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Ein Übersetzungsproblem melden
Again, a card with incredibly low VRAM.
Nvidia pawned people off with stupidly low capacity for the majority of both the 2000 and 3000 series outside of the halo tier line-up to keep profit margins higher.
For the 2000 series, it was somewhat questionable but still passable. For the 3000 series it was just greed and taking advantage of consumer ignorance for how lacking that capacity would be in just a year or two.
Now the consequences of that are showing.
But as someone else already pointed out, the solution is to reduce texture quality, and/or play at a low resolution.
It's really not the game, it's a limitation of the hardware specifications you purchased.
Stop posting. You have literally no idea what you're talking about.
Except I do.
3070ti has 8GB of VRAM.
8GB.
Yes it's using GDDR6X which means the throughput is faster, but that's still a absurdly low capacity for a open world game that has a lot of high resolution textures needing to be accessed and stored.
I'm just waiting for the "But I can play GTA 5 at 4k and it's fine so that proves it's not the issue" from people that really don't realise just how different the memory requirements and that in the last year the higher end target specification for what's a average amount of VRAM to optimise for has more than doubled compared to the 8GB Nvidia pawned off on a lot of users.
The recommended specs cite an RX 5700 XT. A card with 8GB of vram (and old as ♥♥♥♥ too). A 3070Ti has more than enough power and vram to run this game at high settings, at 60fps, with no stutter. This game is doing absolutely nothing special to justify the performance people are getting. This is an optimization issue. Nothing more.
Like I said, you have no idea what you're talking about. You're just a kid on the internet who thinks he knows more than he does.
To the person making comments that PC is poor - you're the poor one. We build these games on PC.
AMD 5950x - (~8-9 percent CPU load average.)
Asus Strix 2070S - (2560x1440 resolution Vsynced at 60 fps.)
32 GB RAM (System use total: 24GB - Game usage - 17.7GB)
Asus ROG x570-F
The Gfx default/benchmark set all settings to "high"; Raytracing disabled.
I disabled DLSS and chose TAA High.
After about an hour of game time my fps is mostly pegged at 60fps, with the occasional drop to ~50 fps. The only reason I noticed the fps drop is due to Steam's fps counter. No outright stuttering so far.
In spite of installing on a magnetic hard drive the load times have been acceptable for me. I will move to NVme drive later to test.
This game really is RAM hungry...