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Сообщить о проблеме с переводом
As to whether you can justify the sub or not is up to your perception.
If you sub you get:
1 Billion EC limit per character
Automatic Dilithium Refinement.
4 Character slots
+2 Bridge Officer Slots per character
Maximum inventory space is set at 72, rather than 42 for FTP
Maximum bank account space is 108 rather than 48 for FTP
Free account shared bank slots
A Captain retrain token at every rank for free
Total access to the foundry to create missions for others to play (if you are creative)
The typical full access to Fleets, chatting and in-game mail
As well as 500 Z-points every month to spend in the Z-store. Which these promotional points stack monthly.
STO is known as one of the lesser restrictive FTP MMO's out there. But I've subscribed since before the game was released and I haven't regretted it.
That said, I haven't played a single PWE game that they haven't messed up big time in one way or another (usually by renting the cheapest servers possible), so I'm wary of paying them a full-priced subscription.
I'll also say that in some games that have gone F2P post-launch, such as Star Wars: The Old Republic, individual micro transactions are a better value for your money than paying the sub. I subbed to SW:TOR, and when my sub lapsed I lost access to like half the game. Had I spent my $15/mo on micro transactions instead of the subscription I would have permanently unlocked all the features I wanted. Again, I'm new to STO, so this may not apply. Just wanted to share.
Well combining my passion for gaming with basic economics I see little reason to subscribe as a potential downfall (perhaps a bit of a strong word but hey..).
Giving people a good reason to pay monthly (mind you that forcing people by making the F2P model terrible is not what I mean) will secure the future and make the game more healthy.
Im all for supporting games but it needs to be more worth it then what I see now. This is ofcourse my own opinion, perhaps someone else sees the benefits as totally worth it.