trying to contribute to the knowledge of the entire video-gaming community.
The current state-of -the-art for PC, console, and (I would say) mobile video games is to provide sufficient user-ajustable UI settings to create the view a knowledgeable user wishes to see.
The current Hogwarts Legacy "FOV" setting clearly involves some particular developer choices in these other parameters which have not even been clearly STATED to the user
I believe that Hogwarts Legacy NEEDS to provide some added granularity of available user settings or will continue to drastically disappoint users of a wide range of playstyle and gaming experience. Think GAME-KILLING Flaws.
It is clear that your "FOV" setting changes horizontal position of the camera relative to the character. Less clear is what settings you have chosen for
Height ABOVE the character's shoulder
Camera distance FROM the character
Actual (horizontal) FIELD of View (in Degrees) and whether relative to camera or character
I feel based on my experiences, that an FOV range of 80 to 120 DEGREES would be satisfactory for the bulk of video game players.
Further clarification: since the subtended angle of a view of ZERO degrees results in ZERO view, the use of negative sign actually is a giveaway that your "FOV" is more akin to a distance to left or right of the character for camera position.
Some "developers" need to mature to the point that they stop resorting to namecalling instead of addressing their OWN limitations of perception and/or game creating or developing ability.
Some players, pundits, and reviewers need to mature to the point that THEY stop resorting to namecalling instead of addressing their OWN limitations of personal PREFERENCE and game playing or reviewing.
I have enjoyed MOST aspects of this game, however, as someone that uses a combination of mouse/keyboard AND an Xbox ONE contoller on multiple games from FPS to MMORPGs, if the adequate settings were available, I would simply be using them and advising other players HOW to use them rather than taking time out for posting this.
Thank you to ALL the people involved in this community (regardless of your particular circumstances) for taking the time to post and consume here!
"The current Hogwarts Legacy "FOV" setting clearly involves some particular developer choices in these other parameters which *have not even been clearly STATED to the user*
I believe that Hogwarts Legacy *NEEDS to provide some added granularity of available user settings* or will continue to drastically disappoint users of a wide range of playstyle and gaming experience. Think GAME-KILLING Flaws."
Thank you, thank you, thank you.
For myself, and many others, adjusting FOV (zooming out, but having the character remain towards the left of the screen, alternately expressed as an 'over the shoulder' view) is NOT enough because we also require the character POV (character location or what I have previously described as character position) to be centred so that the experience is not disorienting/nausea inducing.
[EDIT] Visual recap of what we are requesting:
(1) https://imgur.com/pIhcrws (by me)
(2) https://imgur.com/a/wU3PnyM (by NUKE)
(3) https://imgur.com/ImXYoOd (by Droolguy)
I fully respect that, for the majority of players, this is not an issue whatsoever. In fact, I have read accounts from several people who have become accustomed to the zoomed in FOV and over-the-shoulder POV despite struggling initially. This is great, I am happy for these players. However, some of us cannot adjust despite our best efforts. This was a serious issue for me playing Alan Wake. I tried to push through and acclimatise. I thought, like with inverted controls on other games, I could just learn a new way of playing. But after a couple of hours my head really hurt and I just couldn't go on. At the time I wasn't consciously aware of what this meant and thought it was a me problem; nobody else seemed to be bothered. I never encountered it in other third-person games I played until Hogwarts Legacy, and within the first 10 minutes of playtime (took 10 minutes to load, 15 minutes to design a character, 5-10 minutes cutscenes) I noticed something was wrong. Then it dawned on me that it was the character position. I searched for fixes online and discovered posts on Reddit were players who expressed frustration about the camera were being dismissed or told that it's not that bad. Such comments may come from a good place, but let me just say this. As somebody who doesn't suffer from motion blur or forced mouse acceleration issues (occurred with Uncharted Legacy of Thieves), I will NEVER understand the pain other players endure with such issues. But I will always acknowledge it. Everybody deserves to have an equal playing experience.
My plans as of now are to wait a couple more days for a mod that centres the camera. If nothing is released that's ok, no problem, I will refund the game and wait until the right time then repurchase. Seems like an official fix for this isn't coming.
https://imgur.com/a/pDf4MAk
You can place the camera wherever you want, close, far, centered whatever! This is amazing!