Hogwarts Legacy

Hogwarts Legacy

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MercyGG Feb 8, 2023 @ 10:05am
UE4 Settings
Hey everyone,

I just realized that the game runs on Unreal so it is highly customizable and I wanted to throw some settings in here for everyone to use, might or might not improve your visual and/or performance.

These settings goes into the *Engine.ini* file located in "C:\Users\YOURNAME\AppData\Local\Hogwarts Legacy\Saved\Config\WindowsNoEditor".

r.PostProcessAAQuality=0
This sets the TAA off iirc.

r.Streaming.PoolSize=8192
How much MB to dedicate to the texture streaming system, you could set to half of your GPUs VRAM or total.

r.Streaming.MaxTempMemoryAllowed=256

r.SceneColorFringeQuality=0
This sets the CA (chromatic aberration of completely. (For me the ingame settings didn't seem to work completely)

r.DepthOfFieldQuality=0
Turns off the DoF completely.

r.UseShaderCaching=1
r.UseShaderPredraw=1
These two settings should optimize the running.

r.SSR.Quality=4
The quality of screen space reflections, 4 is maximum.

r.SSS.HalfRes=0
This is set to 0 so it won't render half resolution shadows.

I might add more to this list later or if you have something on your own, feel free to post it in the comments.

EDIT2: You might want to copy your engine.ini somewhere in case the game updates and the original one gets overwritten.
Last edited by MercyGG; Feb 10, 2023 @ 3:30am
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Showing 1-15 of 19 comments
Demonen Feb 9, 2023 @ 6:58am 
Thanks.

Slight nitpicks: SSS is Screenspace Shadows, not reflections.
MercyGG Feb 9, 2023 @ 7:00am 
Originally posted by Demonen:
Thanks.

Slight nitpicks: SSS is Screenspace Shadows, not reflections.

Thanks for the correction. Fixed.
Miwoo Feb 9, 2023 @ 7:02am 
No possibility to have 5.1 surrond sound correctly ?
Mako Ruu Feb 9, 2023 @ 7:04am 
What if we want Depth of Field?
HeyApple Feb 9, 2023 @ 7:04am 
Placebo doesn't do anything.
MercyGG Feb 9, 2023 @ 7:06am 
Originally posted by HeyApple:
Placebo doesn't do anything.
Which setting? Gotta specify before hating.
MercyGG Feb 9, 2023 @ 7:07am 
Originally posted by Miwoo:
No possibility to have 5.1 surrond sound correctly ?
For the sound, there is this article - https://docs.unrealengine.com/4.27/en-US/WorkingWithAudio/AudioConsoleCommands/ .

I haven't played with sound yet plus I use Dolby Access so I got surround in headphones nonetheless.
Miwoo Feb 9, 2023 @ 7:12am 
Originally posted by MercyGG:
Originally posted by Miwoo:
No possibility to have 5.1 surrond sound correctly ?
For the sound, there is this article - https://docs.unrealengine.com/4.27/en-US/WorkingWithAudio/AudioConsoleCommands/ .

I haven't played with sound yet plus I use Dolby Access so I got surround in headphones nonetheless.
Thank you !
MercyGG Feb 9, 2023 @ 7:14am 
Originally posted by Miwoo:
Originally posted by MercyGG:
For the sound, there is this article - https://docs.unrealengine.com/4.27/en-US/WorkingWithAudio/AudioConsoleCommands/ .

I haven't played with sound yet plus I use Dolby Access so I got surround in headphones nonetheless.
Thank you !
Also for the future, there is this UE4 utility, not sure if it already works with Hogwarts but it lets you use command line INSIDE the game and you can basically use those commands in-game for faster edits too.
MercyGG Feb 9, 2023 @ 7:22am 
Originally posted by 💎 NoVa 💎:
I want to see what it looks like with fog disabled

fog=0
r.Fog=0 you can try it, I'm sitting on a train right now so can't test so it might or might not work.
Here is a wiki if you really want to tinker. I have not tried anything yet.

https://www.pcgamingwiki.com/wiki/Engine:Unreal_Engine_4
Last edited by ragefilledfdemocracy; Feb 9, 2023 @ 7:24am
Fiz Feb 9, 2023 @ 7:27am 
thx sir
r.Fog=0
r.VolumetricFog=0
r.DepthOfFieldQuality=0
r.Tonemapper.GrainQuantization=0
r.SceneColorFringeQuality=0
r.LensFlareQuality=0
r.MotionBlurQuality=0
foliage.DensityScale=0
grass.DensityScale=0

Turn everything OFF lul and see how bad dev optimize texture. They just hide their bad work under foliage and fog.

They put full res texture everywhere literally everywhere even in distance that they hide behind fog, under grass and useless texture that cut into each other.
lululul what the hell is this?????
Last edited by E0-R13凸(^U^)凸; Feb 9, 2023 @ 2:16pm
MercyGG Feb 10, 2023 @ 3:29am 
Originally posted by E0-R13凸(^U^)凸:
r.Fog=0
r.VolumetricFog=0
r.DepthOfFieldQuality=0
r.Tonemapper.GrainQuantization=0
r.SceneColorFringeQuality=0
r.LensFlareQuality=0
r.MotionBlurQuality=0
foliage.DensityScale=0
grass.DensityScale=0

Turn everything OFF lul and see how bad dev optimize texture. They just hide their bad work under foliage and fog.

They put full res texture everywhere literally everywhere even in distance that they hide behind fog, under grass and useless texture that cut into each other.
lululul what the hell is this?????
So the game doesn't actually use LODs and instead they put high res everywhere? That might be the issue why everything takes time to load when changing locations lol.
(I still havent played with the setting since yesterday). I will need to check this and if it's true then we have a winner here.
MercyGG Feb 10, 2023 @ 3:38am 
Originally posted by 💎 NoVa 💎:
Originally posted by E0-R13凸(^U^)凸:
r.Fog=0
r.VolumetricFog=0
r.DepthOfFieldQuality=0
r.Tonemapper.GrainQuantization=0
r.SceneColorFringeQuality=0
r.LensFlareQuality=0
r.MotionBlurQuality=0
foliage.DensityScale=0
grass.DensityScale=0

Turn everything OFF lul and see how bad dev optimize texture. They just hide their bad work under foliage and fog.

They put full res texture everywhere literally everywhere even in distance that they hide behind fog, under grass and useless texture that cut into each other.
lululul what the hell is this?????
Do you have a screenshot, but with foliage & grass still enabled? Curious how it looks.
This is with grass and foliage scale set to 0 and fog set to 0 with DLAA ON.

https://prnt.sc/g8JlFhqq6WzJ
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