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I still don't like the idea of DRM in any form, but so long as it can't lock me, a legitimate owner, out of my legally acquired copy of the game, I'll simply grumble about my dislike of DRM in principle.
The question is, can they prove that is indeed how it works? Because if they can't prove that's how it works, it boils down to "do I trust them?" And well, my trust in the gaming industry as a whole is exceedingly low, especially in the past 2-3 years.
If I read into right the DRM part would then just be steam/origin/etc and the denvuo Anti-Tamper in question is just worrying about piracy only.
Many confuse the two, assuming Denuvo Anti-Tamper is essentially spyware because of the capabilities of anti-cheat software.
That is my understanding too and if it is just the Steam license DRM and denuvo protecting that, I have less issues with it. Steam DRM never bothered me, run the game once online and you can play offline for months, see this topic on reddit about that: https://www.reddit.com/r/Steam/comments/xt3xec/steam_offline_mode_has_no_time_limit_an/
This would certainly explain why Capcom has had a lot of stuttering issues via their DRM while other games that run with Denuvo don't.
The only thing that messes with performance maybe that I can find on their site is the anti-cheat and this one: https://irdeto.com/irdeto-license-management/ as a DRM solution maybe
From what I understand Capcoms DRM only had issues in Resident Evil Village. It may actually sit on top of Denuvo because crackers were able to remove it to fix the stuttering issues. I don't know the details of how it's actually implemented though. I might need to do a bit of reading.
I have a feeling that Capcom are attempting to develop something similar to Denuvo so that they don't have to pay the high fees.
I'm not sure if the Anti Cheat has DRM functions but perhaps someone can shed some light. From what I can tell the major concern with the Anti Cheat is kernel level access not performance. I believe that it was flagged by some virus checkers. But anti cheat software having kernel level access is common.
I believe Devil May Cry 5 was said to have had some issues as well. Of course most every article bills at as "Denuvo DRM" that was eventually patched out, so apparently this misunderstanding abounds even among the journalistic circles.
Many sites were reporting that "Denuvo DRM" was also to blame for Resident Evil Village, but digging long and hard enough, there are a couple sites that can be found who report it more accurately.
I was around the Steam forums during the whole Devil May Cry 5 fiasco but it was really just a rumour that got out of control. The time when people actually took these Denuvo posts a little bit more seriously.
It was tested by the kings of benchmarking and they found no performance difference between the Denuvo protected version and the Denuvo free version. They had to force an extreme CPU bottleneck in order to get a performance difference.
But when there is a CPU bottleneck additional operations on the CPU generally affect framerate so it's not exactly a fair test. And as I said the bottleneck was extreme. I doubt anyone would have a hardware configuration or would be playing as such low settings to cause such a bottleneck.
https://www.eurogamer.net/digitalfoundry-2019-devil-may-cry-5-pc-denuvo-protection-tested
There was a modder at the time who said he knew what was causing the performance hit and said that it had nothing to do with Denuvo. I believe that he released a mod that fixed it. The same guy that fixed the performance issues with Nier:Automata.
In short there were no DRM related issues with DMC5 at least based on the evidence.
That's not the conclusion you can make from that article.
You cannot say this evidence shows there is no performance impact simply because they lowered their graphics settings and then it did. You can maybe say that these performance impacts only happened to people on lower settings, or maybe that it only affects people with less powerful CPUs, but to say that there are "no performance impacts" is a complete contraction to the evidence provided in the article. In fact, it is even titled "Devil May Cry 5 PC's Denuvo DRM has a CPU hit"
As I've said they got there by forcing an extreme bottleneck. You could use such a bottleneck to say that almost any piece of software causes performance issues.
Generally if you are experiencing a CPU bottleneck you are sending more frames to the CPU than it can handle and you would probably be sending more frames than your monitor can handle too so it wouldn't really be an issue. You are basically under utilising your graphics card so it spits out a huge framerate.
Not a useful thing for normal gamers to do but great for people like Overlord Gamer to give the impression that a piece of software causes more performance issues than it actually does.
You've never seen a click bait title before?
It was not an "extreme bottleneck", in fact they did not bottleneck anything but the potential to run the game better. They simply lowered their graphics resolution to 480p, turned the graphics settings down, and set their render mode to interlacing.
Those are all options within the game settings menu, and there is no "bottlenecking" done to the hardware to achieve this effect.
The argument is not "if you lower your settings the game runs worse". The argument is that the game runs better without DRM. The article tested the DRM version and DRMless version at the same "bottleneck", and the DRMless had better performance.
It's obvious that you don't know what a CPU bottleneck is. That is an extreme bottleneck at least for that CPU. If you GPU is being underutilized because you are giving it so little work you are making a game CPU bound rather than GPU bound.