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Bir çeviri sorunu bildirin
Some ships get bonuses on several powers and you can get some extra from spec-tree.
You can see all ships + bonus here:
http://sto.gamepedia.com/Playable_starship
But in Star Bugs Online with the latest powercreep it really makes no difference. You can run with nearly everything on max or near max everytime
Or am I misunderstanding?
Setting your powers to weapons is the most sensible thing to do for most situations, unless you are in a specific build (like a science vessel that needs aux power rather than weapon power).
The max default power for a system is 125. Certain warp and singularity cores allow you to add another 5-10 points to that maximum.
And no, you can't really max of all them to 125 unless you have a specific mix of consoles, duty officers and whatnot that simply aren't available early on. The idea is to set the power levels in a way that suits your playstyle and build.
let's say
60 Weap
100 Shield
25 Eng
15 Aux
All together, i have the following numbers witrh my Assault Odyssey (fits my playstyle, good def, ok dmg, good speed and turnrate for my fat cruisers)
84
124
45
42
I've flown my tank cruisers on both sides for years now and have to resent this. Weapon power max is still my priority, unless I get hit by multiple players. Remember that all shield power does is regenerate shields, not increase their capacity. It does so rather slowly, and while high power speeds this up a little bit, it doesn't do it fast enough regardless to lose so much firepower to it. Having Emergency Power to Shields, Transfer Shield Strength , Science Team or Reverse Shield Polarity will be of much more use while allowing you to actually kill your target before next year's Christmas Eve.
Also neglecting engine power can be fatal. Speed is life (ask any Bird of Prey pilot). The faster you are, the harder you are to hit. Thats less shots your shields will need to take. Thats the reason why my cruisers run Emergency Power to Engines. The torpedo attack you mentioned is much more easily dodged when you move fast.
Carrier (Escorts) are your basic DPS style of ships, at Lieutenant Commander or higher players have 2 device slots and gain a bonus +15 weapons power. These are unique since they are only vessels that have the ability to launch carrier pets and other small craft to aid it in combat.
Science Vessals are your basic HEALER style of ships, at Lieutenant Commander or higher players have 3 device slots and gain a bonus +15 auxiliary power. These are unique since they are only vessels that gain a 30% bonus to shields because of there weakened hull.
I fly a bird of prey actually. I've never fly a cruisier or play as engineer. But from battles, i presume crusiers had no need for engines since all my opponents, including the human players moved as slow as turtle so they could aim their weapons at the target better. To compensate for the loss of mobility, most agumented their hull and shield resistence incrediblely high. I guess you can priortised weapon first... passive shield regneration is indeed a bit useless when you have all those bridge officer ability avaible. speed is something cruiser not suited for however. My captain is oreinted towards raw dps output. But even so, i have a hard time killing a crusier when their shield is up. Once their shield is down, it only takes 1 minute at the longest for me to drop their hulls to 0 with my torps :D
Battle Cruisers are your elite TANK style ships, at Lieutenant Commander or higher players have 3 device slots and gain a bonus +10 weapons power and +10 engine power. Klingons have access to three cruiser commands, as opposed to the four available to Federation cruisers.
BC's have less speed than Cruisers, but have far greater firepower as well as more hull and shields.
Dreadnought (Destroyer) are your elite DPS style ships, at Rear Admiral or Vice Admiral players have 2 device slots and gain a bonus +10 weapons power and +5 engine power.
The Dreadnought Cruiser is only avalible via Referral Program or 2,500 Zen.
Or 5 fleet ship modules from a tier 4 shipyard. The neat thing being, you don't miss out on anything but an account wide unlock. The Galaxy X does not come with any special consoles, other than cloak which you can get elsewhere (correct me if I'm wrong).
Galaxy-X comes with Saucer Separation and a Antimatter Spread consoles.
That and with photonic fleet, I never fight alone...