Star Trek Online

Star Trek Online

Vaadwaur question
I am trying to "get gud" as it were, but what is the deal with the difficulty spike with the Vaadwaur? If it isn't being Mortal Kombat uppercutted on the ground missions (literally the DUMBEST attack I have ever seen on this game lol), I'm getting nailed by the artillery and their OP nature. Do I have to 100% remake my build? That seems way too tedious... unless it is meant to be that way to encourage you to shell out real money.

EDIT: Drones seem WAY to OP as well
Last edited by Windy Winston; Feb 12 @ 10:09am
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Showing 1-5 of 5 comments
i struggled against them too. your equipment should always match your rank. the best way to get good equipment is to level up R & D. your best bet is to craft them on mark 2 and then craft tech upgrades to level them up.
Agnithrax Feb 12 @ 11:01am 
Ah, you power leveled? With this game you want to take it low and slow in the tutorial levels until you hit 65 and start the game proper. There are tricks and timings you want to pick up, particularly with the Romulans and the Vaadwuar and that's how they're getting you. When you're overleveled for the episode there are too many ships in the sky making it hard to tell which ship silhouette is doing the dangerous dirty on ya as well as just how they're doing it to you.

With the Rommies there's 1 ship you want to know to fight in close when you see her and another you want to engage at the long range because getting close gets you got. On the Vaadwaur that you're dealing with now, they'll have some artillery pieces flying around the outskirts that are bombarding the dogfights. Those little circles popping up around you are the warning trigger for you to hit your evasive action or your pilot roll (later on) or if you've got it off of grey just full impulse to jet TF outta dodge before it all blows up in a puff of logic. Attack Pattern Omega can be handy for this too. Later on the Elachi will have these annoying rainbow doomsday cones you'll want to avoid as well, but once you can identify the various ships that will do you by their silhouette and get their timing down they aren't such a threat as they are now.

With the Vaadwaur, don't engage immediately. Fly around their numbers +10 km out and spot the all the heavy artillery boats on screen then full impulse up on them hugging 1 to 3 km otherwise the other artillery will bomb you while you do this; so just sit in the Vaadwaur's face full stop (which :( will make it way easier for all his friends to start picking you apart) and blast him with all you've got until he's a de-rezz; wash, rinse, repeat. You can just hug the donkey on the last artillery since he has no frenz to bombard you, but still stay close or he'll bombard your fuzzy butt his own dam self. Keep a weather eye out after though when you're taking the other Vaadwaurzies out of your sky as there'll usually be at least 1 or 2 more artillery showing up as reinforcements and you'll need to disengage and go get 'em. Don't worry, you'll know they're there when the little boom boom circles start popping up all around you. LLAP!
Originally posted by Agnithrax:
Ah, you power leveled? With this game you want to take it low and slow in the tutorial levels until you hit 65 and start the game proper. There are tricks and timings you want to pick up, particularly with the Romulans and the Vaadwuar and that's how they're getting you. When you're overleveled for the episode there are too many ships in the sky making it hard to tell which ship silhouette is doing the dangerous dirty on ya as well as just how they're doing it to you.

With the Rommies there's 1 ship you want to know to fight in close when you see her and another you want to engage at the long range because getting close gets you got. On the Vaadwaur that you're dealing with now, they'll have some artillery pieces flying around the outskirts that are bombarding the dogfights. Those little circles popping up around you are the warning trigger for you to hit your evasive action or your pilot roll (later on) or if you've got it off of grey just full impulse to jet TF outta dodge before it all blows up in a puff of logic. Attack Pattern Omega can be handy for this too. Later on the Elachi will have these annoying rainbow doomsday cones you'll want to avoid as well, but once you can identify the various ships that will do you by their silhouette and get their timing down they aren't such a threat as they are now.

With the Vaadwaur, don't engage immediately. Fly around their numbers +10 km out and spot the all the heavy artillery boats on screen then full impulse up on them hugging 1 to 3 km otherwise the other artillery will bomb you while you do this; so just sit in the Vaadwaur's face full stop (which :( will make it way easier for all his friends to start picking you apart) and blast him with all you've got until he's a de-rezz; wash, rinse, repeat. You can just hug the donkey on the last artillery since he has no frenz to bombard you, but still stay close or he'll bombard your fuzzy butt his own dam self. Keep a weather eye out after though when you're taking the other Vaadwaurzies out of your sky as there'll usually be at least 1 or 2 more artillery showing up as reinforcements and you'll need to disengage and go get 'em. Don't worry, you'll know they're there when the little boom boom circles start popping up all around you. LLAP!

No. I started in the tutorial and went slow. Nothing you told me is new to me, so my issue must be elsewhere.
Eggy Feb 12 @ 4:03pm 
Originally posted by Agnithrax:
Ah, you power leveled? With this game you want to take it low and slow in the tutorial levels until you hit 65 and start the game proper. There are tricks and timings you want to pick up, particularly with the Romulans and the Vaadwuar and that's how they're getting you. When you're overleveled for the episode there are too many ships in the sky making it hard to tell which ship silhouette is doing the dangerous dirty on ya as well as just how they're doing it to you.

With the Rommies there's 1 ship you want to know to fight in close when you see her and another you want to engage at the long range because getting close gets you got. On the Vaadwaur that you're dealing with now, they'll have some artillery pieces flying around the outskirts that are bombarding the dogfights. Those little circles popping up around you are the warning trigger for you to hit your evasive action or your pilot roll (later on) or if you've got it off of grey just full impulse to jet TF outta dodge before it all blows up in a puff of logic. Attack Pattern Omega can be handy for this too. Later on the Elachi will have these annoying rainbow doomsday cones you'll want to avoid as well, but once you can identify the various ships that will do you by their silhouette and get their timing down they aren't such a threat as they are now.

With the Vaadwaur, don't engage immediately. Fly around their numbers +10 km out and spot the all the heavy artillery boats on screen then full impulse up on them hugging 1 to 3 km otherwise the other artillery will bomb you while you do this; so just sit in the Vaadwaur's face full stop (which :( will make it way easier for all his friends to start picking you apart) and blast him with all you've got until he's a de-rezz; wash, rinse, repeat. You can just hug the donkey on the last artillery since he has no frenz to bombard you, but still stay close or he'll bombard your fuzzy butt his own dam self. Keep a weather eye out after though when you're taking the other Vaadwaurzies out of your sky as there'll usually be at least 1 or 2 more artillery showing up as reinforcements and you'll need to disengage and go get 'em. Don't worry, you'll know they're there when the little boom boom circles start popping up all around you. LLAP!

Aggie is correct. The Rommie Deri and the Vaaduar artillery ships are there to shake you out of your habitual tactics and make you think about what you're doing again.
i kinda focus tractor beamer s first in space, but yea i keep respawning more often.
ground i need to watch who uses the invul buff on who and nail the buffer first. some tech guys and a few drones are to be targetted first.
btw the enemies use your current speed to lead. hint hint. crawl at first and go fast when you see the signs.
but yea, theere was indeed a power creep thing a few years ago.
Last edited by NIkto Barada; Feb 13 @ 11:03am
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