Star Trek Online

Star Trek Online

New to STO, using skill points
Hello,

I just started playing STO with a Trill tactical officer and have read some of the online resource guides on the basics. Now, that I'm at lv 7, what skills should I put points into since I haven't use any points yet?

Any advice to my question or general guidance on how to play STO would be appreciated.

Thanks
< >
Visualizzazione di 1-11 commenti su 11
i spen more points in space but at the same time i try to keep it balanced im playind as an alien engineer just made lower admiral
as a tac officer youll likely want an escort, which are DPS machines and do little else. So skills that buff energy weapons and torpedoes first, things that boost your weapon, shield, and engine power, and things that give you more hull or shields and things that improve your healing of hull and shields. When you get to Vice Admiral you will likely decide that youve made some mistakes and have a better understanding of your character and what goals you want for them. At that point, you can respec your character. You can do that a limited number of times for free so its not a big deal.
man im a level 50 tac and my advice is use a build ill send you add me ill give ya my build
That could Help. READ CAREFULLY, because a respec as Silverplayer cost 500 Zen.
ONLY GOLD MEMBERS become a few respecs for free!!!
http://www.stowiki.org/Main_Page
http://www.stoacademy.com/
at academy you can make a Pre-build Skilltree at the Skillplanner.

Hope that Helps
Ultima modifica da Chaos; 27 set 2012, ore 9:26
Thanks man!

I was reading up on consoles and office ranks, and looking up ship specs. It looks like cruisers are out of the questions for a Tac.

Since an escort has lower HP and shield boost and hull repair are important, when should I look for bridge officers with attack patterns (III) and target system (weapon, engine, and shield) skills?

Are attack/dispersal patterns useful for an escort?
Attack Patterns, yes. Dispersal patters, no. Mines are really not a very good choice on an escort. Attack pattern Omega III is one of the skills of choice for elite STF runners (Cannon Rapid fire III is also used by some), but definately an attack pattern or two are essential in an escort endgame build. Earier than that.... I like to use attack pattern Omega in the highest slot I can at most any level.

You could run a cruiser if you want, many do, and have success doing so. Cruisers that fit naturally with a tac captain would be the excelsior or Regent if you want to spend money (the galor or D'Kora if you want to spend even more money), or the assault cruiser if you dont. Youd just have more damage than your average cruiser but less tanking ability, which only really matters much in Elite STFs or some of the hard fleet credit missions.
thx, again =) Between Engineering Team I and Target Wep sys III, which would you rec, now?
well one is an ensign engineer skill and the other is a lt. commander tac skill, so im nit sure why youd have to choose, but id likely run neither. I usually use emergency power to shields I in my ensign engineer slot and cannon rapid fire II, cannon scatter volley II in my lt. commander tac slot if im using cannons, or beam fire at will III or torpedo spread 3 if im using beams torpedoes. the target subsystems abilities are okay, but not great.
for making lv 9 Lt., I'm rewarded w/ an officer from tac, sci, or eng.
Ultima modifica da sudkel; 28 set 2012, ore 17:34
ah, yes... Well, all the bridge officer abilities are changeable for a few hundred energy credits on earth spacedock, so the abilities dont really matter much, at least at level 9. later on, you might get a very rare bridge officer that has an ability that cant be trained, but right now youre likely to train new skills on whoever you choose anyway. So go with the officer that has the best set of traits, as those cannot be trained.
< >
Visualizzazione di 1-11 commenti su 11
Per pagina: 1530 50

Data di pubblicazione: 26 set 2012, ore 14:47
Messaggi: 11