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I use same ship as you with platform set. I like it. I only do 25-30k dps but that is usually good enough for any content and with queues so dead there isnt much to do anyways! My only support skills tho are the command ship abilities and my sci captain ones but after years of healing, ccing and debuffing, I just dont see a point to it anymore. Good luck, maybe an expert here can offer up good info for both of us.
If you really wanted to "play the healer", as it were, I would suggest the science version and running a pair of Shield Emitters and SIF Generators. You can offset the damage loss with the Anchored Trait from the Vaadwaur Lockbox. It will make you a bit more squishy, but your bolstered healing capability will make up for it and that 20% _bonus_ damage will apply to all sources.
I run a similar setup on my healing Samsar. All the hate those powerful heals cause usually result in the ship tanking everything.. which it can do very well while also healing other players at the same time. The Anchored trait helps keep the ship in the 13~15k range - which is more than enough for most content(players only need to average about 7k for most advanced queues).
But the "Needs of the many" is a good command ability, unlike all the others. For support ship, at least.
I also have full Kobali set, which has some pretty good stats for healing. Just saying.
My current ability setup is:
Lt universal - Sci - Polarize hull I, Hazard II
Lt.Сo Tac - Tac team I, Beta I, FAW III
Com Eng/Command - Em2Aux I, Eng team II, Aux2Structural II, Needs of the many III
Lt Eng - Em2Sh I, Extend sh I
Lt Sci/Command - Transfer sh str I, Sci team II
Gonna try sci variant then when I get home from work, will see how it works out.
I have this build in mind tho:
Lt. Uni - Sci - Polarize I, Hazard II.
Lt. Tac/Command - Tac team I, Beta I(or FAW I).
Com Eng/Command - Em2Aux I, Eng team II, Aux2Structural II, Needs of the many III.
Lt. Eng - Em2sh I, Extend sh I.
Lt.Сo Sci - Transfer sh str I, Tractor repulsors I, Sci team III.
Any ideas?
P.s. Tried science dmg builds(particle generators) on both the science command and fleet experimental(ugly dauntless). Didn't work well... Or I was doing something totally wrong.
Also, Hazard Emitters 3 can get in some decent healing on people with enough hull repair; doubling up on it against the borg wouldn't be a bad thing either.
That said, it sounds like you do already have a pretty good idea for what works for you, personally, and that's the most important thing.
As for Exotic Damage.. it requires a lot of specialization and the proper tools. Namely, you're looking at maxed Particle Gens(captain skill, deflector, science consoles), Eject Warp Plasma(and/or particle emission plasma torp), Inverted(voth doff) Tractor Repulsors, a Constriction Anchor, Science R&D Trait, some others traits, a bunch of bonus damage boosts, and a lockbox exotic damage weapon console or two. The new Science abilities(subspace vortex and resonance beam) probably have some promise as well, but I haven't gotten around to properly testing them yet.
I Play a SCi Cpt since pretty much launch most of the time exclusive.
My advice don't think you are a healer first.
And Second don't try to be a support class other then in PvP as you totaly waisting the potential of your Charachter doing so.
The game no matter on wich difficulty does not reward healers at all and if actualy a healer is useful it is only because the targets you had to heal have bad builds and or gear so that's for one.
Over the last years Cryptic has added that much traits and perks to the game that now TAC Cpt's can possible out heal a SCi Cpt. on ground and in Space by a hughe margin without sacrificing any Damage potential.
The best and most rewarding way to play a SCi is more in line with a Rouge or Warlock using debuffs, dots, cc and to finish hard hitting powers some spacemagic ontop is not just fun but actualy extremly powerful aswell if you know how to fly and when to use.
Any advice on ships and builds for em? Both captain skills AND ability layout aswell.
Not anyones Master just a humble Student of the Force ... *cough* ... Science.
In Space everything that works for TAC works aswell for SCi just that you go more into the debuff route then egoistic selfbuffs like a TAC Cpt usualy does because they do not have love for their Team like we SCi Cpt do.
If you like nimble fast ships go Escort with beams and a Beam Fire at Will and Attack pattern setup alot of people will look at you in disbelive but those naysayers soon will be drowned out by the cries od dispair of your enemies.
If you still like small reasonable fast ships go the SCi vessel route on FED side the best you could get at the time a the Fleet Dauntless or Pathfinder because of alot of SCi and TAC consols or the T5U TAC vesta because of it's great BOff and consol Layout those Ships don't just look great (Dauntless stands to debate) but they bring hell to your enemies thanks to Science again beams and attackpattern are your friend and ontop of that strong use of either Gravity Well and Tractorbeam Repulsors finish off everything in your wake.
If you prefer slower more steady ships your Command TAC Cruiser is a good choice or you might pickup the Fleet Ecxelsior and upgrade it to T5-U this one is more nimble.
And again Beam Fire at Will and Atackpattern Beta is your best friend.
Ship masteries do go a long way as you allready got the TAC command cruiser and most likely unlocked the Mastery adding the one from the Phantom Intel Escort and even maybe the one from the Eclipse Intel Battlecruiser should keep your TAC and SCi powers more or less all the time on global cooldown.
This is just the tip of the Iceberg in regards to Space but every Shipbuild for the mentioned Ships that is supposed to work with a TAC Cpt does work aswell for a SCi Cpt just a little diffrent in execution.
Edit:
https://www.youtube.com/watch?v=u7P57aOJ384
Even as it is a TAC Cpt you could easily hit close to the same numbers as a SCi but in the end you can only do as much Damage as there are hitpoints and as the nature of a SCi Cpt's inate powers your team will benefit aswell so their DPS rises instead.
So always remember because you do less does not say you do poor but the others do better because of you.
"Blind em with Science!"
Now, after Iconian patch, I don't have that new galaxy T6 and all the fleet versions of those T6 ships.
I only got myself a fleet version of the experimental science vessel(or whatev), the small ugly one. Dautless, you said it.
So... Can you plz make a quick build of abilities(!) AND skills(!) for Dauntless? Just so I can understand where I was wrong when I tried to make a "damage" build for it. As in... Science powers damage, right? Exotic damage, particle generators, that sort of thing... We're talking about that kind of damage, right? I tried to make a decent build, but it turned out to be... Meh. ~11k dps. Which is pretty low, right? :D When I get home, I'll tell you exactly how my build was made.
https://www.youtube.com/watch?v=D90dyabT7DY
Use a lot of pause as soon as he scrolls through the skill tree.
And keep in mind he discusses consol of other peoples build and points out points and options to improve on.
I mostly agree with him besides a few small details like over focusing traits on space but that's a personal thing.
i will add a skill matrix below as soon as i have a look at my REP SCi Cpt.
Skill Points:
6 9 6 0 9
9 0 6 0 0
6 9 9 6 4
0 0 6 6 3
9 9 9 6 3
9 6 0 0 0
6 9 9 0 0
9 6 3 0 3
9 3 0 0 6
Reputation Traits Space:
Precision, Advanced Targeting Systems, Auxilary Power System - Offence, Enhanced Armor Penetration or instead of that Energy Refrequencer.
Reputation Traits Ground:
Lethality, Deadly Aim, Indomitable, Rending Shots or instead Energized Nanites
This is certainly not the most perfect distribution
I actually don't like Dauntless coz it looks ugly... But damn that Hyper Advanced Quantum Slipstream Drive... :P
heh i share your pain on this one it's so fugly actualy it is allready cute again like the ugly Duckling you have to love it.
Added a skillpoint and rep matrix further at the top certainly someone will step in soon and give some comments on this and how they feal about it. :)