Star Trek Online

Star Trek Online

Power delay / Control responsivity
Is it just me or maybe time to buy a new mouse and keyboard again, but it seems to me like power implementation and stacking a second power all queued and lined up after the first in "the batters box" so to speak; all of that seems to have gone completely to crap. Has the flow and sleekness really been borked or am I just losing my touch?
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Showing 1-4 of 4 comments
its not your machine, its been made so it cant tax the server too much anymore, torp global timers too perhaps?
essentially its a rhythm game now where you need to decide what to start with, wait for 0,5-2secs and the activate the next ability.
thats bad if u use clickable consoles a lot.
then again i doubt we want to have the "the 107" experience all over again so anything preventing server iffyness somewhat is approved by me.
Agnithrax May 21 @ 10:22am 
That's a shame. I just picked up the 10th anniversary ship bundle with all the hero ships too. I really enjoyed playing over all these years and sunk cost fallacy almost won but I'm really going to have to do a hard think. Such a bummer.
what i need to mention is that autofire is an ability that got added after the game came out, its preferred over abilities. i still dont suggest turning it off though, some weapon haste items/abilities are otherwise useless not to mention your arthritis acting up perhaps.
jonnin May 21 @ 6:09pm 
its very annoying now, many skills just quietly don't fire or turn on (for toggles). I guess just pretend your officers are slow to respond due to being jerked around in their seats etc like how every hit on the shows takes off 45% of their hull.
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Showing 1-4 of 4 comments
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