Hogwarts Legacy

Hogwarts Legacy

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TafferKnight Feb 11, 2023 @ 8:06pm
2
Camera issues: Too close & Off Centre
Dear Avalanche Software, thank you so much for making this game, I am very excited to play it, but the default, off centre* camera angle is disorienting and I am unable to enjoy the experience. Several other players are having issues with the camera being too close up. Could you please look into a patch/option to adjust the camera in a future patch?

*What do I mean by 'off centre'?

The current camera angle positions character slightly to the left. Alan Wake did this too, which made the game totally unplayable for me. Unlike getting used to inverted controls, this is completely impossible for me to grasp. Swapping shoulder angles isn't enough, and adjusting the FOV slider (just attempted) does not fix this problem. See below:

https://imgur.com/a/zy7Q8ps

This is where the character should be:

https://i.imgur.com/pIhcrws.png

I've seen many people on Reddit claim they don't understand this issue, but a few do:

https://www.reddit.com/r/HarryPotterGame/comments/10y2k53/center_camera_option_in_pc_hogwarts_legacy/

Some have even claimed third-person games always have cameras like this (false). A couple of action-adventure games with centred cameras are listed below.

Uncharted 4 camera:

https://imgur.com/a/thlBZUB

Rise of the Tomb Raider camera:

https://imgur.com/a/D8dyJDr

I hope you can consider our request for adjustable camera settings. I do not want to refund this game and have been looking forward to it for a long time. Thank you! :steamhappy:
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Showing 16-30 of 60 comments
Droolguy Feb 22, 2023 @ 7:14pm 
Welp, currently unmodded, but I will give that one some serious consideration.
Astral Projection Feb 22, 2023 @ 7:21pm 
I find the camera fine. Kinda like Gears or War.
Xanodia Feb 22, 2023 @ 8:13pm 
Originally posted by TafferKnight:
OMG??? I thought it was just zoom!!! THANKS. Right. Re-downloading the game and applying this immediately.

Taffer i think you should start a new thread posting and outlining the mod for others looking for it but not aware of our thread. i was going to but it's your find :steamthumbsup:
TafferKnight Feb 23, 2023 @ 1:41am 
Originally posted by Xanodia:
Originally posted by TafferKnight:
OMG??? I thought it was just zoom!!! THANKS. Right. Re-downloading the game and applying this immediately.

Taffer i think you should start a new thread posting and outlining the mod for others looking for it but not aware of our thread. i was going to but it's your find :steamthumbsup:

No not my find, go for it man :) Dullimann originally requested the mod on Nexus and I kept going back to the thread for updates. Big thanks to YouYouTheBoxx for making it. I'm still trying to figure out how to move the cam across the x axis but it's sure nice being able to turn it around!
TafferKnight Feb 23, 2023 @ 2:20am 
Mod not working for me:( I just forced myself to play through the tutorial (to see if I could alter the camera once I saved) and now I have the worst nausea known to man.
Xanodia Feb 23, 2023 @ 2:26am 
Originally posted by TafferKnight:
Mod not working for me:( I just forced myself to play through the tutorial (to see if I could alter the camera once I saved) and now I have the worst nausea known to man.

does the black box of text prior to the game launching show up?
TafferKnight Feb 23, 2023 @ 2:27am 
Originally posted by Xanodia:
Originally posted by TafferKnight:
Mod not working for me:( I just forced myself to play through the tutorial (to see if I could alter the camera once I saved) and now I have the worst nausea known to man.

does the black box of text prior to the game launching show up?

No - is it supposed to?
Xanodia Feb 23, 2023 @ 2:31am 
yes, a correct install will pop up a black box that starts streaming text (it's preloading the mod) then the game will launch
{FRG}Quantum Feb 23, 2023 @ 2:32am 
Avalanche has a lot to fix.

* PC general
pc performance sucks overall. RTX implementation...very poor

* >> rudimentary npc AI, broken AI
enemies stuck in single animation/single location with or without animation.
npc's stuck on geometry: sometimes teleport to new location; trolls are notorious for this
npc's volume-locked traversal: stuck on corners, stuck animation,
can't follow PC, running in small circles.
bad collision awareness/handling.
horrible pathing nodes: i.e. Poppy, after egg, walking in place against newsstand, etc.

* >> physics/animation
sometimes NPC's/enemies will bounce off environment at tremendous speed into the sky.
..bad idle animation cycle;
right leg will jitter horribly for a second while standing idle (back upright),
this appears to be baked into the cycle since terrain intersect angle does not alter
this effect (leg bend,foot following terrain height). this may be caused by poor
TCB blending when transitioning from cycle end frames back to start frames of
skeletal animation. maybe it's just bad MoCap data and someone forgot to clean the
loop. it could also be calc jitter traveling up the hierarchy:foot->shin->thigh->hip.
whatever it is, it looks horrible. check your IK\FK.
it looks like Idle1->{transition}->Idle2 is where it occurs. height difference
does make it more egregious. left leg is stable throughout cycles.

* >> poke-through
hair poke-through on hats
dress poke-through on robes
poke-through on capes

* >> general
no setting to stop periodic hints popping up; "you have talent points...", etc.
agenda bs in-game. expected better from WB. lesson learned.
flight/mount control arrangement is funky. can't reassign.
Post-Game...what post-game?

* >> environmental
environment items stuck in geometry/under terrain; unlootable.
doors not opening, PC walks right through.
opened chests still showing on revelio.
west manor cape area: sometimes the hedge maze doesn't load/appear but
the collision map does.
bad light volumes/transitions in areas. rapid light changes.

* >> camera
no camera up/down on broom/mount.
the left-right additional dead-zone when on broom is pathetic. remove it.
-{the following is a personal observation. it annoys the hell out of me}-
camera is shifted too far to the right (PC is too far left onscreen)
no setting to adjust camera left-right offset.
no adjustments for PC states (exploration/combat/flight/riding).
! this is especially annoying because the PC audio is also offset to the left !
center the damn PC during exploration and add a setting slider for each state
to allow for choosing a preferred Left-Right offset.

** summation
Avalanche Software has failed horribly here. This is really a generic game
with issues that should have been ironed out long ago. The PS5 was
ultimately the only platform WB/PG/AS was worried about, it shows in so many
ways. Culling solution is poor at best. Scene-graph could have been handled
far better. Just setting PC as UE compiler target does not cause magic to
happen, it requires a deliberate hand to optimize the code for the given
platform. The 11th hour inclusion of denuvo, bad for consumers and very bad
for executable. Memory handling is not terrible but it does appear there
are some periodic leaks. Sometimes using map to warp to new location fixes
it by releasing and reallocating, this is not a permanent solution though.
When you consider the limitations of consoles it's easy to see that AS
decided to kneecap the PC version. This was a bad decision and shows that
AS was not ready for a product of this magnitude. There is some great work
that is marred by shoddy coding. Architecture, landscape and esthetics are
very nice. The problem is presentation, scene-graph and performance.

..Too big a project for AS to handle.
..Great ideas, has some merit. Poorly implemented and executed.

3.5/10

not impressed at all with PC port.
get some [UE4 PC] programmers to fix these issues.
replay-ability is minimal at best. 1 quest specific to house.
PS5 only quest line. WbAsPg only worried about PS5. Case in point.
center the damn camera or add settings to allow state adjustments.
Xanodia Feb 23, 2023 @ 2:37am 
Originally posted by TafferKnight:
Originally posted by Xanodia:

does the black box of text prior to the game launching show up?

No - is it supposed to?

oh did you also install "RE-UE4SS" (specifically the "UE4SS_xinput" version) ? It's a required prerequisite.
TafferKnight Feb 23, 2023 @ 2:43am 
Originally posted by Xanodia:
Originally posted by TafferKnight:

No - is it supposed to?

oh did you also install "RE-UE4SS" (specifically the "UE4SS_xinput" version) ? It's a required prerequisite.

Yep, just tried it again with the latest file and made sure to have the unextracted zip files in the same folder just in case (didn't have those before). No black box pop up again. Argh:/ Yep. It's time for a stiff drink. Thank you for your help btw!!! I'm going to look into this again tomorrow. Maybe someone will upload a video so I can see where I'm going wrong, I don't intend to refund anymore.
Last edited by TafferKnight; Feb 23, 2023 @ 2:46am
TafferKnight Feb 23, 2023 @ 11:56pm 
To anybody who may be struggling to see any results (ie camera isn't adjusted), please follow this advice instead:

[CREDIT: Meltus & YouYouTheBoxx]

Replace what's in "C:\Program Files (x86)\Steam\steamapps\common\Hogwarts Legacy\Phoenix\Binaries\Win64\Saved\CameraSettings.json" with:

"internal_config 1": {
"Y": -60,
"Z": 15,
"X": -215
},

This works 100%. Damn, I'm emotional.
Last edited by TafferKnight; Feb 23, 2023 @ 11:58pm
Nonomori Feb 24, 2023 @ 12:09am 
Many games nowadays have this left-perspective camera view.

Batman Arkham, The Last of Us, God of War, Horizon, Spider-Man (in forced walking/out-of-costume segments), Forspoken, The Witcher 3 next-gen version, Control, Returnal, Gears of War, DMC5 (during environmental navigation)... I'm hard-pressed to think of recent examples outside Soulsborne games that don't use an offset camera.

The reason for that is that third person shooters and similar genres always use the off center so you can see where you are shooting and see it make contact with the enemies. Because wands are ranged it is treated like a shooter, so you can see your spell hit the enemy and see enemies telegraph attacks from a distance in front of you. Only short ranged combat is really doable with center camera (like forementioned tomb raider, kingdom hearts or souls games), as if an enemy is going to hit you they will run up to you before attacking, and vice versa.

At best they will allow you to change it to the right, but I doubt that you'll be able to change it to a centre-perspective one.

And you really want your character to block you from seeing your enemy and most likely missing? And or wanting to not see the FULL view of your surrounding?
Last edited by Nonomori; Feb 24, 2023 @ 12:15am
TafferKnight Feb 24, 2023 @ 12:24am 
Originally posted by Nonomori:
Many games nowadays have this left-perspective camera view.

Batman Arkham, The Last of Us, God of War, Horizon, Spider-Man (in forced walking/out-of-costume segments), Forspoken, The Witcher 3 next-gen version, Control, Returnal, Gears of War, DMC5 (during environmental navigation)... I'm hard-pressed to think of recent examples outside Soulsborne games that don't use an offset camera.

At best they will allow you to change it to the right, but I doubt that you'll be able to change it to a centre-perspective one.

And you really want your character to block you from seeing your enemy and most likely missing? And or wanting to not see the FULL view of your surrounding?

I haven't played any of the games you mentioned except Control, up to chapter 7. No issues with that because the character was centred enough. Alan Wake on the other hand (another Remedy game) I could not do. For me it really depends on the extent of the positioning. The further leftward the character is, the more impossible it is to play. So far, I haven't ever experienced any visual problems (ie blocked field of view) involving enemy battles in third person games. I am uncertain what Hogwarts Legacy is like in this regard, however, I was completely unable to play it before due to nausea. It's like night and day. I would have refunded the game without this mod.

EDIT (to respond to the edit lol): Yes, off centre aiming during combat specifically is fine and the standard. No issues there. However, keeping the character fixed in that same off centre position beyond combat (ie during basic walking/running animations) is the disorienting part. There is probably something going on at the brain level that makes adjusting to that impossible for people like me.
Last edited by TafferKnight; Feb 24, 2023 @ 7:29pm
Xanodia Feb 24, 2023 @ 2:50am 
Originally posted by Nonomori:
Many games nowadays have this left-perspective camera view.

Batman Arkham, The Last of Us, God of War, Horizon, Spider-Man (in forced walking/out-of-costume segments), Forspoken, The Witcher 3 next-gen version, Control, Returnal, Gears of War, DMC5 (during environmental navigation)... I'm hard-pressed to think of recent examples outside Soulsborne games that don't use an offset camera.

The reason for that is that third person shooters and similar genres always use the off center so you can see where you are shooting and see it make contact with the enemies. Because wands are ranged it is treated like a shooter, so you can see your spell hit the enemy and see enemies telegraph attacks from a distance in front of you. Only short ranged combat is really doable with center camera (like forementioned tomb raider, kingdom hearts or souls games), as if an enemy is going to hit you they will run up to you before attacking, and vice versa.

At best they will allow you to change it to the right, but I doubt that you'll be able to change it to a centre-perspective one.

And you really want your character to block you from seeing your enemy and most likely missing? And or wanting to not see the FULL view of your surrounding?

The issue I've noticed people having with understanding a functional centered camera is they assume the camera will remain at shoulder or waist height of the character.

A proper centered camera pushes the character below the crosshair and pulls the camera back a bit like risk of rain 2

OR what older 3rd person games like battlefront 2 (2005) did was keep the character close and fully visible, then push the actual crosshair to the upper part of the screen. This helped with small indoors as well since you're aiming down at the world with a high crosshair, allowing for unobstructed targets by the player model despite their distance from you.

(And don't call this weird so quickly! The popular halo games in their series pushed the crosshair DOWN from the center to promote looking ahead and UP due to the verticality of combat and to appreciate the environment better)
Last edited by Xanodia; Feb 24, 2023 @ 2:54am
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Date Posted: Feb 11, 2023 @ 8:06pm
Posts: 60