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Ein Übersetzungsproblem melden
It's not High-End
Everything on high expect for textures and LOD, which is set to medium
RT off
I cap the FPS to 50 because of a CPU bottleneck in dense scenes.
Weird, i play on a 3080ti + i9-12900H Laptop, and can run the game at 60fps with a mix of High and Ultra, DLSS in Quality mode and every RT options on with High RT quality
Port issues include poor/bad keybind options
Lack of graphical options
Horrible UI/UX layout and interaction
Those are examples of porting issues. And Hogwarts Legacy does not have issues in this regard. It's one of the better ports in recent years.
If I run out of VRAM the FPS goes from 50 down to like 12.
No.
🤡🤡🤡
A 3070 is 8Gb of Vram if i remember correctly, are you sure that it's a Vram bottleneck?
Have you monitored your Vram usage to see how much was used ?
If it's about Vram, you don't have a lot of options aside from downgrading the visals of the game
owned just about every generation of chipset and graphics card (until more recent years where I movedaway from PC gaming due to Microsoft being unethical and determined to move PC gamers to XBOX to win a console war they haven't a snowflakes chance in hell to achieve)..
having run most PC tech demos since early bulletin boards (dialup , pre 'internet'), and having tweaked/tuned and overclocked for many decades now.. and always been one to 'make it work' (no matter what)...
This game is a masterpiece.
It is exceptionally well built.
(yes has some things needing tweaking (what open world RPG doesn't)
If the PC version isn't highly unoptimised (even though lots of things SUGGEST this.. ie my 24 teraflop card has the optimiser default all settings to Low.. / release version of game/day one patch at least defaults Raytracing to Ultra (but all other settings to Low)...
This game basically just demands more from machines than recent titles have.
-every so often a game comes out that pushes the envelop (Crysis being famous).
analogue/nature is hard to render with triangles.
Crysis 2 moved from the jungles to a city. (buildings render easily using triangles)
Crysis 2 was designed to be a console release'
consoles get the lion share of sales so people design games to work (sell) on consoles.
For the last decade, PC games have been held back by 'consoles'.
The xbox series S seriously undermines the entire gaming market. (and sets the low bar that a Nintendo Switch Pro would need to beat/equal)..
Now a few games are setting their sights on being able to sell to the new generation of consoles.. so games like Hogwarts can design large scale natural environments that actually run on things..
the difference now is that the consoles in many ways can outpunch the 'standard' PC (not what a few percent of PC gamers run)
so the games settings are not just Low=console, high = PC
it is more like high = (good) console, medium(average) console, low (settings aiming for running on older hardware).. which now leaves PC Ultra to utilise 2-3 times more RAW power than the top end consoles has.
Hence why my 24Teraflop 16GB VRAM GPU /32GB system RAM 12 threaded beastie of a CPU, only spits out a 'console' version of this game,..
with either
A) extra detail (like Raytracing also caluculating reflections in mirrors) or
B)extra framerate
having gamers just assume that 'cause every other title' ALSO lets them claim
C)higher resolution
that they are instantly going to get A+B+C on a video card that some journalists have said is 'better' than what is in a Playstation (5)
problem is the GPU in the PS5 was highly customised with input from Epic (makers of Unreal Engine). The PS5 doesn't use a 'full fat' RDNA2 card - stuff that generally isn't needed for gaming (but rather Hollyuwood/business) has been stripped from it and it has been modified to improve GAMES output.
This includes an incredible feedback cache that allows CPU/GPU to have data that can be output or pool usefully to physics systems and a direct injection of high speed data into relevant areas of the pipeline.
Combined with the advanced version of an Early Z cull that was included with RDNA3 and claimed to offer a 50% performance boost (basically removed anything from the data feed that will predictably not be needed in the final render, (doing so early saves useless data from stealing bandwidth and doesn't need to waste calculations to be raytraced and light sourced etc) - the PS5 GPU is 'very advanced' and will not bottleneck a system.
PCs are NOT equal to a Playstation 5 console (an Xbox, yes- I wholeheartedly agree with you.. but not the Playstation 5)
as for whether a system below or at minimum requirements should expect to outpuch systems that perform adequately (due to exceeding requirements)..
I question whether people actually understand that this title is exceptional - uses more physics systems and 'analogue'/natural geometry than any title out there...
it is a tour de force tech demo..
and, on topic...
I'd say VERY well optimised!; my PC, being 9 years old -the PC loaded the game faster than a Playstation 5 (not factoring Precaching) from a 'lowly' Samsung EVO 850.
(video here: https://youtu.be/IfpZ6Aa70Rk )
From what I gathered from scrolling through so many posts, this really looks like an optimization issue (they should bump the RAM requirement by one step at least IMO). You can either wait for a patch or go to the optimization mega thread and see if anything there can help.
I've seen people ♥♥♥♥♥♥♥♥ that their GTX 970 isn't running this at 4k 150 fps. You can't expect a massive game like this to run on every single system, but it also isn't so poorly optimized that it won't run on anything but the best or high end system.
Instead of blaming the game, maybe look at what your expectations of your system are.
And again what are your settings? My RTX 2060 super and I7-10700k have 0 performance issues with the game.