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I've leveled a Starfleet officer to 30 and enjoyed almost every second. My Romulan is becoming a slog. I don't care how easy you think the missions are. Whenever a MMO's missions turn from "I wonder what's coming next" to "I can't stand what is coming next" then there is a problem.
I've just gotten to the mission where you protect New Romulus against the fleet. Honestly at this point I've gotten past the spongieness of the Elachi, but am still pissed about how stupidly long and padded these missions are. Apparently fighting neverending waves of enemies is fun?
I will NEVER replay these missions and that, I think, is the real indication that they were put together badly and not properly tested.
Edit: I just played through the last mission and honestly thought it was fun. I like fleet actions a lot. IMO, this was the only mission that was truely polished and balanced.
well look at it this way .. now you know how i felt when i was fighting.. :DBesides that merry christmas :D
Their Stasis Teleporters on ground are kind of obnoxious, but their advanced AI and tactics are an enjoyable change of pace in space. Their Sheshar Dreadnoughts are pretty fantastic when they hit evasive maneuvers to try to line up a shot on you.
I you hate the Elachi, however, I feel compelled to warn you about the Undine. Fighting them enmass is a truly miserable experience if you're unwilling to adapt to your opponents. (Even after adapting, they're still fairly annoying at times with their constant rifts and knockback.)
I hate the Elachi missions because you're fighitng three or four flying bricks by yourself for most of the missions. I hate the Elachi because it takes sooo much time to kill them. They are not particularly DIFFICULT by themselves. I like my missions to be more than "fly over here and beat on these ships with hammers until they die then repeat."
And yes, I also don't like changing out my loadouts honestly. I play as a tank typically and don't like playing differently. The early KDF and the Romulan missions were a tad bit difficult for me simply because I wasn't at all used to playing as an escort.
In space, their ships have well above average Shielding, but their hull HP is below average. If their shields are a problem ,tetryon weapons + tachyon beam (a science power) might help a bit.
On ground, Elachi have nigh-on perfect personal shields that FULLY aborb all energy damage. However, they health is down-right pathetic. Using any melee weapons or shield-penetrating guns like the TR-116B will turn them into butter. Another problem are their gas drones. An EV suit will protect you from those.
I know its not much, but I hope that helps.
The reason the Elachi are so hard to fight in the Rommie arc is simple. Their group sizes are larger than normal (Not including Delta Rising) and their disruptor weapons have a small chance to fully ignore shields. This, paired with romulan ships which aren't known for being durable, (I have a Ha'apax pretty much identically equipped to a fed cruiser of similar stats, the Ha'apax dies so much quicker) leads the short fights with the Elachi often winning. Make aggressive use of the cloak and it's ambush.
There was one mission I remember very unfondly, where you had to defend a starbase from far too many Elachi with just a small bunch of useless fighters as assistance.
Undine are just obnoxious in space, least fun to fight by many light years in my eyes (excluding the Vaadwaur which do nothing but run away) because it's bubbles of F*** You that disable pretty much all movement, especially when combined with their torpedoes and constant grav wells, and an enemy that loves lying around at high speed (Nicor) and teleporting everywhere (Dromias).
Ground most annoying would be, to me (a fan of shooter mode rather than "mash the keyboard until it dies" mode), the Vaadwaur as they just run and run and run, rarely ever stopping to take a shot, and when they do, crouching, making them take minimal damage unless you smack them in the face with your gun first to make them stand.
Elachi in space i personally didnt find bad news, however they did surprise me with subsystem attacks and the ensuing burst damage. (shields down torpedo strike, and the previously mentioned elachi weapon proc) Advice regarding how to deal with them is a two parter: have engineering team or an ability similar which removes the viral matrix they use on you, and be prepared for their one use jump behind you to 5km. Secondly (and it applies to every fight every time against any foe) ensure your doing the most hideous damage possible. Max your weapon subsytem power, max out your tac consoles with one energy type matching ALL of your weapons, dont have more than one torpedo or mine launcher in total unless you want to try something trickier to fly, dont try cannons unless you like something trickier to fly. Do have two beam fire at wills (if beam equipped) or two cannon scattervolleys if cannon equipped, if you have a torp, make sure you have two torp spreads - why fire once per 30 seconds with your damage booster when you can fire twice? got tac space left? have attack pattern beta twice, a targets lower damage resistance means more damage done by you (and any allied vessel).
Merry christmas if you observe the holiday, and a good new year to you all.
The Cardassian missions have never been updated, so no surprise. They also pay the least amount of XP, so they really need a revamp.