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So, for example, if an object that is supposed to be reflected disappears outside one of the upper corners of the screen, the reflective surface in the lower part of the screen no longer shows the reflection of that object. That's the case in a lot of games that use this type of reflection.
Might be the same for some shadows of objects not currently visible on screen.
Especially noticeable over water, or near edges like walls or a mountain Etc.