Star Trek Online

Star Trek Online

voth cruisers
in the delta section whats the secret in beating a voth fleet? my klingon cruisers cant beat them even with nimbus pirates and 3 KDF photonic ships.....

also, i have too many passengers to claiman assignment reward....how do i kick somebody off??
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Showing 1-15 of 17 comments
Firewalk Dec 4, 2014 @ 6:19am 
1. I would have to know what mission that is, considering theres quite a few missions that have you fight multiple Voth ships.

2. You got 4 options.

- Look for this assignment: http://sto.gamepedia.com/Assignment:_Relocate_Colonists
You should find it by talking to your "operations" department head.

- Sell them on the exchange for EC. Check their value in the civillian category. You can sell duty officers by dragging and dropping them from your DOFF roster into the sales window.

- Dismiss/execute them. The worst thing you can do, since they give very little dil and CXP in return for that.

- Donate them to your fleet's projects that need civillian or any common duty officers.
Darius Dec 4, 2014 @ 8:55am 
Wasn't aware there was a passenger limit, then again I don't think I've ever had more than 10-12 at any given time due to doing colonial missions.

If you have that many colonists, then you should really be hitting up the colonial doff chains. Otherwise, if you're done with them - they are a "free" source of 500 dilithium with - Relocate Colonists to the Frontier or a good source of Recruitment CXP with Recruit Additional Support for Paraden/Karemman Conolization Efforts.

You can also get rid of extra Prisoners and Refugees with the Colonization Efforts mission.

Alternatively, you should go through your Duty Roster - starting with the Commons first and start running the Reassign Underperforming Crew missions. They finish in seconds, although they cost an increasing amount of dilithium depending on the quality of the mission you are running.
thanks...the voth mission i am stuck on is the one when u rescue 7 of 9
Darius Dec 6, 2014 @ 7:13am 
You might want to take the time to re-evaluate your ship and load out.

I believe practically everything in the Delta quadrant is using Polaron-based weapons. A couple of engineering Parametallic hull platings and having a [Pol] shield handy might help increase your survivability.

I recently stripped practically everything from my ship and crew and rebuilt from the ground up. I knew I wasn't using anything NEAR being optimal but I got by perfectly fine. Nothing had forced me to fix my numerous 'inefficiencies'. This expansion changed that. Again, I was getting by but it was becomming incredibly painful and time consuming.

Honestly, it's only going to get worse. You don't have to fight the Voth much at all, that mission might be the extent of it if I remember correctly. You'll be moving on to fighting the Vaadwaur most of the time and their ships are far worse to deal with in my opinion.
yeah ive noticed that you have to switch stuff in and out....not very realistic...oh well...still fun. finally got by the voth....thanks
Firewalk Dec 6, 2014 @ 1:02pm 
Originally posted by Darius:
You might want to take the time to re-evaluate your ship and load out.

I believe practically everything in the Delta quadrant is using Polaron-based weapons.

Not quite I'm afraid:

- Voth and Undine use variants of Antiproton.

- Vaadwaur use Polaron.

- Kazon use Phasers.

- Turei and Borg (Collective and Cooperative) use plasma.

- Hirogen use Tetryon.

I'm not sure on the Hierarchy, Hazari and Benthans, but to me it seems the weapon types are all over the place. You may still wanna get armor against Polaron when going up against the Vaadwaur though.
ok..next question how does the r and d work? i keep doing stuff and acquire like 1 research pt at a time. is that right?
Firewalk Dec 6, 2014 @ 4:25pm 
You primarily level R&D with the so called Research Projects (found at the bottom of the list). Those don't give items, but 6000 research points (7000 on criticial success) to get your level up.

Early on, I wouldn't craft anything at all. Just keep on slotting research projects to get the levels up.

At level 5 you can start making basic upgrade kits. I would not recommend those.

At level 10 you can make improved ones. Those are alright to get stuff to MK XIII but I wouldn't do any higher as the cost is crazy to get to XIV.

At level 15 you can make superior upgrade kits. Those are worth it and you should make as much as you need to upgrade your gear. In addition, you unlock character traits for your captain in each category when it hits 15. Finally, level 15 unlocks the special gear that can only be crafted (like Omni-directional beams and Conductive RCS Accelerators).

Level 20 is the maximum. The only thing special about that seems to be that your chances of making high quality gear is best at this level, but I don't think it unlocks anything.

So for now, just level it up I'd say.
Last edited by Firewalk; Dec 6, 2014 @ 4:26pm
ok thaks....when i train an officer how do i chosse what trait get overwriiten. for example i have tractor beam 1, when i train for tractor beam 2 it asks to replace another trait when i want to dump trator beam 1.....
Formous Dec 8, 2014 @ 5:14pm 
Originally posted by III./ZG76_Saipan 17:
in the delta section whats the secret in beating a voth fleet? my klingon cruisers cant beat them even with nimbus pirates and 3 KDF photonic ships.....

also, i have too many passengers to claiman assignment reward....how do i kick somebody off??
my trick against Voth si to first start on their frigates. it's best to headhunt them out and pay very close attention to their name changes, as that tends to screw you over if you shoot the decoys. Killa frig wait for it's repair ward ship. Once I go through all that, I actually go after the Bulwark I often seem to face. Bulwarks are hard due to the immunity shield, but your best weapon is to use heavy hitting opportunity weapons like the vaadwaur cluster torp, or power drains, viral matrix, or boarding parties. Ultimately Bulwarks are always a slugging match, and require a number of hits. I prefer carriers against Voth ultimately, because pets can easily outmanuever the immunity shield and of course, some pets are good shield busters
Firewalk Dec 9, 2014 @ 6:16am 
Originally posted by III./ZG76_Saipan 17:
ok thaks....when i train an officer how do i chosse what trait get overwriiten. for example i have tractor beam 1, when i train for tractor beam 2 it asks to replace another trait when i want to dump trator beam 1.....

You can't replace tractor beam I with II because II is of a higher level. I is used by the ensign slot and II requires a Lieutenant slot.
but the same officer has both. i dont understand
Formous Dec 9, 2014 @ 7:04pm 
Originally posted by III./ZG76_Saipan 17:
but the same officer has both. i dont understand
Doffs never get all level 3 abilities. Slot 1 fits level 1 abilities. slot 2 takes level 2
Slot 3 has tier 3 abilities as well as 4. Tractor beam is a tier 2 ability when it says Tractor Beam II and tier one when it says Tractor beam I. You can have both, but forget upgrading a existing slot
ahhhh ok..thanks
Darius Dec 10, 2014 @ 7:05am 
I was thinking more along the lines of getting through the episode missions and the damage types. I didn't find most of the non-delta content particularly challenging enough to consider countermeasures - hirogen, borg. Nor was it terribly frequent.

By far, the most annoying (to me) were the hierarchy ships. Fortunately, you only have to fight them 2 or 3 times.

The "V", even with how the story played out were overpoweringly difficult at time. Not going to discuss the story here, but most of it is too convenient and doesn't make much sense.
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Date Posted: Dec 3, 2014 @ 8:51pm
Posts: 17