Star Trek Online

Star Trek Online

(FED) Tactical Command battlecruiser[T6] - support build
I usually play healer classes in MMOs. So I am playing here as a science officer, play stile of a support-healer. Hull and shield heals, buffs, saves, etc. So dmg is not the highest, but I'm not racing to the over50k dps, no. The support role.
This ship is pretty cool from what I see. I tried it and it went well, but... I have some questions. Not about the setup of abilities(can explain em tho, if ya want).

About consoles.
Tac(4) - 4 Vulnerability locators
Sci(3) - ???
Eng(4) - ???

Here is what I tried.
Sci(3) - Plasmonic leech, Adapted module(Borg) and Signature nulifier(fleet)
Engi(4) - 3 consoles(platforms) from ALL the command ships + console from Samsar. So full set of command consoles.

People say that the command consoles set is "meh". The platfroms are pretty weak(except the shield one). But either everyone seem to forget the set bonuses or... I dunno what.

Set 2: +15kinetic and +15 all energy resist / +30% turn rate
Set3: Officer abilities build 33% more inspiration(command ship stuff) / +15%max shield
Set 4: +33% energy damage(!!!) / and upgrade to platforms.

So I need help with the consoles. Either leave everything "as is"(the platforms) OR tell me which consoles to use instead of that command console set.
Naposledy upravil KitKat; 27. dub. 2015 v 11.35
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Zobrazeno 115 z 17 komentářů
since you have the 3 pack, why not use the sci oriented command cruiser instead?
If I switch to the sci oriented... Which has 3tac, 4sci, 4eng consoles... I'll just be totally useless in the means of damage. Hell, I already am. Not more than 15-16k dps on ISA... Even tho I'm mostly healing, of course.
I'm not up to speed with the game as of late, but there didn't seem to be much need for a healer ship anymore. bout only time I remember using one was during CSA protecting the Kang. I know its gotten real bad with the dps race since DR, I wouldnt bother with it since everyone is using so much pen attacks that debuffs seem miniscule. If you really like playing that role, and I know feeling since ive been a sci whole life and druid everywhere I go, it seems pointless here in STO. We just have to hope they rebalance the game and classes and ships and well everything lol.

I use same ship as you with platform set. I like it. I only do 25-30k dps but that is usually good enough for any content and with queues so dead there isnt much to do anyways! My only support skills tho are the command ship abilities and my sci captain ones but after years of healing, ccing and debuffing, I just dont see a point to it anymore. Good luck, maybe an expert here can offer up good info for both of us.
Your damage is fine, as is the 4-set. Upgraded Tachyon platforms are excellent at burning even boss shields and the dual defense platforms are good at chewing up swarms(they're modified by everything your ship is - attack patterns, traits, etc.). While the consoles aren't as specialized specific consoles, they do create a well-rounded group of bonuses that entirely respectable when you complete the set - the platforms are just extra utility on top of that.

If you really wanted to "play the healer", as it were, I would suggest the science version and running a pair of Shield Emitters and SIF Generators. You can offset the damage loss with the Anchored Trait from the Vaadwaur Lockbox. It will make you a bit more squishy, but your bolstered healing capability will make up for it and that 20% _bonus_ damage will apply to all sources.

I run a similar setup on my healing Samsar. All the hate those powerful heals cause usually result in the ship tanking everything.. which it can do very well while also healing other players at the same time. The Anchored trait helps keep the ship in the 13~15k range - which is more than enough for most content(players only need to average about 7k for most advanced queues).
Hmm... Anchored. Well, usually I use the Pedal to the Metal pilot spec trait(+10%dmg on full throttle) and fly in the middle of the battle. With Evasive maneuvers and even tried the "Subspace Interception" command ability. Which turned out to be... Not as useful as it sounds on paper. Also I think it's kinda... Hard to heal if you are 13-14km away, so I don't know about the Anchored trait.
But the "Needs of the many" is a good command ability, unlike all the others. For support ship, at least.
I also have full Kobali set, which has some pretty good stats for healing. Just saying.

My current ability setup is:
Lt universal - Sci - Polarize hull I, Hazard II
Lt.Сo Tac - Tac team I, Beta I, FAW III
Com Eng/Command - Em2Aux I, Eng team II, Aux2Structural II, Needs of the many III
Lt Eng - Em2Sh I, Extend sh I
Lt Sci/Command - Transfer sh str I, Sci team II

Gonna try sci variant then when I get home from work, will see how it works out.
I have this build in mind tho:
Lt. Uni - Sci - Polarize I, Hazard II.
Lt. Tac/Command - Tac team I, Beta I(or FAW I).
Com Eng/Command - Em2Aux I, Eng team II, Aux2Structural II, Needs of the many III.
Lt. Eng - Em2sh I, Extend sh I.
Lt.Сo Sci - Transfer sh str I, Tractor repulsors I, Sci team III.

Any ideas?

P.s. Tried science dmg builds(particle generators) on both the science command and fleet experimental(ugly dauntless). Didn't work well... Or I was doing something totally wrong.
Naposledy upravil KitKat; 28. dub. 2015 v 3.37
You'll do more for your team with Suppresion Barrage than you will with Needs of the Many(it reduces the incoming damage while cutting defense value of your enemies at the same time). Alternatively, Overwhelm Emitters and Rally Point can be good for a primarily defensive playstyle with good Shield Emitters and Hull Repair ratings(Rally Point does have a passive regen beyond just the burst heal/cleanse).

Also, Hazard Emitters 3 can get in some decent healing on people with enough hull repair; doubling up on it against the borg wouldn't be a bad thing either.

That said, it sounds like you do already have a pretty good idea for what works for you, personally, and that's the most important thing.


As for Exotic Damage.. it requires a lot of specialization and the proper tools. Namely, you're looking at maxed Particle Gens(captain skill, deflector, science consoles), Eject Warp Plasma(and/or particle emission plasma torp), Inverted(voth doff) Tractor Repulsors, a Constriction Anchor, Science R&D Trait, some others traits, a bunch of bonus damage boosts, and a lockbox exotic damage weapon console or two. The new Science abilities(subspace vortex and resonance beam) probably have some promise as well, but I haven't gotten around to properly testing them yet.
Szeron původně napsal:
You'll do more for your team with Suppresion Barrage than you will with Needs of the Many(it reduces the incoming damage while cutting defense value of your enemies at the same time). Alternatively, Overwhelm Emitters and Rally Point can be good for a primarily defensive playstyle with good Shield Emitters and Hull Repair ratings(Rally Point does have a passive regen beyond just the burst heal/cleanse).

Also, Hazard Emitters 3 can get in some decent healing on people with enough hull repair; doubling up on it against the borg wouldn't be a bad thing either.

That said, it sounds like you do already have a pretty good idea for what works for you, personally, and that's the most important thing.
Hmm... Ok, thanks, I'll think over what you said, test some of the other abilities, including Rally point... Altho how to make ppl know that they need to get to the rally point..? xD
@Little Lilith
I Play a SCi Cpt since pretty much launch most of the time exclusive.
My advice don't think you are a healer first.
And Second don't try to be a support class other then in PvP as you totaly waisting the potential of your Charachter doing so.

The game no matter on wich difficulty does not reward healers at all and if actualy a healer is useful it is only because the targets you had to heal have bad builds and or gear so that's for one.

Over the last years Cryptic has added that much traits and perks to the game that now TAC Cpt's can possible out heal a SCi Cpt. on ground and in Space by a hughe margin without sacrificing any Damage potential.

The best and most rewarding way to play a SCi is more in line with a Rouge or Warlock using debuffs, dots, cc and to finish hard hitting powers some spacemagic ontop is not just fun but actualy extremly powerful aswell if you know how to fly and when to use.
Alith-Ahnar původně napsal:
The best and most rewarding way to play a SCi is more in line with a Rouge or Warlock using debuffs, dots, cc and to finish hard hitting powers some spacemagic ontop is not just fun but actualy extremly powerful aswell if you know how to fly and when to use.
Well then... Teach me, master. :)
Any advice on ships and builds for em? Both captain skills AND ability layout aswell.
LittleLilith původně napsal:
Alith-Ahnar původně napsal:
The best and most rewarding way to play a SCi is more in line with a Rouge or Warlock using debuffs, dots, cc and to finish hard hitting powers some spacemagic ontop is not just fun but actualy extremly powerful aswell if you know how to fly and when to use.
Well then... Teach me, master. :)
Any advice on ships and builds for em? Both captain skills AND ability layout aswell.

Not anyones Master just a humble Student of the Force ... *cough* ... Science.

In Space everything that works for TAC works aswell for SCi just that you go more into the debuff route then egoistic selfbuffs like a TAC Cpt usualy does because they do not have love for their Team like we SCi Cpt do.

If you like nimble fast ships go Escort with beams and a Beam Fire at Will and Attack pattern setup alot of people will look at you in disbelive but those naysayers soon will be drowned out by the cries od dispair of your enemies.

If you still like small reasonable fast ships go the SCi vessel route on FED side the best you could get at the time a the Fleet Dauntless or Pathfinder because of alot of SCi and TAC consols or the T5U TAC vesta because of it's great BOff and consol Layout those Ships don't just look great (Dauntless stands to debate) but they bring hell to your enemies thanks to Science again beams and attackpattern are your friend and ontop of that strong use of either Gravity Well and Tractorbeam Repulsors finish off everything in your wake.

If you prefer slower more steady ships your Command TAC Cruiser is a good choice or you might pickup the Fleet Ecxelsior and upgrade it to T5-U this one is more nimble.
And again Beam Fire at Will and Atackpattern Beta is your best friend.

Ship masteries do go a long way as you allready got the TAC command cruiser and most likely unlocked the Mastery adding the one from the Phantom Intel Escort and even maybe the one from the Eclipse Intel Battlecruiser should keep your TAC and SCi powers more or less all the time on global cooldown.

This is just the tip of the Iceberg in regards to Space but every Shipbuild for the mentioned Ships that is supposed to work with a TAC Cpt does work aswell for a SCi Cpt just a little diffrent in execution.

Edit:
https://www.youtube.com/watch?v=u7P57aOJ384

Even as it is a TAC Cpt you could easily hit close to the same numbers as a SCi but in the end you can only do as much Damage as there are hitpoints and as the nature of a SCi Cpt's inate powers your team will benefit aswell so their DPS rises instead.

So always remember because you do less does not say you do poor but the others do better because of you.

"Blind em with Science!"
Naposledy upravil Alith-Ahnar; 28. dub. 2015 v 7.13
I got ALL the T6 pre season 10 patch. Incuding Pathfinder(with that AWESOME trait). Fed side, I mean. So... I got all the traits. :) Even tho I didn't master some of the ships(but I think those traits are bit useless for my support style of play).
Now, after Iconian patch, I don't have that new galaxy T6 and all the fleet versions of those T6 ships.
I only got myself a fleet version of the experimental science vessel(or whatev), the small ugly one. Dautless, you said it.

So... Can you plz make a quick build of abilities(!) AND skills(!) for Dauntless? Just so I can understand where I was wrong when I tried to make a "damage" build for it. As in... Science powers damage, right? Exotic damage, particle generators, that sort of thing... We're talking about that kind of damage, right? I tried to make a decent build, but it turned out to be... Meh. ~11k dps. Which is pretty low, right? :D When I get home, I'll tell you exactly how my build was made.
Can do even a bit better then that even if it is less work on my side and alot of patience on yours. :)

https://www.youtube.com/watch?v=D90dyabT7DY

Use a lot of pause as soon as he scrolls through the skill tree.
And keep in mind he discusses consol of other peoples build and points out points and options to improve on.

I mostly agree with him besides a few small details like over focusing traits on space but that's a personal thing.

i will add a skill matrix below as soon as i have a look at my REP SCi Cpt.

Skill Points:
6 9 6 0 9
9 0 6 0 0

6 9 9 6 4
0 0 6 6 3
9 9 9 6 3

9 6 0 0 0
6 9 9 0 0

9 6 3 0 3
9 3 0 0 6

Reputation Traits Space:
Precision, Advanced Targeting Systems, Auxilary Power System - Offence, Enhanced Armor Penetration or instead of that Energy Refrequencer.

Reputation Traits Ground:
Lethality, Deadly Aim, Indomitable, Rending Shots or instead Energized Nanites

This is certainly not the most perfect distribution
Naposledy upravil Alith-Ahnar; 28. dub. 2015 v 7.49
Oky, I'll check this vid when I get home(an hour or so).

I actually don't like Dauntless coz it looks ugly... But damn that Hyper Advanced Quantum Slipstream Drive... :P
LittleLilith původně napsal:
Oky, I'll check this vid when I get home(an hour or so).

I actually don't like Dauntless coz it looks ugly... But damn that Hyper Advanced Quantum Slipstream Drive... :P

heh i share your pain on this one it's so fugly actualy it is allready cute again like the ugly Duckling you have to love it.

Added a skillpoint and rep matrix further at the top certainly someone will step in soon and give some comments on this and how they feal about it. :)
Naposledy upravil Alith-Ahnar; 28. dub. 2015 v 7.52
What about a Sci Torp build? I have beening trying that for a change on my Delta character since I had never used torps before.
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Datum zveřejnění: 27. dub. 2015 v 6.08
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