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Nahlásit problém s překladem
All Romulan warbirds have lower power levels than their non-romulan counterparts because of their singularity cores/abilities.
Situationally speaking, a Romulan Tactical Captain is able to perform decloaking 'alpha strikes' better than anyone else in the game. If you want to specialize, try to focus on a ship, officers, abilities and gear that will best allow you to do as much damage as possible in those few seconds after you leave cloak. Most of the bridge officer abilities(Attack Pattern Beta and Omega) to really achieve this require high-end tactical slots you'll mostly only find on ships like the Ha'feh.
Otherwise, there really isn't a 'right' or 'wrong' answer. I have a tactical kinetic specialist that flies a science ship and it's quite.. terrifying.. to see what they can do in it. Conversely, I have an escort-flying science captain who can vaporize hostiles in a single firing cycle.
Take a look at ranks for those ships as far as bridge officers you can promote, etc. This will also give you a good reference map early on for building a solid bridge team based on the ship you will want to eventually use.
I think the great thing about this game is your ability to exchange bridge officers, and, or retrain them. Next to gearing up, this is one of the most important aspects of the game for me when choosing a ship.
look at available slots. If its heavy on Science, or Engineering, it may not be a good tactical vessel. However, in some cases, if it's heavy on one of them but your highest ranking bridge officer space ability for that ship is tactical, it can still work. Although, the methods of how you battle will change, you will still put out a respectable dps rate.
A high turn rate is great, but it rarely determines the outcome of a battle. Just remember, the bigger the ship, the slower your turn rate is going to get. Your turn rate isn't nearly as important for your vessel as how well you adjust impulse speeds based on enemy movement.
Even with average turn rate, you can turn pretty well on lower impulse speeds. I rarely ever stop, or go full impulse in a fight. Stopping with a slow turn rate will give you the feeling of being a sitting duck. Turning on full impulse with a big ship is similar to swinging a baseball bat that's too heavy for you. You may hit a home run here or there, but you will rarely make contact.
Keep in mind that this is all based on my opinion. It is not meant as a tutorial for how to play the game, but some insight of how I play. I'm also using a Tactical Romulan. I posted this purely with the intent of helping you in your decision of which ships may be more useful to you, or anyone else who may read this. You can try this method, or ignore it, that is up to you. But, good luck. Live long and prosper. : )