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The Assimulated Module is a tier 1 Task Force Omega reward. The Cutting Beam is a tier 2 Task Force Omega reward. So you'll need to get your Task Force Omega reputation to atleast tier 2, to get both.
With that said, cannon and beam builds are both still quite effective, they just have slightly different functions. Cannons are great for focused, pressure damage. Beams are better at area suppression and spike damage.
The problem you're facing with the Vaadwaur is that their high movement speed means they have a very high defense value. You can counter that by employing snares like tractor beams, warp plasma, engine drains/disables, etc. or non-missing attacks(AoEs, Torpedo Spreads, Tractor Beam Repulsors, etc.).
The Neghvar isn't a particularly offensive ship itself, but you are kind of hurting yourself even more by not stacking same damage type consoles(they stack at the base level before other bonuses are applied - each one adds the same flat amount to each weapon) and slotting fluidic cannons(cannons are best at close range - fluidic weapons push targets away from you).
It would also be useful to know what your bridge officer layout is - if you want to squeeze out performance on an eng-heavy ship like the non-mirrior neghvar, it's important that you're using those slots for offense. Primarily, that means Emergency Power to Weapons 3 and Directed Energy Modulation.
There are some expensive ways to make the ship relatively competent(namely an Aux2Bat build), but I would still recommend saving up for the mirrior version of the Neghvar on the exchange if you're avoiding C-Store ships. The Mirrior Neghvar has excellent flexibility without giving up the beefiness or iconic appearance of the classic Neghvar. Otherwise, the Qib, Ty'gokor, and Mogh all completely outclass the ship in performance.
You prob still wont feel a big punch, but the accumulation of dmg with be helpful. tac consoles are key along with boffs but thats for later I guess.
Why would you do that? You either use beams all around or you use DBB's + Omnis. Using weapons with different firing arcs means you never will be able to fire all your weapons at the same time.
As for the OP, you can use your cannon/turret build for now. Beams are generally the best choice but you should be okay with cannons for now. You will also have a lot of different builds/gears available to you after some time anyway.
Just make sure you get really close to your targets. Firing cannons at 8-9 km away from your target will do no harm to them. Cannons in this game basically work like shotguns. Make sure you are within 3km (the closer the better) to your target. Also learn to use your abilites properly and use them in firing cycles ( a typical cannon cycle is Attack Pattern Beta/Omega + Emergency Power to Weapons + Cannon Scatter Volley + Tactical team). You probably want to have each of these abilites twice for now so you can use the one copy of the ability while the other is on cooldown.
The next part ws no picknick either 1 Heavy Artillery ship took me 3 hours, and multiple respawns to beat...one-on-one my gear was plain crap I had to upgrade my gear to mk XIV to even stand a chance.
For the most part the negh'var battlecruiser is really really slow, now there are a setup you can try using dual cannons + turn rate console, but that would take away from your defense or power.
Cannons are utterly broken atm but beams are king.
sry but even on a escort you gonna use beams cause FAW is too good to pass up. this is talking from a person that does over 70k DPS in ISA and is ranked in the DPS LEague with that withing the top players.
https://www.youtube.com/watch?v=m3Q-yRoWbvQ
Current State of the game - also regarding the server side latency issues:
https://www.youtube.com/watch?v=AVx8x1qThXc